Prime

Tareh

Reality Strikers

Classic/Alt

Previous TAWs

  • Age: 23
  • DOB: 10-570.08.15
  • Hair: Black
  • Hair Length: Short
  • Eyes: Hazel
  • Height: 5'9"
  • Weight: 135
  • Build: Athletic
  • Race: Human
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  • Class: Ranger
  • Elemental Affinity: Earth
  • Level: 290
  • Stored: 165

  • Class Level - 37
  • Stored AC: 60
Stats
Health: 20 / 20 Stamina: 20 / 25 Hand to Hand Combat: 10 / 20
Strength: 10 / 20 Energy: 20 / 20 Melee Weapons: 25 / 25
Speed: 35 / 35 Reflexes: 20 / 20 Ranged Weapons*: 70 / 70
Perception: 20 / 25 Charisma: 10 / 20 Magik Defense: 10 / 20
Mind: 20 / 20 Luck: 10 / 20 Magik Offense: 0 / 0
Slots: Special Attacks: 0/2, Race 0/4, Talents: 3/5, Abilities: 3/10, Skills: 2/10, Sub-Class: 1/1 Spirit Pool: 0

Generic Traits:

Able to squeeze through narrow passageways with ease

Excels at reading

You learn new languages quickly

Excel Stats: Ranged (1 level up gives you 10 points in each.)

Decel Stats: Charisma (2 level ups give you 5 points in each.)

Remaining Stats: 1 level up gives you 5 points.

Advantages

  • Advantage 1 Quick learner. You gain a tiny fraction amount more of experience.
    Advantage 2 Thanks to a distant nature, you are hard to surprise and more willing to fight former friends without emotional problems
    Advantage 3 Sometimes you are just very lucky.
    Advantage 4 The OG will slow at times for you.
    Advantage 5 Animals like you
    Advantage 6 Legion can help you with puzzles and difficult situations (GM help)

Disadvantages

  • Disadvantage 1 Sometimes attacks do double damage to your character for no reason.
    Disadvantage 2 Due to your distant nature it is harder for you to interract with people and will often suffer mild anxiety when you do.
    Disadvantage 3 Bad things seem to happen to you in situations. Even for comical effect it's painful
    Disadvantage 4 Drama revolves around you, not for the best at times.
    Disadvantage 5 You get more OG situations.
    Disadvantage 6 Legion is slowly making you more violent and effecting your decisons, unbeknownst to you and others (GM controlled)
Special Attacks
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Race Specific Tree

Racial Talents

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Racial Abilities

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Racial Skills

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Created Skillset Tree

Talents

  • Creator Weaponry
    Tier 1 You can make up to tier 3 weapons with 2 slots with your current talent. You can also repair other weapons for free of this tier.
    Tier 2 You can create up to tier 6 weapons with 2 slots with your current talent.
    Tier 3 ou can create up to tier 9 weapons with 2 slots with your current talent. You can also take apart weapons of this tier now and extract slots from it to reapply to other weapons.
    Tier 4 You can create up to tier 12 weapons with 4 slots with your current talent. You can take apart weapons of this tier and use it's materials with your own creation now so slot bonuses are added to yours free of charge. You can repair, for free, tier 6 weapons and below
    Tier 5 You can create god tier weapon now. You can make it with up to 5 slots.
    Bonus Tier 1 You can create your own speciality weapons. Disadvantage: The slot number is a calculated roll based on your Luck stat.
    Bonus Tier 2 Using the less is more approach, you can build your own forge out of simple parts so it can travel with you and the others. This adds an additional 300 credits charge to everything you make though because of needing to spend more on materials. Disadvantage: Sometimes the Traveling Forge breaks and needs 200 credits to repair.

