Mod List:

The Duality Wars

 

Below are list of Mods. Pick the ones that pertain to your character.

You can buy them with Intelligence Stats, Strength Stats, and Mod Points


Samurai Runner Mods:

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Bought with Intelligence Stats and Mod Points:

Intelligence Lv. 1 [3] - This upgrades your Intelligence Stat from 7 to 8 (only if it is 7)

Intelligence Lv. Max [3] - This upgrades your Intelligence Stat from 8 to 9 (only if it is 8)

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Bought with Strength Stats and Mod Points:

Strength Lv. 1 [3] - This upgrades your Strength Stat from 7 to 8 (only if it is 7)

Strength Lv. Max [3] - This upgrades your Strength Stat from 8 to 9 (only if it is 8)

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Bought with Intelligence Stats and Mod Points:

Blade Arms Lv. 1 [2] - This lets you slide steel blades out of your arms ala Wolverine - thin blade. Works like a sword without taking a sword slot. Can combine with your attack moves or special moves. Can be detected easily. Can be broken with higher level weapons and need repairs.

Blade Arms Lv. 2 - Adds an Action Point to your counter and makes your blades stronger.

Blade Arms Max - This lets you unlock the ability to use the Blade Arms Limit Break.

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Bought with Intelligence Stats and Mod Points:

Augmented Body Lv. 1 - This allows the Samurai to double their speed stat, whatever that is, for three turns. Afterwards, they will have burnt out their body's speed functions and their Speed Stat will drop to 1 for 10 Turns until returning to normal. [Double Speed Stat 3 Turns+, Speed then Drops to 1 for 10 Turns-]

Augmented Body Lv. 2 [2] - This allows the Samurai to double the damage of their next attack/special move due to powering up their arms. [Double Damage]

Augmented Body Lv. Max - Makes the Double Jump permenant, so that the Samurai can double jump whenever they want. [Permenant]

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Bought with Intelligence Stats and Mod Points:

Augmented Defense Lv. 1 - The Samurai hardens their body to take more blows. [+3 Durability]

Augmented Defense Lv. 2 [3] - The Samurai hardens their body to take more blows. [+5 Durability]

Augmented Defense Lv. 3 - The Samurai throws up an energy field to protect themselves and others from magical attacks that strike groups.

Augmented Defense Lv. Max - The Samurai is able to block the damage from a Limit Break.

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Bought with Intelligence Stats and Mod Points:

(Must have Intelligence at 9)

Damage Absorption Lv. 1 [2] : The Samurai takes damage to them and absorbs part of it, restoring their Stamina Stat. [1/3rd of the Damage goes to Stamina Stat]

Damage Absorption Lv. 2 [3] : The Samurai takes damage to them and absorbs part of it, restoring their Stamina Stat. [1/2th of the Damage goes to Stamina Stat]

Damage Absorption Lv. 3 [3] : The Samurai absorbs all damage to them and restores their Stamina Stat completely. [Restores Stamina Stat]

Damage Absorption Lv. Max : The Samurai absorbs damage from an attack and redirects it at an enemy of their choice. Unlocks the Damage Intake Limit Breaker.

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Bought with Intelligence Stats and Mod Points:

Hidden Weaponary Lv. 1 - The Samurai keeps their weapons hidden in their body and this allows you to keep them hidden from most local scanners so you can get past them without raising alarms.

Hidden Weaponary Lv. 2 - The Samurai keeps their weapons hidden in their body and this allows you to keep them hidden from all local scanners so you can get past them without raising alarms.

Hidden Weaponary Lv. 3 - The Samurai keeps their weapons hidden in their body and this allows you to keep them hidden from low level Corporate scanners so you can get past them without raising alarms.

Hidden Weaponary Lv. Max [2] - The Samurai keeps their weapons hidden in their body and this allows you to keep them hidden from Mid-level Corporate scanners so you can get past them without raising alarms.

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Bought with Intelligence Stats and Mod Points:

FingerJack Lv. 1 - Allows you to hack into terminals

FingerJack Max - Allows you to attempt to jack into Corporation terminals (Risky)

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Bought with Intelligence Stats and Mod Points:

NetRunner Lv. 1 - Allows you to put your physical body into the Corporation Net [You retain half your Stats]

NetRunner Lv 2 - Allows you to put your physical body into the Corporation Net [You retain all your Stats]

NetRunner Max - Allows you to use viruses and slow down time

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Bought with Strength Stats and Mod Points:

Augmented Power Lv. 1 - The Samurai can increase their power to move environmental obstacles and knock/push aside powerful obstacles. This increases their Strength Stat by 3 Points for 10 Turns. [Strength Stat 3 10 Turns+]

Augmented Power Lv. 2 - The Samurai can increase their power output to knock themselves out of a Countering scenario, meaning if they are engaged in spending points on Countering with a player, they can play this Mod instead and end it by slamming the other player back and winning.

Augmented Power Lv. 3 [3] - The Samurai can power up with this mod then engage one of their attack/special movesand guarentee it's hit, so that the target cannot use any counters/Action Points.

Augmented Power Lv. Max [2] - The Samurai can string together two attack/special moves together back to back for more damage, making it harder on the enemy to counter by needing to spend twice the points.

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Bought with Strength Stats and Mod Points:

Augmented Weapons Lv. 1 - The hidden weapons inside a Samurai can be deadly. Depending on what type of weapons you have inside you - blades, guns, etc. When you unleash them, you will do double damage with your normal attacks for 10 turns. [Double Normal Damage, 10 Turns+]

Augmented Weapons Lv. 2 - The augmented weapons can be used to blow a hole through thick concrete to allow entrances that normally people would have to hack their way through. This sets off the alarms though.

Augmented Weapons Lv. 3 - The augmented weapons can be used to surprise enemies and get the initiative for the group, giving all players a chance to attack. [Initiative]

Augmented Weapons Lv. Max - This unlocks the Augmented Limit Break.

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Bought with Strength Stats and Mod Points:

(Must have Strength at 9)

Samurai Warrior Lv. 1 [2] - The Samurai can use their eyes to see enemy weaknesses, including element state.

Samurai Warrior Lv. 2 [2] - The Samurai, if they have a Speed of 9, can speed dash past an enemy for an instant speed strike, and do massive damage. [12 HP damage]

Samurai Warrior Lv. Max [3] - The Samurai can, when dueling one on one, use this technique to disarm an enemy and attempt to spin slash them for damage. This unlocks the Samurai Strike Limit Breaker. [Disarrm, 6 HP damage]

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Bought with Strength Stats and Mod Points:

 

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Bought with Strength Stats and Mod Points:

TBA

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Bought with Strength Stats and Mod Points:

TBA

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More coming (if you have ideas please give them)


 

 
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