Prime

Tareh

Reality Strikers

Classic/Alt

Previous TAWs

  • Age: 18
  • (gone for 3 years)
  • DOB: 10-592.12.2
  • Hair: White
  • Hair Length: Mid-Back
  • Eyes: Red
  • Height: 5'3"
  • Weight: 90
  • Cup Size: Large B
  • Build: Shapely
  • Race: Kitsune Dragoon
  •  
  • Elemental Affinity: Lightning
Stats
Health: 50 / 50 Stamina: 40 / 40 Hand to Hand Combat: 20 / 20
Strength: 50 / 50 Energy: 100 / 100 Melee Weapons: 100 / 100
Speed*: 150 /150 Reflexes: 70 / 70 Ranged Weapons: 40 / 40
Perception: 50 / 50 Charisma: 70 / 70 Magik Defense: 20 / 20
Mind: 70 / 70 Luck: 50 / 50 Magik Offense: 40 / 40
Slots: Special Attacks: 0/2, Race 8/8, Talents: 0/5, Abilities: 0/10, Skills: 0/10, Tails: #0, Stigmata: 5 / 6 Spirit: 6000

Generic Traits:

They can either opt to age lock or age with their Bond partner once they have one. If not picked, the GM does what the GM does best.

Stigma +2

Hightened spiritual sense (can see, sense, smell, hear, touch, bite/eat them)

---

Advantages

  • Advantage 1 Analyatic and able to analyize situations.  
  • Advantage 2 You sometimes can score critical hits in combat against stronger foes.  
  • Disadvantages

    • Disadvantage 1 Kitsune, while capable of spiritual/magik devastation, are also greatly weak to it in turn.  
    • Disadvantage 2 Clothes refuse to stay on you, by will of Chaintan.  
    Special Attacks
    Core Skills

    Racial Talents

    •      

    Racial Abilities

    • Bonding (1 stigmata)
      Lv. 1    
      Lv. 2    
      Lv. 3    
      Lv. 4    



      Dragoon Specialities (1 stigmata)
      Lv. 1 - Lock On I This allows Aurica to lock onto one target and dodge all their attacks as long as she has energy. As long as the lock on is engaged, the other person cannot hit them.
      Energy: 20 to begin with then 10 per 30 seconds
      Lv. 2 - Lock On II This allows Aurica to lock onto two targets at once and dodge their attacks, so they cannot strike her whatsoever, until her energy runs out. Disadvantage: She is so focused on her attackers she is unaware of anything else going on around her.
      Energy: 40
      Lv. 3 - Final Lock On This allows Aurica to lock onto three targets at once and dodge their attacks, flowing in and out of their strikes so none of them can hit her until her energy runs out. Disadvantage: If Aurica allows her energy to run out, she is left vulnerable for several minutes to counter attacks and cannot defend herself.
      Energy: 20
      Lv. 4 - Partner Lock On Aurica can lock onto a partner and they can share data and information between them as they do battle, making it harder to him them for a few minute period.
      Energy: 40



      Dragoon Armor (1 stigmata)
      Lv. 1 Aurica can form basic tier 3 armor around her body. It is in the form of a spiked bikini chain armor
      Energy: 20
      Lv. 2 Her armor is now basic tier 6 armor.
      Energy: 40
      Lv. 3

      Her armor is now tier 9 armor.
      Disadvantage 1: If Aurica is hit by powerful energy disrupting attacks, the armor will vanish.
      Disadvantage 2: If Aurica is hit by powerful psionic attacks, the armor will be disrupted.

      Energy: 60
      Lv. 4

      The armor is now capable of self repair when damaged.
      Disadvantage 1: Repair will sometimes stop halfway through, wasting the remaining energy and not working properly until Taiga rests.
      Disadvantage 2: There is a small chance the armor may malfunction when damaged, decreasing mobility.

       

      Energy: 60 to begin with then 20 per minute of repair



      Spirit Laced Chain Energy Whip (Creation) (1 stigmata)
      Lv. 1 This is for tier 6 with the weapon. It will do damage equivalent for this damage output. Bond partner's can learn this if the dragoon maxes out all four levels of the bond and agrees to allow them access to this.
      Energy: 15
      Lv. 2 This is for tier 9 with the weapon. It will do damage equivalent for this damage output. Bond partner's can learn this if the dragoon maxes out all four levels of the bond and agrees to allow them access to this.
      Energy: 20
      Lv. 3 This is for tier 12 type blasts with the weapon. It will do damage equivalent for this damage output. Bond partner's can learn this if the dragoon maxes out all four levels of the bond and agrees to allow them access to this.
      Disadvantage: Sometimes feed back can damage Aurica's energy
      Energy: 25
      Lv. 4 This is for tier God type blasts with the weapon. It will do damage equivalent for this damage output.
      Disadvantage 1: Sometimes if the weapon is damaged, it can half stamina
      Disadvantage 2: If your Stigmata is messed with frequency wise, your weapons can be jammed and used against you.
      Energy: 75



