Mod List:

The Duality Wars

 

Below are list of Mods. Pick the ones that pertain to your character.

You can buy them with Willpower Stats, Strength Stats, and Mod Points


Warrior Monks Mods:

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Bought with Willpower Stats and Mod Points:

Willpower Lv. 1 [3] - This upgrades your Willpower Stat from 7 to 8 (only if it is 7)

Willpower Lv. Max [3] - This upgrades your Willpower Stat from 8 to 9 (only if it is 8)

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Bought with Willpower Stats and Mod Points:

Chakra Attack Lv. 1 - The warrior powers up his fists with his chakra energy so his next attack move/special move will do double damage [Double damage next attack move/special move]

Chakra Attack Lv. 2 - The warrior powers up and can deliver a powerful blow to an opponent, not only damaging them, but disabling their chi flow so that they cannot use their attack moves/special moves for 10 turns if they connect. [3 HP damage, disables opponent for 10 turns with attack/special moves]

Chakra Attack Lv. Max - The warrior can strike an opponent and disable their body for movement for 5 turns, allowing them to do whatever attack move/special move they want next. Unless the opponent can block, has a counter move. [5 Turns+ disable move]

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Bought with Willpower Stats and Mod Points:

Meditation Lv. 1 [3] - The warrior enters this state to protect themselves from damage mentally and restore 1 attack move/special move they have lost. It takes five turns of meditating to restore. [5 turns- Meditating]

Meditation Lv. 2 [3] - The warrior enters this state to protect themselves from damage mentally and restore their health. It takes five turns of meditating to restore. [5 turns- Meditating]

Meditation Lv. Max [3] - The warrior enters this state to protect themselves from damage mentally and gain immediate access to a Limit Break if they have one. It takes five turns of meditating to restore. [5 turns- Meditating]

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Bought with Willpower Stats and Mod Points:

ChiNow Lv. 1 [2] - The Warrior Monk is known for it's little turn time. If any attack moves have a turn wait on them, this mod can be applied to elminate the turns no matter how high they are.

ChiNow Lv. 2 [2] - The Warrior Monk is known for it's little turn time. If any special moves have a turn wait on them, this mod can be applied to elminate the turns no matter how high they are.

ChiNow Lv. Max [3] - This allows a Warrior Monk to use an attack move/special back to back in the same turn with no wait.

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Bought with Willpower Stats and Mod Points:

Chi Flash Lv. 1 - The Warrior Monk can regulate the chi in their body to emit it forth to blind an opponent so they can then unleash attacks on them. It leaves them blinded for 2 turns. [2 Turns+]

Chi Flash Lv. Max [3] - The Warrior Monk can regulate the chi in their body to emit it forth to blind a small party of enemies up to five. It leaves them blind for 3 turns. [3 Turns+]

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Bought with Willpower Stats and Mod Points:

(Need Willpower 9)

Warrior Chakra Lv. 1 - The Warrior increases their chakra body to flow faster and make their own body buffer. This increases their durability by 3 points. [+3 durability]

Warrior Chakra Lv. 2 [2] - The Warrior can increase the power in their chakra to double jump without needing obstacles. [Permenant]

Warrior Chakra Lv. 3 [2] - The Warrior can increase the chakra to their fists/weapon area and strike harder for normal attacks, increase their power to lift heavier objects, catch things easier. Lasts for 10 turns. [Normal Attacks Double Damage, Environment Strength Increase/Object-Attack Auto Grab, 10 Turn+]

Warrior Chakra Lv. Max [3] - The Warrior can increase their chakra and make a duplicate of themselves, splitting their stats between themselves and the duplicate so that they can surround the target and do battle, the player taking control of both. The duplicate can get one attack move/special move as well. Duplicate will last for 5 turns. Unlocks the Warrior Chakra Limit Break. [5 Turns+]

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Bought with Strength Stats and Mod Points:

Strength Lv. Max [3] - This upgrades your Strength Stat from 7 to 8 (only if it is 7)

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Bought with Strength Stats and Mod Points:

Chakra Lv. 1 - Increasing their chi flow, the Warrior can move faster and reach their targets faster. This allows them to increase their Speed Stat by 3 points and increase their Perception by 3 as time slows down. Lasts 3 turns. [+3 Speed Stat, +3 Perception, 3 Turns+]

Chakra Lv. 2 [2] - Increasing their chi flow, the Warrior's muscle mass increasing, giving them more strength for 5 turns. [+4 Strength Stat, 5 Turns+]

Chakra Lv. 3 [2] - Increasing their chi flow, the Warrior does double damage the next time they use an attack move or special move [Double Damage]

Chakra Lv. Max [2] - Increasing their chi flow, the Warrior can link with another player and the two of them will enter a shared state of power, synching up and sharing Action Points and Stats for 10 turns, making it harder for the two of them to be defeated. This is helpful when one of them is low on Stats, or one needs is an incredible boost of power. (Think like 18 Strength if the other player has 9 Strength and you have 9 Strength). Unlock Chakra Limit Break. [Synch with another player sharing Stats and Action Points, 10 turns+]

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Bought with Strength Stats and Mod Points:

Combo Lv. 1 - Allows a Warrior Monk to string together several normal attacks together in one turn without a player/enemy being able to break it without spending at least 3 Action Points or 3 Counter Points.

Combo Lv. 2 [3] - Allows a Warrior Monk to string together two attack moves in one turn granted they do not have turn waits in them without an enemy being able to break them unless they spend 3 Action Points or 3 Counter Points in additon to whatever the attack moves call for.

Combo Lv. 3 [3] - Allows a Warrior Monk to string together one attack move and special move in one turn granted they do not have turn waits in them without an enemy being able to break them unless they spend 3 Action Points or 3 Counter Points in additon to whatever the attack moves call for.

Combo Lv. 4 [3] - Allows a Warrior Monk to string together one attack move and special move in one turn granted they do not have turn waits in them without an enemy being able to break it period.

Combo Lv. Max [4] - Allows a Warrior Monk to string together with the two other players attack moves all in one turn without the enemy being able to block it, followed by a Limit Break if a player has one activated.

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TBA

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More coming (if you have ideas please give them)

 


 

 
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