Mod List:

The Duality Wars

 

Below are list of Mods. Pick the ones that pertain to your character.

You can buy them with Perception Stats, Strength Stats, and Mod Points. Which ones can be bought with which will be shown.


Ninja Shadow Thief Mods:

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Bought with Perception Stats and Mod Points:

Perception Upgrade: Lv. 1 [3] - This upgrades your Perception Stat from 7 to 8 (only if it is 7)

Perception Upgrade Lv. Max [3] - This upgrades your Perception Stat from 8 to 9 (only if it is 7)

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Bought with Perception Stats and Mod Points:

Shadow Sneaking Skill Lv. 1 - This allows you to sneak through the shadows without being detected easily. While this is activated, detection is much harder. It lasts [1 turn+]. Note, it does not stop sound. People need Perception 5 to detect you. They can use Action Points to help.

Shadow Sneaking Skill Lv. 2 - This allows you to sneak through the shadows without being detected easily. While this is activated, detection is much harder. It lasts [2 turns+]. Note, it does not stop sound. They need Perception 6 to detect you. They can use Action Points to help.

Shadow Sneaking Skill Lv. 3 [2] - This allows you to sneak through the shadows without being detected easily. While this is activated, detection is much harder. It lasts [3 turns+]. Note, it does not stop sound. They need Perception 7 to detect you. They can use Action Points to help.

Shadow Sneaking Skill Lv. Max [2] - This allows you to sneak through the shadows without being detected easily. While this is activated, detection is much harder. It lasts [4 turns+]. Note, it does not stop sound. They need Perception 8 to detect you. They can use Action Points to help. This unlocks the Shadow Sneaking Limit Break

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Bought with Perception Stats and Mod Points:

Blend Lv. 1 - The Ninja can blend into their surroundings more easily than most, even the Rogue. As long as they are engage this Mod, no one can detect them other than Detect Magik or Psions. This lasts for [3 Turns+]. They must remain immobile for it to work.

Blend Lv. 2 [2] - The Ninja can blend into their surroundings more easily than most, even the Rogue. As long as they are engage this Mod, no one can detect them other than Psions. This lasts for [4 Turns+]. They must remain immobile for it to work.

Blend Lv. Max [2] - The Ninja can blend into their surroundings more easily than most, even the Rogue. As long as they are engage this Mod, no one can detect them. This lasts for [4 Turns+]. They must remain immobile for it to work.

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Bought with Perception Stats and Mod Points:

(Must have Blend Lv. Max)

Shadows Lv. 1 [2] - The Ninja can fade into the shadows completely, turning invisible. This is different than Shadow Sneaking in that they are effectively one with the shadows and undetectable. As long as they remain in the shadows, no one can see you.

Shadows Lv. 2 [2] - Allows a Ninja to transport once from one shadowed location to another as long as they have been to both locations, or can see both.

Shadows Lv. 3 [2] - If it is dark, or night, the Ninja remains invisible for [4 turns+] and can travel soundlessly around - however, once a light hits them, they will be detected.

Shadows Lv. Max [3] The Ninja can vanish in plain sight if someone sees them if 1) It is night or dark or 2) There are shadows nearby. They simply shift the shadows to their current location and fade into it, transporting to a new location of their choice. Many believe it is done with tricks of mirrors, or perhaps magik. The trick may never be learned. Unlocks Shadows Limit Break.

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Bought with Strength Stats and Mod Points:

Ceiling Clutch Lv. 1 - The Ninja can clutch the ceiling with this technique, spread out with their arms and legs, indefinitively, allowing them to listen in. No matter how big the ceiling is - the mod will take the place of needing wires for large ceilings. It will keep them up there for [10 turns+] before they begin to get tired, or the wires weak.