      Dragon Mech I
      Lv. 1 This allows the dragoon to transform into your basic mech with the weapon they use as a dragoon.
      Energy: 25
      Lv. 2 The dragoon is able to shift basic shapes, while remainly roughly the same size and change weapons so the pilot can form weapons to their liking. The pilot is also able to control the dragoon at this point now so they can split duties of attacking and movement between themselves.
      Energy: 35
      Lv. 3 The dragoon is able to fly now in the standard mech form and do double the damage output. Their more fluid and agile and nimble and the pilot and dragoon are more synched with their attack duties, able to switch control at will from attack/movement/etc. They can also transmit thoughts privately to others instead of talking outloud. They are able to travel in space from here on out.
      Disdavantage: EMPs can disable the mech
      Energy: 55
      Lv. 4 The dragoon is able to turn into the mighty dragon mech form and fly about like a real metal dragon, breathing fire and other things dragons of lore can do. Including eating things. And people. Yum yum.
      Disadvantage 1: Sometimes life threatening wounds will immediately revert the dragoon back to it's normal humanoid form. 
      Disadvantage 2: If the Stigmatas are hit by the right frequency, the dragoon will demorph back to it's normal form.
      Disadvantage 3: If the dragoon takes too much damage, stamina is drained a steady rate until it hits 0 and it deforms.
      Energy: 70



    • Restoration (1 stigmata)
      Lv. 1 This allows mild restoration of damage, restoring outside damage, closing bleeding wounds so one does not bleed out. This restore Health lost and is a slow process.
      Energy: 25
      Lv. 2 The process is much quicker for outside wounds. Health loss is restored faster and bleeding wound time is cut in half. It also dulls pain.
      Energy: 35
      Lv. 3 This begins to work on internal damage done to the user, fixing organs and other wounds before they become too fatal. This is tricky work and takes some time, forcing the user to pause in combat until it's done.
      Disadvantage: Sometimes Stamina is wiped out
      Energy: 50
      Lv. 4 ???



    • Stigmata Access I
      Lv. 1 +1000 spirit  
      Lv. 2 +20 speed  
      Lv. 3 Has spiritual powers from being a Kitsune laced into Dragoon powers  
      Lv. 4 Aurica is able to tap into Brony's abilities for 1 hour  



      Racial Skills
    • Spirit Laced Energy Chain Whip (Attack)
      Lv. 1 - Whip/Chain Extension Aurica is able to use what little kitsune powers she has to channel spiritual energy throughout her chain energy whip, allowing the spiritual energy part of it to extend the chain parts to extend further and become sharper, and extend the whip's length or shorten it.
      Spirit: 200
      Lv. 2 - Whip Twirl Shield Aurica can twirl the whip about her with precise precision to make a shield around her, spinning so fast that there's no gap for attack unless one has extreme speed or reflexes or perception. Or just plain overpowers it. This only lasts as long as her energy holds out.
      Energy: 10 per 30 seconds
      Lv. 3 - Three Prong Lasso Health Throw Aurica can lasso someone with her chain whip and dig into them with the chain part, and begin to suck out energy and health from them to restore herself, then do a jagged release throw to get them away. This is a three prong attack. Disadvantage: This has three incidents to fail and leaves her vulnerable to attack from another enemy.
      Energy: 30
      Lv. 4 - Dozen Speed Cut Drain Aurica super charges her lasso with energy and spiritual energy and begins to do a rapid dash of speed at them, striking again and again in a blurr, doing cuts with her chain whip to leave behind dozens of spiritual risidue cuts that hampen the person's ability to restore their health and stamina. This means the person cannot get energy back easily. Disadvantage 1: If Aurica is knocked out of this attack, she will suffer a blow back to her stamina Dis 2: If someone is faster than her they can turn the whip back on her.
      Energy: 50 and Spirit: 200