    Creator Slots
    Tier 1 You can learn all Slot Kits for free. Your Creator has learned to make their own Slot Kits.
    Tier 2 You can decrease the price of all items that go into Slots. (Attack +3, Defense +5, etc.) by half.
    Tier 3 You can simply take slots from enemy weapons without needing to carry them (backpacks are a must for carrying). Slots ripped out from enemy weapons lose half their value when readded to weapons you make, but you can ... (see next tier)
    Tier 4 Combine slots together that you have laying around togther to make a large ass number, so that when you add it to a player's weapon in one slot, you have a much larger number. Just remember Tier 3 - it's divided in half.
    Tier 5 Runic Forging. You can use infuse Magik if you have a Mage/Mystic, or are a Mage, to infuse Slot Kits with Magik elements.
    Bonus Tier 1 You are able to have other use spirit to infuse slots for half effect (Disadvantage: This could fail massively when they are put in the weapon since they were not enchanted by you)
    Bonus Tier 2 Your slots can now be full effect when enchanted by others (Disadvantage: This could potential ruin the weapon they are put)

    Useful Useless Knowledge
    Tier 1 Every now and then when a question is raised no one can answer the GM might give you the answer
    Tier 2 You are a master of all knowledge paranormal, demons, gods, and angels, you know them all.
    Tier 3 You have an encyclopedic knowledge of 1980's gangster rap (Disadvantage: Any other genre in the 1980's alludes you)
    Tier 4 The GM will give you the answers more frequently (Disadvantage: The answer isn't always right, some wires in your brain crossed and made you think Martin Luter King wrote the Gettysberg Address or some other insane mix up that makes you look very stupid but you cannot help but shout it out)
    Tier 5 Sometimes, through sheer dumb luck you saw a HoloVid show just about this, and can correct an expert on a field about what they just said (Disadvantage: Sometimes the show might just be wrong, or atleast how you remember it)
    Bonus Tier 1 You can sometimes seem to find pertinent information at just the right time on your datapad or in your books. (Disadvantage: There is a chance you are horribly wrong and hopefully someone catches it in time)
    Bonus Tier 2 You can use all of this information to sometimes impress people and make friends (Disadvantage: If this fails you look like an idiot and they will be ignored by the person)

Abilities

  • Parkour
    Lv. 1 You are able to execute a few fancy maneuvers to get through various enviroments quiker than others
    Lv. 2 You have become a varitable master of the cityscape, as long as you know the layout of the city you can get there faster than nearly anybody can, even cars (Disadvantage: If you do not know the city well this will not work and might actually take longer than using a sidewalk)
    Lv. 3 You are able to climb up houses and smaller buildings with ease and very quickly to reach vantage points and entrances normally unavailable (Disadvantage: If you try to go to quickly or if there isn't enough grip prepare to fall and fall hard)
    Lv. 4 Skyscrapers are anthills to you, able to climb them quickly and with no need for safety rigging, rope, harnesses or anything else to aid you (Disadvantage: If you fall, you are almost sure to die)

    Residual Energy
    Lv. 1 Due to being attacked by Legion, you are able to resist slightly more damage than usualy (+50 Health when used) (Disadvantage: You are prone to sudden and violent bursts of madness after use, and are slightly more prone to be attacked by demons)
    Lv. 2 Due to being attacked by Legion you are slightly more aware of your surrounding and can sense ghosts and demons at all times (+50 perception when activated, cannot be used when Tier One is active) (Disadvantage: After activation you are blind for a day)
    Lv. 3 Due to being attacked by Legion you are able to slow time in your mind while shooting (+50 Ranged, cannot be used when any other Tier is active) (Disadvantage: You must fufill a nonviolent act, to others, after using this power that is told to you by a message afterwards or else you will suffer from extreme sickness)
    Lv. 4 Due to being attacked by Legion are able to gain massive amounts of strength for an extended period of time (+100 strength, cannot be used with any other tier) (Disadvantage: Immediately after the boost fades you will be rendered into a coma for a week following and be extremely sick for another week after, as well as having -10 strength for the next 2 sessions)

    Powers of Legion
    Lv. 1 - This is my Home Legion is able to block out almost all types of mind control and influences on Del's psyche.
    Lv. 2 - It's like Russian Roulette! Once per session, Del is able to unleash Legion in a fight allowing for various random effects that can be positive or negative (GMs decision)
    Lv. 3 - Roto-Router into his Mind Once per session, Del is able to unleash Legion to control an enemies mind. - Energy: 60
    Disadvantage 1: This can fail and harm Del badly.
    Lv. 4 - Change Over, Switch Once per session, Del can unleash Legion and shifts his body for Legion, allowing him to use all of the abilities of Legion (Possesion, +50 Strength, Stamina, Health, Hand to Hand, and an Adapted Body using surrounding items.) - Energy: 100
    Disadvantage 1: Del also takes on all of the weaknesses of Legion (Holy vestiges, -50 speed, and insanity) the insanity will linger for a short time afterwards.
    Disadvantage 2: If used too often, Del can suffer serious mental and physical injury.
    Disadvantage 3: There is a chance that Legion could become out of control, giving control to the GM, anyone who Del does not love is viable to be attacked, people who are loved by Del are unable to be attacked due to the contract on his soul with Legion.
    Disadvantage 4: Del will most certainly go to Hell for using this ability even once.

