The Duality Wars

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Mods

Creation Rules | Races | Classes Expanded | Mods

Below are list of Mods. Pick the ones that pertain to your character.

You can buy them with Mind Stats, Perception Stats, Strength Stat, and Mod Points


Zhen Psion Mods:

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Bought with Mind Stats and Mod Points:

Mind Lv. 1 [3] - This upgrades your Mind Stat from 7 to 8 (only if it is 7)

Mind Lv. Max [3] - This upgrades your Mind Stat from 8 to 9 (only if it is 8)

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Bought with Strength Stats and Mod Points:

Strength Lv. 1 [3] - This upgrades your Strength Stat from 7 to 8 (only if it is 7)

Strength Lv. Max [3] - This upgrades your Strength Stat from 8 to 9 (only if it is 8)

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Bought with Mind Stats and Mod Points:

Mental Scanner Lv. 1 - This allows you to do basic probes of a person's mind. A probe is a surface 'scan' to pick up surface thoughts and feelings. To see if they have anything to be feeling guilty of or what they are thinking of at the time of a moment. Most people do not even detect it unless they are alert of mind or have some Mental Fortitude.

Mental Scanner Lv. 2 - This allows a more medium probe of a person's mind. This probe is a layer deeper than a surface scan, probing the thoughts and feelings of the layer between the surface and sub-conscious. Here, the thoughts are not quite subconscious yet and are typically reacting to situations and what is going on. A person with a Mind of 3 and spends all 3 Mind Points with 1 Action Points can detect the probe, or if they have a Mental Fortitude. (or if they are a Psion and have Psion abilities to stop it)

Mental Scanner Lv. 3 - This allows a deeper probe of a person's subconscious to get at what their subconsciously thinking. This does not access memories yet as you are just probing. A person with a Mind of 4 and spends all 4 mind points along with 1 Action Points can detect the probe, or if they have Mental Fortitude. (or if they are a Psion and have Psion abilities to stop it) [1 Turn- Time]

Mental Scanner Lv. 4 - This allows a medium SCAN of a person's mind. This scan the layer between the surface thoughts and the subconscious and actively scans to see for deceptive thoughts. Only a person with a Mind of 6 and spends all 6 mind points along with 1 Action Points can stop the scan, or if they have Mental Fortitude Lv. Max (or if they are a Psion and have Psion abilities to stop it) [2 Turns- Time]

Mental Scanner Lv. Max [2] - This allows a deep SCAN of a person's subconscious to get at what their subconsciously thinking. This scan looks into memories and other deceptive thoughts - however, they have to be recent - as in the last month. And it will alert the subject you are doing it to, which will make them fight you most likely. Only a person with a Mind of 8 and spends all 8 mind points along with 1 Action Points can stop the scan, or if they have Mental Fortitude Lv. Max. (or if they are a Psion and have Psion abilities to stop it). [3 Turns- Time]

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Bought with Mind Stats and Mod Points:

(You need to have taken Mental Scanner Lv. Max)

Mental Invader Lv. 1 - This allows one to smash through fortitude easier. Even if someone is using Mental Fortitude, you can combine this mod with a Mental Scanner Lv. of your choice to defeat it. To stop you, they must use 3 Action Points to your 1. Explanation. You use Mental Invader Lv. 1 + Mental Scanner Lv. 4 against their Mental Fortitude Lv. Max. If they want to try to still repel you, they must apply 3 Action Points to their Mental Fortitude. You can then apply just 1 to reinforce yours, and they will have to apply 3 more to repel you again. And then you can just add 1 more again.

[1 Turn- Time]

Mental Invader Lv. 2 - This allows one to smash through shields easier. Even if someone is using Mental Shields, you can combine this mod with a Mental Scanner Lv. of your choice to defeat it. To stop you, they must use 2 Action Points to your 1. Explanation. You use Mental Invader Lv. 1 + Mental Scanner Lv. 4 against their Mental Shields Lv. Max. If they want to try to still repel you, they must apply 2 Action Points to their Mental Shields. You can then apply just 1 to reinforce yours, and they will have to apply 2 more to repel you again. And then you can just add 1 more again. [2 Turns- Time]

Mental Invader Max [2] - You can invade the mind of someone without them detecting it period and stopping it unless they are Mind 9 or have some sort of special move to stop it (like the Limit Break or whatnot). You can take any memory you want from them, but you will likely cause great harm doing it if you go beyond the 1 month threshhold that most Psions respect for information, causing seizures. Unlocks the Mental Invader Limit Breaker [3 Turns- Time]

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Bought with Mind Stats and Mod Points:

(Need to have taken Mental Basic Tricks Lv. Max)

Mental Illusions Lv. 1 - This allows you to create elaborate illusions that make you appear to be someone else that are so convincing that only fellow Psions can see through it, or people with special attack moves, special moves, or other mods can break through it. It even allows you to mimic how they move and walk. The only thing it does not mimic is their smell so you need to avoid getting too close to people. [15 Turns+]

