Mod List:

The Duality Wars

 

Below are list of Mods. Pick the ones that pertain to your character.

You can buy them with Willpower Stats, Strength Stats, Mana Stats, and Mod Points


Iron-Blade Summoner Mods:

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Bought with Willpower Stats and Mod Points:

Willpower Lv. 1 [3] - This upgrades your Willpower Stat from 7 to 8 (only if it is 7)

Willpower Lv. Max [3] - This upgrades your Willpower Stat from 8 to 9 (only if it is 8)

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Bought with Mana Stats and Mod Points:

Iron Body Lv. 1 - Using magik, they enhance their body to make it tough as metal, giving them plus +3 durability and allowing them to take more damage while fighting and casting summons. (+3 durability)

Iron Body Lv. 2 - Using their Iron Magik, they can enhance their fists and make it stronger, giving their Strength Stat +3 points, in order to engage hand to hand better, lift heavier obects, etc. This goes over 7 points. (+3 Strength Stat)

Iron Body Lv. 3 (2) - Using their Iron Magik, they can enhance certain parts of their body at will during a battle, using it almost as a shield to attacks, parrying blows like weapons, and allowing for counter attacks. The effect lasts for 10 turns before it wears off. (10 turns+)

Iron Body Lv. Max (2) - Using their Iron Magik, they can make their weapons stronger while holding it, an extension of their being, and add durability to them, and make them hit harder, so that they hit harder when they do moves for a certain amount of time, adding +3 HP damage (+3 durability to weapons/hands, +3 HP damage to attack moves/special moves, 5 turns+)

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Bought with Mana Stats and Mod Points:

Stone Fist Lv. 1 - Using augmentation, they can turn their fist into stone to smash an opponent for extra damage, and do more damage with Earth Elemental as well, until the stone breaks away, or 5 turns pass away. [5 Turns+, Earth Element]

Stone Fist Lv. 2 - Using augmentation, they can turn their fist into stone to smash an opponent for extra damage, as well as possibily have a chance to cast stone on them as they hit them. This lasts for 5 turns. [5 Turns+, Earth Elemental]

Stone Fist Lv. Max - They can summon a giant hand from the ground by using their hand to control it, to try to grab an enemy and trap it. They have to keep their fist closed to hold them in place and it will last 5 turns or until the enemy breaks free. [5 Turns+]

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Bought with Mana Stats and Mod Points:

Quickness Lv. 1 - This allows an Iron-Blade to move much faster in order to do their combat, the spell allowing them to move much faster in combat by increasing their Speed by 2 points. It lasts 10 turns after taking 2 turns to cast. No matter if their speed is 9. [2 turns-, 2 Speed Stat Increase for 10 turns+]

Quickness Lv. 2 - This allows an Iron-Blade to move much faster in order to do their combat, the spell allowing them to move much faster in combat by increasing their Speed by 4 points. It lasts 10 turns after taking 4 turns to cast. No matter if their speed is 9. [4 turns-, 4 Speed Stat Increase for 10 turns+]

Quickness Lv. Max [2] - This allows an Iron-Blade to speed parry the blows of an incoming attack no matter what it is - attack move or special - of a player or enemy, and knock them off balance for a counter attack.

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Bought with Mana Stats and Mod Points:

Weapon-Buff Lv. 1 - This chant allows the Iron-Blade to buff their weapon with an elemental of their choice. [5 turns+, 1 turn- Cast Time]

Weapon-Buff Lv. 2 - This chant allows the Iron-Blade to make their weapon have stat-inflictions of their choosing[5 turns+, 1 turn- Cast Time]

Weapon-Buff Lv. Max [2] - This chant allows the Iron-Blade to give another player's weapon stat-inflictions of their choosing[5 turns+, 1 turn- Cast Time]

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Bought with Willpower Stats and Mod Points:

Need to do the Great Spirit Trial to use)

Great Summon Lv. 1 - summons your Great Summon for attacks for 10 turns. This is the GM taking control. [10 turns+, 2 turns- casting]

Great Summon Lv. 2 - allows you to make a move set with the Great Summon (attack or special) [this mod is always in effect and cannot be removed]

Great Summon Lv. 3 - allows you to take control of the Great Summon as a character [this can be skipped]

Great Summon Max - allows the Great Summon to last outside battle once per session as a character. Time varies.