Skills

  • Focus Shot
    Lv. 1 You are able to block out all distractions for a very effective perfectly placed shot that nearly always hits (Disadvantage: This will take a few seconds so the target cannot be moving much) Energy: 50
    Lv. 2 Your shot now requires much less time to focus for and is easier to pull off (Disadvantage: If shot in a non-fatal area the target might be able to place where he was shot from, narrowing down where you are, if shot fatally his allies if he has any will be able to do the same) Energy: 70
    Lv. 3 Your shot can now be fired from any location, and very quickly it is possible to shoot through a crack in a wall from nearly a mile away (Disadvantage: There is a chance this may fail and the ricochet could deal damge) Energy: 90
    Lv. 4 You can now fire a very presige shot from miles away at a slow moving or stationary target (Disadvantage: This requires a high tier rifle or rail gun to make up for various forces effecting the bullet) Energy: 110

    Ghost Busting
    Lv. 1 You are able to use various implements to fight spirits or demons, rather than using spirtual energy or powers, effectively (ie: salt, oil, sage, holy water) Energy: 20
    Lv. 2 You are able to make ammunition that incorporates the implements (Disadvantage: There is a chance these rounds could fail and make your weapon malfunction) Energy: 30
    Lv. 3 Your created ammunition can now be made much more efficent dealing much higher damage (Disadvantage: Tier Two is still in effect) Energy: 50
    Lv. 4 You can now chant and pray to remove and damage the various spirits (Disadvantage: If you are chanting in the wrong language this will have no effect, if you are chanting to the wrong deity the spirit may become enraged and attack you much more aggresively) Energy: 70 or Spirit 100
Ninja Adept Specific Tree

Ninja Adept Talents

  • Stealth
    Lv. 1 You are able to blend into crowded areas with a low success rate.
    Lv. 2 You are able to blend into crowded areas with a medium success rate.
    Lv. 3 You are able to blend into crowded areas with a high success rate.
    Lv. 4 - Blending You are able to blend into areas with a low success rate - crowd or not. you only need enough environmental items. Shadows do not count at this point.
    Lv. 5 - Blending You are able to blend into areas with a moderate success rate - crowd or not. you only need enough environmental items. Shadows do not count at this point.

    Shadow
    Lv. 1 You are able to blend into shadows with a low success rate
    Lv. 2 You are able to blend into shadows with a medium success rate.
    Lv. 3 You are able to blend into shadows with a high success rate.
    Lv. 4 - Movement You are able to move within shadows with a low-moderate success rate.
    Lv. 5 - Movement You are able to move within shadows with a moderate success rate without being seen.

    Escape Artist
    Lv. 1 You are able to with low success escape anything (except for high tech binders - this applies to all below)
    Lv. 2 You are able to with low-moderate success escape anything.
    Lv. 3 You are able to with moderate success escape anything.
    Lv. 4 You are able to with moderate-high success escape anything.
    Lv. 5 You are able to with high success escape anything.

    Wall/Ceiling Climbing
    Lv. 1 You are capable of climbing easily grippable walls.
    Lv. 2 You are capable of climbing moderately gripplable walls
    Lv. 3  
    Lv. 4  
    Lv. 5  

Ninja Adept Abilities

  • Trap Sense Ability
    Lv. 1 By using your senses you have low odds to detect traps. This rises with higher perception stats.
    Lv. 2 By using your senses you have low-moderate odds to detect traps. This rises with higher perception stats.
    Lv. 3 By using your senses you have moderate odds to detect traps. This rises with higher perception stats.
    Lv. 4 By using your senses you have moderate-high odds to detect traps. This rises with higher perception stats.
    Lv. 5 By using your senses you have high odds to detect traps. This rises with higher perception stats.

