The Duality Wars

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Mods

Creation Rules | Races | Classes Expanded | Mods

Below are list of Mods. Pick the ones that pertain to your character.

You can buy them with Mind Stats, Perception Stats, and Mod Points


Telepath Psion Mods:

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Bought with Mind Stats and Mod Points:

Mind Lv. 1 [3] - This upgrades your Mind Stat from 7 to 8 (only if it is 7)

Mind Lv. Max [3] - This upgrades your Mind Stat from 8 to 9 (only if it is 8)

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Bought with Mind Stats and Mod Points:

Mental Scanner Lv. 1 - This allows you to do basic probes of a person's mind. A probe is a surface 'scan' to pick up surface thoughts and feelings. To see if they have anything to be feeling guilty of or what they are thinking of at the time of a moment. Most people do not even detect it unless they are alert of mind or have some Mental Fortitude.

Mental Scanner Lv. 2 - This allows a more medium probe of a person's mind. This probe is a layer deeper than a surface scan, probing the thoughts and feelings of the layer between the surface and sub-conscious. Here, the thoughts are not quite subconscious yet and are typically reacting to situations and what is going on. A person with a Mind of 3 and spends all 3 Mind Points with 1 Action Points can detect the probe, or if they have a Mental Fortitude. (or if they are a Psion and have Psion abilities to stop it)

Mental Scanner Lv. 3 - This allows a deeper probe of a person's subconscious to get at what their subconsciously thinking. This does not access memories yet as you are just probing. A person with a Mind of 4 and spends all 4 mind points along with 1 Action Points can detect the probe, or if they have Mental Fortitude. (or if they are a Psion and have Psion abilities to stop it)

Mental Scanner Lv. 4 - This allows a medium SCAN of a person's mind. This scan the layer between the surface thoughts and the subconscious and actively scans to see for deceptive thoughts. Only a person with a Mind of 6 and spends all 6 mind points along with 1 Action Points can stop the scan, or if they have Mental Fortitude Lv. Max (or if they are a Psion and have Psion abilities to stop it)

Mental Scanner Lv. Max [2] - This allows a deep SCAN of a person's subconscious to get at what their subconsciously thinking. This scan looks into memories and other deceptive thoughts - however, they have to be recent - as in the last month. And it will alert the subject you are doing it to, which will make them fight you most likely. Only a person with a Mind of 8 and spends all 8 mind points along with 1 Action Points can stop the scan, or if they have Mental Fortitude Lv. Max. (or if they are a Psion and have Psion abilities to stop it).

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Bought with Mind Stats and Mod Points:

(You need to have taken Mental Scanner Lv. Max)

Mental Invader Lv. 1 - This allows one to smash through fortitude easier. Even if someone is using Mental Fortitude, you can combine this mod with a Mental Scanner Lv. of your choice to defeat it. To stop you, they must use 3 Action Points to your 1. Explanation. You use Mental Invader Lv. 1 + Mental Scanner Lv. 4 against their Mental Fortitude Lv. Max. If they want to try to still repel you, they must apply 3 Action Points to their Mental Fortitude. You can then apply just 1 to reinforce yours, and they will have to apply 3 more to repel you again. And then you can just add 1 more again.

Mental Invader Lv. 2 - This allows one to smash through shields easier. Even if someone is using Mental Shields, you can combine this mod with a Mental Scanner Lv. of your choice to defeat it. To stop you, they must use 2 Action Points to your 1. Explanation. You use Mental Invader Lv. 1 + Mental Scanner Lv. 4 against their Mental Shields Lv. Max. If they want to try to still repel you, they must apply 2 Action Points to their Mental Shields. You can then apply just 1 to reinforce yours, and they will have to apply 2 more to repel you again. And then you can just add 1 more again.