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Bought with Willpower Stats and Mod Points:

Iron-Spirit Lv. 1 - Allows the Iron-Blade to enhance their body using the Spirits, increasing their power. They become a glowy red hue and can increase the strength of three stats of their choosing by 3 points for 5 turns. [5 turns+]

Iron-Spirit Lv. 2 [2]- Allows the Iron-Blade to enhance their body using the Spirits, changing their elements at will for 10 turns. [10 turns+, Elemental change]

Iron-Spirit Lv. Max [3] - Allows the Iron-Blade to enhance their body using the Spirits, allowing them to increase their speed and enhance their weapons to unleash a spiritual attack on an enemy, damaging their spirit and depleting their Willpower stat. [6 HP damage, 6 Willpower Stat Damage]

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Bought with Willpower Stats and Mod Points:

(Must have Willpower 9)

Iron-Will Lv. 1 - Allows the Iron-Blade to enhance their weapons, changing it's strength up a level, to get the benefits of that level and make it stronger. [5 Turns+, Weapon Level Increase]

Iron-Will Lv. 2 - Allows the Iron-Blade to enhance their armor, changing it's strength up a level, to get the benefits of that level and make it stronger. [5 Turns+, Armor Level Increase]

Iron-Will Lv. 3 [4] - Allows the Iron-Blade to enhance both at the same time, changing their level, to get the benefits of that level and make them stronger. [10 Turns+, Weapon and Armor Level Increase]

Iron-Will Lv. Max [3] - Allows the Iron-Blade to chant a spell that increases the armor and weapons of the entire party by a level, giving them the benefits of the next level. It takes 3 turns to cast the level and lasts 10 turns. Unlocks the Iron-Will Limit Break. [10 Turns+, Weapon and Armor Level Increase Party, 3 Turns- Cast Time]

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Bought with Willpower Stats and Mod Points:

Body Augment Lv. 1 [2] - Using the spirits, increases the power of one's legs to double jump off obstacles to get to higher places. [Remains in effect forever]

Body Augment Lv. 2 [2] - Using the spirits, increases the power of one's legs to glide in the air after jumping, not falling - has to be jumping or being knocked so one can control their momentum. One can glide into a landing, though the speed picks up the higher up so that it becomes dangerous and takes damage every 10 feet = 1 HP damage. [Remains in effect forever.]

Body Augment Lv. Max [3] - Using the spirits, can generate wires up to 10 feet and stretch them across the ground to lay explosive energy traps for enemies that are hard to detect. Takes 7 Perception to notice. [Can be done twice per session]

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Bought with Strength Stats and Mod Points:

Iron-Blade Lv. 1 [3] - The Iron-Blade Summoner uses their weapon to increase the output the damage of their next attack move/special move by double. [Doubles damage on attack move/special move]

Iron-Blade Lv. 2 - The Iron Blade is able to increase their Strength Stat by 3 points [3 Strength Stat]

Iron Blade Lv. 3 - The Iron Blade is able to parry a powerful blow and deflect damage half the damage to another enemy.

Iron Blade Lv. Max - The Iron Blade can use their weapon to defend themselves or another, taking no damage but shattering their weapon.

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Bought with Strength Stats and Mod Points:

(Must have Willpower 9)

Iron-Strike Lv. 1 - The Iron-Blade can incase their weapon in a powerful spiritual field for normal attacks and do more damage during it, actually chipping off more HP during the battle during this phase (doing twice as much damage). [10 turns+]

Iron-Strike Lv. 2 [2] - The Iron-Blade can make their hands harder even if they do not use their fists and use it to catch things that a normal person cannot do so without hurting themselves for a limited time. This allows them to even block energy blasts or bullets. [10 Turns+]

Iron-Strike Lv. Max [3] - The Iron-Blade can use make their hands hard at the same time as their weapon and unleash a powerful attack, swinging their weapon at an enemy with a more damaging strike than normal. Unlocks Iron Strike Limit Break. [7 HP damage]

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Bought with Strength Stats and Mod Points:

TBA

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More coming (if you have ideas please give them)


 

 
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