    Talents
    • Tactics
      Tier 1 - Basic Environment Tactics Basic Environment Tactics - Basic tactical knowledge of environmental areas. What things look safe/stable.
      Tier 2 -Moderate Battle Tactics More tactical knowledge when encountering moderately difficult battle situations. The GM will provide clues more often when asked - up to 3.
      Tier 3 - Deadly Situations - for situations where things are quickly going to hell and things are quickly going out of control, you can use this skill to pause time briefly to ask for clues on which direction/way to go. This will only work once per sesison.
      Tier 4 - Puzzle Tactics Puzzle Tactics - This helps you solve puzzles sometimes without trying. The chances of this working is rare. But you may be given a clue or two that can help.
      Tier 5 - Big Bad Tactics  This tier is devoted to the tactics of the big bads of the RPG. Either it be Gods, the Darkness, or something else throughout the long running time, this tier begins weak and slowly grows stronger each time you fight them as you gain more data. At first when you ask the GM for clues you will get nothing. Then a little something, then more.
      Bonus Tier 1 You can create your own tactics in a situation. When you use this tier, you ask the GM to allow your 'tactics to have a chance a working'. When this is in play, you will put forth your insane plan to see if it will go through. 
      Disadvantage 1:
       Sometimes this fails and fails hard.
      Bonus Tier 2 You can improvise in tough situations and create a new way out of a tough problem. Call it "Pulling a Captain Kirk", but you can use the resources and people you have unhand to make the impossible quite possibly possible.
      Disadvantage 1: This sometimes fails and fails hard.
      Disadvantage 2: You may find yourself paying a bigger price then you anticipated for your actions.



    • Hot Shot Pilot
      Tier 1 - Slightly Better Than Average Aurica is better than a standard pilot - having learned during the 3 years in the Multiverse from Cheryl, and other pilots. She has taken her piloting lessons from the average level to the next.
      Tier 2 - Ace Status in Gears and Shuttles Aurica has mastered flying Gears and shuttles with ace status.
      Tier 3 - Ace Status in Battleships and Light Cruisers Aurica has mastered flying Battleships and Light Cruisers
      Tier 4 - Dog Fight Expert/ Auri Bro Roll Aurica has talent in dog fighting and is able to pull off interesting manuevers; one such manuever is the Auri Bro Roll, which is an elaborate spin manuever she has created in shuttles and small ships to avoid attacks.
      Tier 5 - Auri Sense Aurica has a sixth sense when it comes to firing and attacking, and when to dodge.
      Bonus Tier 1 +20 Reflexes
      Bonus Tier 2 +20 Perception



    • Computer Skills I
      Tier 1 - Basic Compute Knowledge and Programming You are capable of doing very basic programming on computers to run simple programs. You have spent a good deal of time learning how to work with computers and their basics.
      Tier 2 - Computer AI Moderate Programming You are now able to run moderately advanced programs on the computer. This allows you to program more advanced computer AI programs, such as less intelligent forms of CHIP - these are still very unintelligent.
      Tier 3 - Hacking Knowledge I You are able to low level hacking and use kiddie programs.
      Tier 4 - Hacking Knowledge II You are able to do moderate levels of hacking and get into low-to mid level sites.
      Tier 5 - Computer System Operations You are able to do pretty well with computer systems and know how to manipulate and them and get them working if they break down, and how to manipulate their basic AI thinking, and how to do mid level hacking. You are a good systems' operator for low security firms and are ready for the next level.
      Bonus Tier 1 +30 Mind
      Bonus Tier 2 +10 Mind



      Computer Skills II
      Tier 1 - Hacking Knowledge III You are able to do mid-to high level hacking now and can get into govermental levels.
      Tier 2 - Final Hacking This is as high as you can go with hacking at this point with technology. You are good, but your mind points now determine how far ayou can go now. And your luck. And how good the enemy is at keeping you out.
      Tier 3 - Top Tier AI Computer Knowledge You have the knowledge to make something on par technology wise as CHIP with the current level of tech today. Of course nothing will be like him since we do not have the Progenitor tech, but you have the know how to make that type of AI construct in computers.
      Tier 4 - Alien Computer Knowledge You are able to pick up on alien races' computers more easily; the more your mind is the easier it is.
      Tier 5 - Teaching Computer Skills You can teach others
      Bonus Tier 1 +10 Mind
      Bonus Tier 2 +10 Mind



