July 5th, 2223Session 164: Going Where No Man has Gone Before
The Aquarius has been traveling
for months into the Unknown Regions and the crew is beginning to get restless.
As each crew member deals with the pains of the recent past, they come together
in many ways - some in fighting combat simulators, others in their
relationships, and some even find themselves at odds with one another - for one
thing is certain. None of them know where they're going to end up when the
Aquarius comes out of hyperspace.
July 14th, 2223Session 165: Mirror, Mirror
When the Aquarius encounters some strange pocket in
space, the entire ship is endanger - from too many crew members. As each of the
Aquarius' people find themseles duplicated, fights break out for domination of
who is real. But can even four Starks solve this crisis before the Aquarius'
hits it's critical weight limit?
July 20th, 2223Session 166: The Motenk Hunt
The Aquarius comes across a planet with what seems
to be human life on it. Curious, they head down to investigate it, only to find
trouble in demons and other crazies running around on the planet. But, the
question is, how is it that humans are so far out here, away from Earth?
July 26th, 2223Session 167: Inner Journeys
The team is forced to make a tough choice when they
come across a planet about to be destroyed and they are faced with the option to
beam up some of the natives. However, the Aquarius' food supply is extemely
limited, way out in the Unknown Regions. If they beam the people onboard, it
could spell the end for everyone. Yet, if they don't, they have to watch people
die. The very issue will split the team down the middle, especially when they
decide to save them.
July 31st, 2223Session 168: Danger of the Unknown
The Aquarius is in critical condition with
all of the Refugees onboard and tensions are rising, especially with the
refugees begin to cause trouble. As Colephantus struggles with his anger at
having them onboard, the others struggle to find reasons to keep them. However,
a call from Death Star brings some hope and comfort to Ariel, Hotaru, and
Katrina, while Colephantus seeks out Snipe and the Sim Computer for answers.
August 5th, 2223Session 169: Lunar Skies
The Aquarius finds a planet where they can put the
Refugees on, but the planet is already gotten other people living on it. They
travel down there to find out if they can put the Refugees and get wrapped up in
one wacky adventure after another when they find something that looks just like
Catgons. What the hell is going on here?
August 11th, 2223Session 170: The Abyss
When the Aquarius' crew travels to a planet that might
have answers they are looking for, they find something entirely different -
their own worst nightmares and fears. Can they face their inner demons and fears
in order to overcome them, or will they bow down to them instead?
August 20th, 2223Session 171: Snipe vs. Colephantus
Snipe has been training Colephantus
constantly over the last few months, working on making him stronger and faster
so that one day Cole can kill Snipe when the time comes. However, it seems that
Colephantus cannot keep up with Snipe, no matter how much he is pushed. So,
Snipe finally decides to give the ultimate push - in order to live, Colephantus
will have to stop Snipe from killing him in battle with no holding back.
August 27th, 2223Session 172: God in the Machine
Finally, the Aquarius finds what it's looking
for - a planet with the Motenk technology on it. As they face the dangers there,
they come across a room where it shows the Motenks and some race attacking them
- it even looks like the Motenks might have been majorly damaged by them. And in
addition, they find the ultimate cheat card - a life or death machine, where a
user transfers life from one person to another. Snipe forbids the use of the
machine, except for studying. And in addition, they find a new engine part they
can instantly transport a ship to another location. But can they make it
compatable with the Aquarius?
August 29th, 2223Session 173: Hyperspace Travels
Dias and Colephantus work on making the Motenk
engine compatible with the Aquarius. However, if they don't kill each other
first, the engine just might, as it seems to take a liking to draining Dias'
energy. Just what is the connection between Dias' alter ego, Dark Heart, and the
Motenk technology? In any event, Snipe decides it's time to put the engine to
the test after the two work on it and they make the jump. However, the engine
ends up being damaged and unuseable again. Yet, they're home. They're finally
August 31st, 2223Session 174: Test of Wills
When the Aquarius works it's way back into Known
Space, they learn there's something gone on in the ruins of the planet Lunarius.
Snipe, angered by this, heads to Lunarius immediately, and they land on the
planet. However, they come across the spirits of the dead, or more specifically,
the spirits of strong dead people. And these spirits aren't happy ones, but very
angry ones. Can Snipe and the others put down the ghosts of the people that were
once there - the ghosts of their loved ones?
September 1st, 2223Session 175: New Alliances
The Aquarius learns that the Motenks have begun to
make their moves, attacking on the border of Alliance territory and hitting
smaller bases. And so far the Alliance has been unable to stop them. Plus it
seems there's a possibility the Motenks might be trying to get the Alliance and
the Tsivrixsh to fight each other again. Snipe, hearing about a scout ship in
the area, decides to try to find it and see what they can learn about it, but
when the Aquarius and the Motenk scout ship meet, trouble enters. The scout ship
pounds in the Aquarius, taking out it's defenses and is about to destroy it,
when suddenly two Tsivrixsh battle cruisers arrive and help destroy it. Then,
the Aquarius is ecourted back to the homeworld, where the Council of 13 announce
they are debating making Sardis the New Emperor, since he is the son of the late
Emperor. As Sardis faces his huge task, Snipe realizes that if the Tsivrixshs
join the fight against the Motenks, then perhaps there is a chance for the
entire universe. Sardis manages to succeed in wooing the Tsivrixshs and becomes
the new ruler of them, telling his people they will stand against the darkness,
even if no one else will.