Ceiling Clutch Lv. 2 - The Ninja can use the ceiling to launch any attack move or special move they have, typically gaining the surprise advantage on a foe unless they have something that might give them a clue. (A Psion mod or some sort that was pre-activated)

Ceiling Clutch Lv. Max [2] - The ceiling can be kicked off of to do a devastating strike damage to an enemy. (4 HP damage)

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Bought with Perception Stats and Mod Points:

Fade-Out Lv. 1 - When in battle, the Ninja can use a smokebomb to confuse enemies for 2 turns to try to get some distance to run and hide again. [2 turns+]

Fade-Out Lv. Max - The Ninja can make a duplicate like image seem to appear using trickery of mirrors and projections, for enemies to follow. It lasts 3 turns and leads enemies away, insead of just one spot. [3 turns+]

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(Must have Fade-Out Lv. Max)

Bought with Perception Stats and Mod Points:

Duplicate Images Lv. 1 - The Ninja can use a duplicate when in hiding to confuse people on the streets, allowing them to sneak into places and get at the goods. The Duplicate will last for 3 turns. [3 turns+]

Duplicate Images Lv. 2 - The duplicate can look like someone else and attempt to trick the person as they move off, making the targets chase them down. [3 turns+]

Duplicate Images Lv. Max - In combat, the Ninja can make another image of themselves so that people will attack them.

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Bought with Perception Stats and Mod Points:

Disguises Lv. 1 - The master of disguise, the Ninja can change their appears with either facial masks or digital masks, depending on where they are going, to enter a loctation. However, Perception Stats of 6 or higher might detect they are not the real deal unless they take Body Language Mods. The disguises, due to the materials, will last for 6 turns. [6 turns+]

Disguises Lv. 2 [2] - These level disguises hold up better and are less likely to be detected. They can hold up to Corporate level scanners or even the best Geyze magik detectors. They will last for 6 turns. [6 turns+]

Disguises Lv. Max [2] - The disguises are perfect in everyway, outside Body Language Mods being needed to throw off people with high Perception Stats of 6 or higher. They will last for 12 turns. [12 turns+]

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Bought with Perception Stats and Mod Points:

Body Language Lv. 1 - The Ninja learns the target's body language and practices mastering it, so they can learn how to mimic a target and become like them. This will fool anyone outside Psions and people with Perceptions of 7 or higher.

Body Language Lv. Max - The Ninja learns the target's body language and practices mastering it, so they can learn how to mimic a target and become like them. This will fool anyone outside Psions and people with Perceptions of 9.

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Psion Block Lv. 1 - The Ninja practices blocking Psion reads to remain in character. This will block 1 Psion scan.

Psion Block Lv. 2 [2] - The Ninja practices blocking Psion reads to remain in character. This will block 2 Psion scans.

Psion Block Lv. 3 [2] - The Ninja practices blocking Psion reads to remain in character. This will block 1 Psion probe.

Psion Block Lv. Max [3] - The Ninja practices blocking Psion reads to remain in character. This will a Psion's deep mind ripping one time.

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Bought with Strength Stats and Mod Points:

Parkor Lv. 1 - This lets the Ninja quickly navigate along a terrain and move up buildings/trees and other obstacles easier. If they know the terrain, they can perform it quicker. Using Speed Stats with this, as well as reflexes, will allow the Ninja to get in place fast, such as move up along the sides of buildings and into placements.

Parkor Lv. 2 - Allows the Ninja to do battle along tight areas and keep their balance easier. They get a bonus and can block an attack move/special movein an area such as roof, fire escape, catwalks, areas that are considered tight spaces and high up.

Parkor Lv. 3 - Using this mod, they can dodge an attack move or special move by moving through the terrain and doding it. It cannot be used in an open area. Ask the GM to describe it if needbe. Even if it's overturned trees they can slide over them and run up stuff.

Parkor Lv. Max - Using walls and the terrain, the Ninja can set themselves up to either 1) battle and knock an opponent off balance for the team, stunning them for [2 turns+] or launching into their own attack move/special move by sliding and moving around directly behind them or going into directly another mod.

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Bought with Strength Stats and Mod Points:

Throw Lv. Max - The Ninja throws their weapon to do damage. Weapon is lost for the session. [7 HP damage]

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Bought with Strength Stats and Mod Points:

One on One Lv. 1 - The Ninja can parry 1 attack move/special move of any type with needing to do counters of any sort. This is an automatic block

One on One Lv. 2 [2] - The Ninja can do a quick slash that slides them past an enemy. The enemy can block it only with +2 Reflexes and +2 Action Points. [5 HP damage]

One on One Lv. Max [3] - The Ninja can parry 1 attack move/special move of any type without needing to do counters, then automatically use their own attack move/special move in return after stun locking the opponent. Unlocks the Ninja Strike Limit Break 

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