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The Alien Wars 6:
Fall of Eden

Warrior Monks - 4 Willpower, 4 Strength

Fae Monks - 5 Willpower, 3 Perception

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The Warrior Monks are Monks who focus primarily on combat and physical damage with their techniques. They do not use any Spiritual Arts for healing or buffs - these are powerhouses. Warrior Monks are masters of chakra and chi attacks and can do devastating attacks. They also have low charge times and turn charges. Unlike Fighters, they cannot do as much damage at first and do not have high defense, but they can manage to do combos and some nice moves. Your moves will reflect this.

Your attack moves and special moves will reflect a character who is very much like a spiritual warrior that can call upon chi to make their body stronger; think glowing hands before they slam into people, or turning their attacks stronger for a time, or move faster. The mods are set up to have a combination of Monk and Fighter like Mods.

Other than that, there is little to explain. They are pretty much the second strongest class type behind Fighters. Due to their focus, they cannot summon Spirits. If a Warrior Monk opts to enter a Meditative state, he can avoid attacks from a Psion's mental strikes, but not physical.

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The Fae Monks are very much like Mystifae warriors from TAW5. They can do light summons of minor spirits. Their chi and chakra are more defense based. Fae Monks' moves are more designed to meditation to charge up moves to unleash devastating moves. Basically, this means your moves are designed with a few turns in mind, so that after one or two turns of your opponent, your turn goes and you can do high damage, higher than even Warrior Monks, but you depend on defense from others. That does not mean Fae Monks do not have moves that do not protect them. With their defensive moves and Mystifae like moves, they are quite capable.

They are able to summon up to 3 Lesser Spirits if they have a Willpower Stat of 7.

You have two pick two created Lesser Spirits of your own to make up to go with your attack moves/special moves, and then you can create one Minor Elemental Spirit that goes with your Main Element. So if you are Wind, that means you can only make a special move or attack move for the Lesser Spirit that goes with the Minor Elements: Wind/Water - Ice, Earth/Wind - Lightning, or Fire/Wind - Inferno.

Fae Monks moves take longer due to having turns, but if they purposely choose to charge up moves, and have it take more turns, they can do way more damage in general, even compared to Warrior Monks. This is often considered entering a meditative state - which also protects them from Psion mental attacks.

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Below is the Monk bonuses as well as suggestions if you wish to pick them - note you do not have to follow the suggestions.


Moral Center: Good, "Some what Good", Neutral, and "Some what Bad"

Meisters: They make great meisters

Recommended Races: Human, Fauna, Aurit, Asmos, Ent/Venus

Action Points: 10

Mods: 2 free Monk mod points. Restricted on Summoner moves.

Weapon/Armor Level: Beginner

 

 

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