Mental Invader Max [2] - You can invade the mind of someone without them detecting it period and stopping it unless they are Mind 9 or have some sort of special move to stop it (like the Limit Break or whatnot). You can take any memory you want from them, but you will likely cause great harm doing it if you go beyond the 1 month threshhold that most Psions respect for information, causing seizures. Unlocks the Mental Invader Limit Breaker

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Bought with Mind Stats and Mod Points:

(You need to have taken Mental Scanner Lv. Max and have Mind at 9)

Mental Ripper Lv. 1 [2] - The more forceful approach, you simply slam your way through all resistance and rip out information forcefully. This shatters shields and fortitudes if you spend 5 Action Points if they throw them up to do so and then you rip out the information, leaving your victim painfully broken afterward, having lost the information forever. [2 Turns- Time]

Mental Ripper Lv. Max [3] - Even more forceful, you can just shatter through no matter what resistance and take it. You do not even need to use Action Points, you can simply rip it out, leaving your victim a vegetable for a while. Unlocks the Mental Ripper Limit Breaker. [3 Turns- Time]

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Bought with Mind Stats and Mod Points:

(Need to have taken Mental Basic Tricks Lv. Max)

Mental Illusions Lv. 1 - This allows you to create elaborate illusions that make you appear to be someone else that are so convincing that only fellow Psions can see through it, or people with special attack moves, special moves, or other mods can break through it. It even allows you to mimic how they move and walk. The only thing it does not mimic is their smell so you need to avoid getting too close to people. [15 Turns+]

Mental Illusions Lv. 2 - This allows you to create elaborate illusions that make you appear to be someone else that are so convincing that only fellow Psions can see through it, or people with special attack moves, special moves, or other mods can break through it. It even allows you to mimic how they move and walk. This works on even people's senses of smell. [15 Turns+]

Mental Illusions Lv. Max [2] - This allows you to create elaborate illusions that make your entire party appear to be someone else that are so convincing that only fellow Psions can see through it, or people with special attack moves, special moves, or other mods can break through it. It even allows you to mimic how your entire party moves and walks. This works on even people's senses of smell. Unlocks the Illusion Master Limit Breaker. [15 Turns+]

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Bought with Mind/Perception Stats and Mod Points:

Attack Reader Lv. 1 - Can scan a mind to read their body language and know what move they are going to perform. This allows you to prepare to dodge an attack/special move as it launches at you without being hit or needing to spend Counter Points.

Attack Reader Lv. 2 [2] - This allows you to scan the mind and when the attacker strikes, throw up a mental shield to stun them, canceling their move and opening them up for reprisal for your team. You must be in line of sight of them.

Attack Reader Lv. Max [2] - This allows you to scan the mind and when the attacker strikes, block and immediately follow up with your attack/special move.

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Bought with Mind Stats and Mod Points:

Mental Communication Lv. 1 - Allows you to communicate with another mentally so that you can verbally give them information or directions or orders. Once you establish the connection, it will remain. [1 Turn- Time]

Mental Communication Lv. 2 - Allows you to communicate images and locations with another mentally so that you can verbally show them information and your surroundings, or images in your mind. [1 Turn- Time]

Mental Communication Lv. Max [2] - Allows you to communicate with three people max with the same information as Lv. 1 and 2. [1 Turn- Time]

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Bought with Mind Stats and Mod Points:

(Need to have taken Mental Communication Lv. Max)

Team Coordination Link Lv. 1 - Allows you to link all members of the team so they can coordinate their attacks mentally. Other psionics might be able to break in if they try hard enough. [2 Turn- Time]

Team Coordination Link Lv. 2 - Allows you to link all members of the team so they can coordinate their attacks mentally. This blocks all outside interference for your team-link. [2 Turn- Time]

Team Coordination Link Lv. Max [4] - Allows your to link all their attack moves at once to time them to go off together to hit the enemy, holding back moves that might go off early to hit rapidly with your psionics. Also allows players' whose moves who have not yet reached their turn to go off to go off 2 turns early if necessary to link up with the others. Unlocks Team Blast Limit Breaker.

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Bought with Mind Stats and Mod Points:

Information Overload Lv. Max [3] - Allows you to attempt to overload a person's mind with too much information and fry their mind. This can do massive damage to the person if they are not able to handle it. Counter Points and Action Points can stop it. [10 HP damage]

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Bought with Perception Stats and Mod Points:

Heightened Senses Lv. 1 [2] - Allows you to sense things easier to let you know when to do your scans. Vibrations of minds and thought pick ups can give people away.

Heightened Senses Lv. Max [2] - Allows you to sense things easier to let you know when to do your scans. Vibrations of minds and thought pick ups can give people away. Picks up the general location and direction of a person.

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Bought with Perception Stats and Mod Points:

TBA

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More coming (if you have ideas please give them)