Mod List:

The Duality Wars

 

Below are list of Mods. Pick the ones that pertain to your character.

You can buy them with Willpower Stats, Strength Stats, and Mod Points


Monk Mods:

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Bought with Willpower Stats and Mod Points:

Chakra Restore Lv. 1 - this restores 1 HP of your own health. (1 HP)

Chakra Restore Lv. 2 - this restores 2 HP of your own health. (2 HP)

Chakra Restore Lv. 3 [2] - this restores 3 HP of your own health (3 HP)

Chakra Restore Max [2] - this restores 4 HP of your own health (4 HP)

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Bought with Willpower Stats and Mod Points:

(these moves do not necessarily need to be used for attack)

Chakra Slowdown Lv. 1 - Slows down time around you for 1 turn and raises your Reflexes Stat by 1, even above 9. Others will have to compensate to deal with you by spending Action Points to their Speed to land a blow, spending enough until their Speed would be caught up to yours. [1 Turn+, Reflex Stat Increase 1, Enemies/Players Need to Spend Action Points To Speed To Match Your Reflex]

Chakra Slowdown Lv. 2 - Slows down time around you for 1 turns and raises your Reflexes Stat by 3, even above 9. Others will have to compensate to deal with you by spending Action Points to their Speed to land a blow, spending enough until their Speed would be caught up to yours. [1 Turn+, Reflex Stat Increase 3, Enemies/Players Need to Spend Action Points To Speed To Match Your Reflex]

Chakra Slowdown Lv. Max [2] - Slows down time around you for 2 turns and raises your Reflexes Stat by 3, even above 9. Others will have to compensate to deal with you by spending Action Points to their Speed to land a blow, spending enough until their Speed would be caught up to yours. [3 Turns+, Reflex Stat Increase 3, Enemies/Players Need to Spend Action Points To Speed To Match Your Reflex]

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Bought with Willpower Stats and Mod Points:

(these moves do not necessarily need to be used for attack)

Chakra Speedup Lv. 1 - Speeds up time around you for 1 turn and increases your Speed Stat by 1, even above 9. Others will have to compensate to deal with you by spending Action Points to their Reflexes to block blows you might deal, spending enough until their Reflexes would be caught up to yours. [1 Turn+, Speed Stat Increase 1, Enemies/Players Need to Spend Action Points To Reflexes To Match Your Speed]

Chakra Speedup Lv. 2 - Speeds up time around you for 1 turn and increases your Speed Stat by 3, even above 9. Others will have to compensate to deal with you by spending Action Points to their Reflexes to block blows you might deal, spending enough until their Reflexes would be caught up to yours. [1 Turn+, Speed Stat Increase 3, Enemies/Players Need to Spend Action Points To Reflexes To Match Your Speed]

Chakra Speedup Lv. Max [2] - Speeds up time around you for 2 turns and increases your Speed Stat by 3, even above 9. Others will have to compensate to deal with you by spending Action Points to their Reflexes to block blows you might deal, spending enough until their Reflexes would be caught up to yours. [3 Turn+, Speed Stat Increase 3, Enemies/Players Need to Spend Action Points To Reflexes To Match Your Speed]

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Bought with Willpower Stats and Mod Points:

Chi Flow Lv. 1 - This allows you to flow your chi field to form a slight protective barrier around you. If you do not have your character wear armor period, meaning no armor in the armor slot, every 5 level ups, you will get another +2 durability. It is up to you to decide if this is worth it. Either way, this move gives you +1 durability [+1 durability, every 5 level ups you get +2 durability if you do not wear armor.]

Chi Flow Lv. 2 - This allows you to flow your chi field to another temporarily. For 3 turns, they can use your attack moves/special moves, and if they allow it, you can use their's. [3 turns+]

Chi Flow Lv. 3 - This allows you to flow your chi field to use your perception to study things. Including enemies. [Gives you +2 perception for 3 turns+. They can use Action Points to try to counter.]

Chi Flow Max [2] - This allows you to use your chi flow and mix it with your chakra to produce a mystfae like affect on slowing down things to leap amongst things that have been slowed down like rain drops to get along quicker, the area effect following you for 2 of your turns. You can use it to strike or escape. This also unlocks the Chi Flow Limit Break. The only way an opponent can attempt is to speed themselves up or speed up their reflexes with Action Points. [2 turns+, area effect slow down]

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TBA

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More to come. Please give ideas.


 

 
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