Mod List:
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Below are list of Mods. Pick the ones that pertain to your character. You can buy them with Mana Stats and Mod Points Mage Mods: --- Bought with Mana Stats and Mod Points: Mage Cure Lv. 1 - Restores mild HP except on yourself (2 HP) Mage Cure Lv. 2 - Restores more HP except on yourself (3 HP) Mage Cure Max [2] - Restores most HP except on yourself [5 HP, 1 Turn- Casting Time] --- Bought with Mana Stats and Mod Points: Stat Ailment Lv. 1 - Cures poison [1 person - not themselves] Stat Ailment Lv. 2 - Cures stone [1 person - not themselves[ Stat Ailment Lv. 3 - Cures paralysis [1 person - not themselves] Stat Ailment Lv. 4 - Cures stamina draining [1 person - not themselves] Stat Ailment Max [2] - Cures all ailments [1 person - not themselves] --- Bought with Mana Stats and Mod Points: (Need to have taken Stat Ailment Max) Group Ailment Lv. 1 - Cures poison [Party poison cure except for yourself] Group Ailment Lv. 2 - Cures stone [Party stone cure except for yourself] Group Ailment Lv. 3 - Cures paralysis [Party paralysis cure except for yourself] Group Ailment Lv. 4 - Cures stamina draining [Party stamina draining cure except for yourself] Group Ailment Max [2] - Cures all ailments [Cures all party ailments except for yourself, 2 Turns- Casting Time] --- Bought with Mana Stats and Mod Points: Stat Inflict Lv. 1 - Use poison on 1 target. Unless they have defense or can somehow use Action Points with a move or Stat, they will gain -1 HP every attack move or every 5 moves. [-1 HP every attack move or every 5 Turns+ until healed or 20 turns] Stat Inflict Lv. 2 - Use stone on 1 target. Unless they have defense or can somehow use Action Points with a move or Stat, they will gain stone to one piece of their body every attack move or every 5 moves. This causes -1 speed until 0 speed. [-1 Speed Stat every attack move or 5 Turns+ until 0 Speed until healed or 20 turns] Stat Inflict Lv. 3 [2] - Use paralysis on 1 target. Unless they have defense or can somehow use Action Points with a move or Stat, they will be shocked every attack move or every 5 moves. This causes -1 reflexes until 0 reflexes and they cannot fight back. [-1 Reflex Stat every attack move or 5 Turns+ until 0 Reflexes until healed or or 20 turns] Stat Inflict Lv. 4 [2] - Use stamina drain on 1 target. Unless they have defense or can somehow use Action Points with a move or Stat, they will be drained every attack move or every 5 moves. This causes -1 stamina until 0 stamina. [-1 Stamina Stat every attack move or 5 Turns+ until 0 Stamina until healed or or 20 turns] Stat Inflict Max [3] - Use every ailment on 1 target. Unless they have defense or can somehow use Action Points with a move or Stat, they will be drained every attack move or every 5 moves. This causes -1 HP, -1 speed, -1 reflexes, -1 stamina until 0. Unlocks Stat Inflicter Limit Break. [-1 HP, -1 Speed, -1 Reflex, -1 Stamina Stats every attack move or 5 Turns+ until 0 Speed until healed or or 20 turns, 3 Turns- Casting Time] --- Bought with Mana Stats and Mod Points: Mana Crystal Maker Lv. 1 - Can create a shoddy Mana Crystal that lasts half as long as one as you can take before a mission. It will be empty until you pour 1 Magik Point into it. This will take up an item slot until you use it. Mana Crystal Maker Lv. 2 - Can create a full Mana Crystal that lasts as long as a real one that you can take before a mission. It will be empty until you pour 1 Magik Point into it. This will take up an item slot until you use it. Mana Crystal Maker Lv. 3 [2] - Can create a full Mana Crystal that lasts as long as a real one that you can take before a mission. It will be full already. This will take up an item slot until you use it. Mana Crystal Maker Max [2] - Can create two full Mana Crystal that lasts as long as a real one that you can take before a mission. It will be full already. This will take up two item slots until you use it. --- TBA --- More will come soon now that you have reached the Magi Tower and Ruins.
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