      Engineer Repair
      Tier 1 Aurica is able to make modera repair to equipment.
      Tier 2 Aurica has applied her computer knowledge to keeping shuttles and gears running perfectly, and is able to keep them tip top, even on field missions. She picked up this love for work, along with Taiga, on the 3 year mission.
      Tier 3 The on the site fixes can range from helpful to harmful depending on what tools Aurica has; if she has to do patch work the long term affects can be harmful.
      Tier 4 Aurica can fix energy based weapons and around the house appliances. She can also build things fairly well if she has the right tool, having learned from Tabetha and Cheryl.
      Tier 5 Aurica can build certain weapons and tools for her group if they want, just like Tabetha does for the EarthGov group.
      Bonus Tier 1 Aurica can put her own energy into a machine to get it to run better for a time. Disadvantage: This leaves her weakened and she can't recover the energy lost that she puts in it, not the energy transfer cost. Energy Cost: 20
      Bonus Tier 2 Aurica can get things that look broken beyond repair to work one last time for a few minutes in what is known as the Last Restory. Disadvantage 1: This can cause it to explode devastatingly. Disadvantage 2: It can sometimes not respond to commands.

    Abilities

    Ninpo Abilities
    Lv. 1 - Earth

    Aurica is able to use ninpo like her mother, focusing the earth into a giant hand to grab someone to crush them and throw them about.

    Spirit: 250
    Lv. 2 - Wind

    Aurica summons wind like a tornado, able to spin launch herself into the air to help with attacks.

    Spirit: 150
    Lv. 3 - Darkness Aurica cloaks herself in darkness so one cannot sense or smell her, and as long as she stand still, she is completely unseen. Spirit: 300
    Lv. 4 - Holy

    Focusing ninpo, Aurica uses holy to weaken enemies who are weak against it, or work aganst dark magik areas.

    Spirit: 250



    Skills
    • Ninpo Skills
      Lv. 1 - Lightning

      Aurica summons lightning storms down all around her, channeling it about her like a maniac; if one hits her she is made stronger.

      Spirit: 400
      Lv. 2 - Water

      Aurica summons water up and can combine it with her lightning ninpo to fry the area and shock people with the combined attack. She floods the area and trips people when on it's own. Disadvantage: This can knock her down too

      Spirit: 300
      Lv. 3 - Fire Aurica summons fire and launches it like Dracula, throwing three fireballs at once. Spirit: 250
      Lv. 4 - Ice

      Aurica uses ninpo to form three ice shards to fly down at an enemy, trying to impale them to the ground. If it fails, it will at least freeze the ground to make it harder to walk on.

      Spirit: 250



    Items
      • Primary Weapon: Spirit Laced Chain Energy Whip (Tier 5)
      • Secondary Weapon: Energy Pike (Tier 5)
      • Special Item: AI Datapad with legs
      • Special Item 2: Locket with picture
      • Body Armor: Spiked Bikini Chain Armor (Tier 3 Default)
      • Hand Armor:
      • Foot Armor:
      Background

      Your Beliefs: I believe in doing what is needed to bring my family home every night, because unlike others, I don't just want to save the galaxy - I want them alive. The galaxy saving is a good bonus.

       

      Your Goals: To learn about my reality powers and what they mean. Just what am I?

       

      Your Instinct: I just trust Brony. Dogs are loyal.

       

      ----

      Relatives: Mothers: Cheryl and Chii Mizukaze

      Sisters: Lorelei and Taiga Mizukaze

      Adopted Sisters: Miyuki and Kasha Nue

      Loved One: Brony

      ----

      Your Background: The middle child, Aurica mostly gets neglected regularly except from Brony. Finishing High School by taking her tests like Lorelei after traveling through realities for 3 years, she moved to Asteroid C with Cheryl and Chii to be part of the Reality Strikers team and worked on learning all the systems and team positions. Living with her mothers, especially after Cheryl became a fugutive, Aurica lives and works on the asteroid full time, with Brony living and helping her.

      She gets along with Lorelei and Miyuki, her siblings, and applies herself well. The only one without fox ears and tail, she looks a lot like Chii, with white hair and dainty asian features, but has Cheryl's bearing presence in many ways. She also doesn't seem to be a lesbian. While traveling through the realities for three years to uncover what is going on and the tears in reality, Aurica displayed her first signs of reality powers when she controlled reality by forcing it to reverse time for everything but the group around her. Since then, she has been determined to learn more about what she is and what she can do while on the team. Does she have powers, or was it a fluke? And why is her powers so strong?

      The one time in her life she had any crisis was when she was taken to Monster World and forcefully aged by Susano, and engaged in sexual activities with Ama and Miyuki, who were under mind control at the time and being watched by Su. She was five years old. The memories were wiped from her mind and her hymen restored, but it's clear it affected her on some deeper level, as she quit asking for fake tails and ears to be made, and her sister Lorelei who helped save her. Following it Aurica became more serious on getting stronger, but retained her youthfulness.

       

 
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