Mental Illusions Lv. 2 - This allows you to create elaborate illusions that make you appear to be someone else that are so convincing that only fellow Psions can see through it, or people with special attack moves, special moves, or other mods can break through it. It even allows you to mimic how they move and walk. This works on even people's senses of smell. [15 Turns+]

Mental Illusions Lv. Max [2] - This allows you to create elaborate illusions that make your entire party appear to be someone else that are so convincing that only fellow Psions can see through it, or people with special attack moves, special moves, or other mods can break through it. It even allows you to mimic how your entire party moves and walks. This works on even people's senses of smell. Unlocks the Illusion Master Limit Breaker. [15 Turns+]

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Bought with Mind Stats and Mod Points:

Mental Communication Lv. 1 - Allows you to communicate with another mentally so that you can verbally give them information or directions or orders. Once you establish the connection, it will remain. [2 Turn- Time]

Mental Communication Lv. 2 - Allows you to communicate images and locations with another mentally so that you can verbally show them information and your surroundings, or images in your mind. [2 Turn- Time]

Mental Communication Lv. Max [2] - Allows you to communicate with three people max with the same information as Lv. 1 and 2. [2 Turn- Time]

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Bought with Mind Stats and Mod Points:

Telekenetics Lv. 1 - This allows you to push simple objects around the room and pull them to you so you can reach them quicker. This can be the difference between life and death in battle.

Telekenetics Lv. 2 - This allows you to push larger objects, such as block sized objects or human sized people. You can shove someone several feet with this, or knock them back if they are able to hit you with normal attacks. [Normal Attack Knock Back]

Telekenetics Lv. 3 [2] - This allows you to hurl larger sized objects back, like car sized objects and push several people away from you at once. [2 Turn- Time]

Telekenetics Lv. Max [2] - This allows you to slam an attack/special move back that is about to hit you, protecting yourself, without needing to do Counters. [Block Attack/Special Move]

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Bought with Mind Stats and Mod Points:

Pyrokenetics Lv. 1 - Allows you to fire off a ball of flame at an enemy if there is a flame source. [4 HP damage, 2 Turn- Time]

Pyrokenetics Lv. 2 - Allows you to fire off a torrent of flame at an enemy, burning them badly, if there is a flame source. [7 HP damage, Flame Damage, 3 Turn- Time]

Pyrokenetics Lv. 3 - Allows you to manipulate fire that is already around, like Mage flame, or fire burning, to dance around to your control and allow you to make it dance and move like you wish for a certain time, cutting people off and allowing you to escape. [Flame Dance/Control, 15 Turns+]

Pyrokenetics Lv. Max [2] - Allows you to make an explosion of fire if you a flame source. For all these it's a good idea to have a lighter on hand. [12 HP damage, Flame Damge, 3 Turn- Time]

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Bought with Strength Stats and Mod Points:

(Must have Telekenetics Lv. Max, Strength of 9)

Bonecracker Lv. 1 [2] - Allows you to attack enemies with your telekenetics, aiming to damage their weapons and armor completely. Success varies depending on the level of the armor and weapon. [Weapon Damage, Armor Damage, 4 Turn- Time]

Bonecracker Lv. 2 [2] - Allows you to attack enemies with your telekenetics, aiming for their bones to slow them down. [4 HP damage, Bone Damage on area aimed at, 4 Turn- Time]

Bonecracker Lv. Max [2] - Allows you to instant kill an enemy (not a player killer) once. Counter Points can be used to block. Unlocks the Neck Breaker Limit Breaker.
[Instant Neck Break]

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Bought with Strength Stats and Mod Points:

Leviatation Lv. 1 - Allows you to lift up objects with your mind of a moderate size; can be used in various ways. [1 Turn- Time]

Leviatation Lv. 2 - Allows you to lift up objects the size of people; this allows you to lift up your teammates and float them up to ledges and places. [1 Turn- Time]

Leviatation Lv. Max - This allows you to throw objects fast if need be, including objects - even to use as weapons. Pick up a sword and throw it, etc. [1 Turn- Time]

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Bought with Strength Stats and Mod Points:

Heart Slam Lv. Max [3] - If one of your moves, or mind attacks, kills someone, you can slam their heart to restart it once per session. Low success rate, need to use Action Points or try Opposite Game.

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Bought with Perception Stats and Mod Points:

Heightened Senses Lv. 1 [2] - Allows you to sense things to let you know when to do your scans. Vibrations of minds and thought pick ups can give people away. Can use Action Points or do Opposite Game to see if works.

Heightened Senses Lv. Max [2] - Allows you to sense things easier to let you know when to do your scans. Vibrations of minds and thought pick ups can give people away. Picks up the general location and direction of a person. Can use Action Points or do Opposite Game to see if works,.

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TBA

More coming (if you have ideas please give them)