Mod List:

The Duality Wars

 

Below are list of Mods. Pick the ones that pertain to your character.

You can buy them with Mana Stats, Strength Stats, and Mod Points


Saboteur Mage Mods:

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Bought with Mana Stats and Mod Points:

Mana Lv. 1 [3] - This upgrades your Mana Stat from 7 to 8 (only if it is 7)

Mana Lv. Max [3] - This upgrades your Mana Stat from 8 to 9 (only if it is 8)

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Bought with Mana Stats and Mod Points:

Body Reflect Lv. 1 - Reflects all attacks back at the enemy. Including spells from Summons. Reflects 2 attacks. This lasts for 5 turns. [5 Turns+]

Body Reflect Lv. 2 - Reflects all attacks back at the enemy. Including spells from Summons. Reflects 2 attacks. This lasts for 10 turns. [10 Turns+]

Body Reflect Lv. Max [2] - Reflects Limit Break damage back.

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Bought with Mana Stats and Mod Points:

Weapon Reflect Lv. 1 [2] - Gives a Saboteur's weapon reflecting power, making it able to reflect an attack/special move without needing to use attack points/counter points and will knock the attacker off balance, opening them up to counter attack immediately, assuming they have an attack/special move with no turn waiting.

Weapon Reflect Lv. 2 [2] - Gives a Saboteur's weapon reflecting power, making it able to reflect a Limit Break without needing to use attack points/counter points and will knock the attacker off balance, opening them up to counter attack immediately, assuming they have an attack/special move with no turn waiting.

Weapon Reflect Lv. Max [2] - Gives a Saboteur's weapon reflecting power, making them able to dive into a group and swing, knocking up to 5 enemies off balance for others to deal with by connecting with their enemies.

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Bought with Mana Stats and Mod Points:

Shield Lv. 1 - The Saboteur quickly forms shield magik around their body to protect themselves. +2 durability.

Shield Lv. 2 - The Saboteur quickly forms stronger shield magik around their body to protect themselves +3 durability

Shield Lv. 3 [2] - The Saboteur quickly forms the strongest shield magik around their body to proect themselves +4 durability

Shield Lv. Max [2] - The Saboteur quickly forms strong shield magik around three others to proect themselves +3 durability [2 Turns- Casting Time]

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Bought with Mana Stats and Mod Points:

Restore Lv. 1 - Restores a little bit of health to yourself. (3 HP)

Restore Lv. 2 [2] - Restores more health to yourself. [6 HP, 2 Turns- Casting Time)

Restore Lv. Max - Restores all health to yourself [9 HP, 3 Turns- Casting Time]

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Bought with Mana Stats and Mod Points:

Elemental Weapon Lv. 1 - The Saboteur ignites their weapon, or fists, with an elemental state. Such as igniting their fists on fire. This allows them to do more damage with normal attacks and do elemental damage as well. [Damage Increase w/ Normal Strikes, Elemental Damage]

Elemental Weapon Lv. 2 - The Saboteur is able to ignite their weapon, or fists, with an elemental state. This allows them to counter the element of an enemy's weapon and counter it so that they cancel each other out.

Elemental Weapon Lv. 3 [2] - The Saboteur is able to enhance your next attack move/special move, giving it that element. [Attack/Special Move Elemental[

Elemental Weapon Lv. Max [2] The Saboteur is able to enhance their weapons, if they have multiple, especially each fist, with different elemental parts, so that they hit them with different elements at once. This allows them do more damage and conflicting elemental damage. [Damage Increase w/ Normal Strikes, Elemental Damage Increase]

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Bought with Mana Stats and Mod Points:

(Must have Mana at 9 and Elemental Weapon Lv. Max)

Elemental Weapon Master Lv. Max [3] - The Saboteur can channel all the elements into their weapons so that their next blow is as powerful as an attack move/special move. After striking the enemy, there is a 50/50 (decided by a coin toss) of stunning them for a follow up with an actual attack move/special move). Unlocks Fists of the Elemental Limit Break. [12 HP damage, Elemental Quad Damage]

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Bought with Mana Stats and Mod Points:

Elemental Body Lv. 1 - The Saboteur adds an element of their choice to any part of their body to give them protection to an attack, or an enviromental hazzard. (Fire Protection, Wind Protection, Water Protection, Earth Protection)

Elemental Body Lv. 2 [2] - The Saboteur summons an element of their choice to help them get to a place, like a gust of wind to launch them at an enemy, or launch higher to get to a platform.

Elemental Body Lv. Max [2] - The Saboteur enhances their body with an element, giving them a suit of element to make them stronger to attacks. +4 durability, Earth/Wind/Earth/Water element. Unlocks Elemental Body Limit Break.

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Bought with Strength Stats and Mod Points:

Stat Enhancement Lv. 1 - The Saboteur increases a stat of your choice by 3 for 10 turns [10 Turns+, Stat Increase 3]

Stat Enhancement Lv. 2 - The Saboteur increases a stat of your choice by 5 for 15 turns [15 Turns+, Stat Increase 5]

Stat Enhancement Lv. 3 [2] - The Saboteur increases two stats of your choice by 3 for 10 turns [10 Turns+, Stat Increase 3]

Stat Enhancement Lv. 4 [2] - The Saboteur increases two stats of your choice by 5 for 15 turns [15 Turns+, Stat Increase 5]

Stat Enhancement Lv. Max [3] - The Saboteur increases three stats of your choice by 3 for 10 turns [10 Turns+, Stat Increase 3]

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Bought with Strength Stats and Mod Points:

Body Enhancement Lv. 1 [3] - The Saboteur can increase their leg muscles with minute spells and strength training to double jump with a magik platform at command. [Permenant]

Body Enhancement Lv. 2 [2] - The Saboteur can speed dash once and appear behind a target to set up for their attacks.

Body Enhancement Lv. Max [2] - The Saboteur can switch places with an enemy so they are hit with an attack once.

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Bought with Strength Stats and Mod Points:

String Wire Trap Lv. 1 - The Saboteur sets up a magikal trap for an enemy - the strings are set up with explosive magikal energy that are tied to the Saboteur's fingers, and go up to 15 feet that they wind how they like. Takes a Perception of 6 or higher to notice.

String Wire Trap Lv. 2 - The Saboteur sets up a magikal trap for an enemy - the strings are set up with explosive magikal energy that are tied to the Saboteur's fingers, and go up to 20 feet that they wind how they like. Takes a Perception of 6 or higher to notice.

String Wire Trap Lv. 3 [2] - The Saboteur can bend the wire trap in a complex manuever around places and around things, making it harder to notice. It has less feet space though. Perceptiopn of 8 or higher to notice, 10 feet of space.

String Wire Trap Lv. Max [2] - The Saboteur can use the wire trap to lasso enemies and try to explode them. Unlocks String Wire Trap Limit Break.

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Bought with Strength Stats and Mod Points:

TBA

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Bought with Strength Stats and Mod Points:

TBA

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More coming (if you have ideas please give them)


 

 
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