    Poisons
    Lv. 1 You have knowledge about poisons and can, without herbology, be able to make basic poisons to use on your weapons. This will make a person feel sickish and reduce their health stat.
    Lv. 2 You can make paralysis type poisons on your blades. This will slow their speed stat.
    Lv. 3 Your eye poison can make a person's vision blurry and mess with their perception stat and vision.
    Lv. 4  
    Lv. 5  

Ninja Adept Skills

  • Death From Above
    Lv. 1 You are able to drop from a hiding a location above an enemy for an easy kill on one weak enemy. Energy: 20
    Lv. 2 You are able to drop from a hiding a location above an enemy for an easy kill on one medium enemy. Energy: 40
    Lv. 3 You are able to drop from a hiding a location above an enemy for an easy kill on multiple weak enemies. Energy: 60
    Lv. 4 You are able to drop from a hiding a location above an enemy for an easy kill on multiple medium enemies. Energy: 80
    Lv. 5 You are able to drop from a hiding a location above an enemy for an easy kill on one strong enemy. Energy: 100
Ranger Class Specific Tree

Ranger Class Talents

  • The Kill Box
    Tier 1 - Monsters/Creatures Rank D-B Whenever you use this tier, which can only be done a few times per session, you will do double the damage on that particular enemy for all further attacks due to your knowledge. You can also tell others where to aim so they can cause more damage, even though it won't be double.
    Tier 2 - Monsters/Creatures Rank A-S Whenever you use this tier, which can only be done a few times per session, you will do double the damage on that particular enemy for all further attacks due to your knowledge. You can also tell others where to aim so they can cause more damage, even though it won't be double.
    Tier 3 - Humanoids Rank D-B Whenever you use this tier, which can only be done a few times per session, you will do double the damage on that particular enemy for all further attacks due to your knowledge. You can also tell others where to aim so they can cause more damage, even though it won't be double.
    Tier 4 - Humanoids Rank A-S Whenever you use this tier, which can only be done a few times per session, you will do double the damage on that particular enemy for all further attacks due to your knowledge. You can also tell others where to aim so they can cause more damage, even though it won't be double.
    Tier 5 - Bosses Whenever you use this tier, which can only be done a few times per session, you will do double the damage on that particular enemy for all further attacks due to your knowledge. You can also tell others where to aim so they can cause more damage, even though it won't be double.
    Bonus Tier 1 - Retained Knowledge You can retain the knowledge of enemies that you have used any tier of Killbox on for 2 sessions (Counting the session you used it) and will be able to do 1.5 times damage to them on the second session.
    Bonus Tier 2 - Critical Hit! Your damage done to lower ranked humanoids and creatures (Rank D-B) while using killbox in the first session can be three times damage rather than double. Random chance
  • Stealth Movement
    Tier 1 - Stealth Movement in Shadow Adept If there is shadow, you are capable of rudamentary stealth approach through it, able to stealthily move and stand in place to hide your presence from others. You're not perfect, though.
    Tier 2 - Stealth Movement in Shadow Master If there is shadow, you are capable of very good stealth approach through it, able to stealthily move and stand in place to hide your presence from others. You're close to perfect, though.
    Tier 3- Stealth Movement in Urban Open Areas In open areas like roof tops and alley ways, you are able of stealth like movements if there is cover you can move between quietly, using people or other things as distractions.
    Tier 4 - Terrain Stealth Adept Terrain stealth is the hardest to master with many things that can give you away out there. You have rudamentary stealth tactics moving through open spaces and darting in and out, using the terrain to your advantage.
    Tier 5 - Terrain Stealth Master Terrain stealth is the hardest to master with many things that can give you away out there. You have near perfect stealth tactics moving through open spaces and darting in and out, using the terrain to your advantage.
    Bonus Tier 1 - Building Stealth Adept While indoors you are capable of rudimentry stealth, able to find hiding spots and keep you presence unknown to others. You're not perfect at it though. Perception plays a factor
    Bonus Tier 2 - Building Stealth Master While indoors you are capable of very good stealth approach through it, able to stealthily move and stand in place to hide your presence from others. You're close to perfect, though.

Ranger Class Abilities

  • Fists of Pain
    Lv. 1 By focusing energy, you can do increased damage. This allows you to increase your strength into your fists by 40 points temporarily for 1 minute. Energy Cost: 30
    Lv. 2 By focusing energy, you can do increased damage. This allows you to increase your strength into your fists by 60 points temporarily for 1 minute . Energy Cost: 50
    Lv. 3 By focusing energy, you can do increased damage. This allows you to increase your strength into your fists by 80 points temporarily for 1 minute . Energy Cost: 70
    Lv. 4 By focusing energy, you can do increased damage. This allows you to increase your strength into your fists by 100 points temporarily for 1 minute . Energy Cost: 90

Ranger Class Skills

  • Back Stab
    Lv. 1 Long range back stab with arrows or throwing knives. If the enemy is unaware of your presence and you have the initiative and they are not wearing armor you cannot pierce with other abilities, this level will do double damage if they strike their back. Energy: 50
    Lv. 2 Short range back stab with swords or daggers. If the enemy is unaware of your presence and you have the initiative and they are not wearing armor you cannot pierce with other abilities, this level will do double damage if they strike their back. Energy: 50
    Lv. 3 If the enemy is aware, you no longer get double damage initiative, but you can use this level one time per session to shift them around and try to go for an instant kill in the back by dodging their attack and stabbing for their kidneys in the back. This is meant to get around a failed situation if something arises and your only choice is to end it. This is meant for most mid to low level enemies and armor won't matter. Energy: 100
    Lv. 4 You are able to use the previous level to better effect and are able to insta-kill stronger enemies from a stealthy back stab, unless they are in strong armour or are just to strong, also when the GM doesn't allow it. One time per session Energy: 130

    Range Strike
    Lv. 1 You are able to fire an extremely accurate shot that deals a large ammount of damage to it's target and might knock it off it's feet. Can be used once per session. Energy: 20
    Lv. 2 You are capable of an extremly quick yet powerful sword strike that might catch an enemy off guard and do massive damage. Can be used twice per session. Energy: 40
    Lv. 3 You are able to do a average amount of damage by using an improvised weapon (ie: Rifle Butt, 2X4, or Metal Rod) to the point where it would be close to as effective as an actual Tier 3 weapon, can only be used 1 time per session on one item with damage being retained for how long you use it during the session. Energy: 40
    Lv. 4 - Cripple Strike This powerful strike is powered by a combination of your energy, and if you have mana you can pump it into the strike as well. The devastating blow is able to carefully be aimed around armor to strike at weak points, or if there is none, force it's way through the weakest part of an armor so it can impale even with an arrow through tier 7, crippling that particular area aimed at. It also allows you to open the Cripple Strike Special Attack, which you can speak with the GM about building to your special needs. Energy: 80
Items
  • Primary Weapon: Tier 3 Sniper Rifle
  • Secondary Weapon: Tier 3 Handgun
  • Special Item:
  • Special Item 2:
  • Body Armor: Tier 3 Body Armor
  • Hand Armor:
  • Foot Armor:
Background

Your Beliefs:

Anybody could become a target at some point, and you should now get to attached

Your Goals:

Try to stay clear of any enemies and strike them down from afar

Your Instinct:

Retire and start an English branch of Kitsune Udon

Relatives:

Your Background:

Born to an affluent family with his overbearing mother Maya and his distant father Richard, he was forced into studies as they wanted him to succeed and have an easy life. Markus was always a very active child and played many spots whilst in school, although he was a poor student. His parents forced him into going to a university which he did not do well at and he dropped out after 1 year. He then severed all ties with his family and had to find a way to survive on his own, this is why he later joined the Army, throughout basic training he showed very well in his shooting and he applied for a recon unit in which he became a dedicated spotter to his friend Larry Wilkins. They had had many missions on Earth and he was eventually sent too survey a Cartel planet and was dropped in with his partner.

Larry was found by Cartel soldiers and sacrificed himself to save Del. He was given many awards after which, but he still blamed himself for Larry’s death and was ordered into becoming a Drill Instructor. Cheryl had been keeping tabs on him since his experice on the Cartel planet and later recruited him for her unit 2 months after the PAX incident.

 
 
 
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