Prime

Tareh

Reality Strikers

Classic/Alt

Previous TAWs

  • Age: 33
  • Appeared Age: 30
  • DOB: 10-574.10.25
  • Hair: Brunette
  • Hair Length: Lower Back
  • Eyes: Hazel
  • Height: 5'6"
  • Weight: 115 lbs.
  • Cup Size: D
  • Build: Shapely
  • Race: Human
  •  
  • Class: Doctor
  • Elemental Affinity: Holy

  • Class Level: 69
  • AC Stored: 5
Stats
Health: 100 / 100 Stamina: 100 / 100 Hand to Hand Combat*: 150 / 150
Strength: 50 / 60 Energy*: 150 / 150 Melee Weapons: 10 / 20
Speed: 80 / 80 Reflexes: 50 / 50 Ranged Weapons: 10 / 20
Perception: 60 / 60 Charisma: 30 / 30 Magik Defense: 10 / 20
Mind: 100 / 100 Luck: 10 / 20 Magik Offense: 5 / 20
Slots: Special Attacks: 0/3, Race 1/4, Talents: 5/5, Abilities: 0/10, Skills: 0/10 Spirit Pool: 1925
   

Generic Traits:

You learn new languages quickly
Excel at Diagnostic Medicine
You can go slightly longer than usual without food or water

 

Advantages

  • Advantage 1 (Prime Only) Every 5 Level Ups, you gain 25 Spirit Points.
    Advantage 2 Quick learner. You gain a tiny fraction amount more of experience.

Disadvantages

  • Disadvantage 1 Due to your unique DNA alteration, you can be blinded by sudden bright light for a limited time.
  • Disadvantage 2 Sometimes your stamina fails you.
Special Attacks
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Core Skills

Racial Talents

  • Famfrit Hybrid
    Tier 1 Your aging has slowed to match a Famfrits, you now age at 1/3rd the speed of an average human.
    Tier 2 Your hearing is slightly better then normal.
    Disadvantage: You gain pointed ears.
    Tier 3 Your sense of smell sharpens, this adds sharper dimensions.
    Disadvantage: Bad smells can become distracting.
    Tier 4 You become extremely flexible, right down to the spinal cord.
    Disadvantage: You now smell like a Famfrit to trained noses, scanners will identify this anomoly in your DNA.
    Tier 5 You can now access Famfrit Manifestation abilities.
    Disadvantage 1: If taken, your abilities will cost slightly more energy they then would a normal Famfrit.
    Disadvantage 2: Manifestation takes a stronger tole on you then it would a normal Famfrit.
    Bonus Tier 1 You may opt to take Famfrit Asset / Detriment stats in place of your current racials.
    Disadvantage 1: If you opt to do so you will also take a penalty to the Detriment Stats.
    Bonus Tier 2 You are more sensitive to sounds and when struck with a loud or sonic sound, you will be stunned. This is a disadvantage.

Racial Abilities

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Racial Skills

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Talents
  • Cooking
    Tier 1 You can cook food that is tasty and doesn't make people die horrible deaths.
    Tier 2 Your food is generally enjoyed by all and you are incredible at adapting new recipes that people of many walks and races can enjoy.
    Tier 3 You can produce food specially made with protiens and carbs to enhance metabolism and energy for a short time. Providing a bonus to Stamina and Energy stats temporarily. +30 Stamina and Energy
    Disadvantage: Sometimes you use the wrong ingredients and the Stamina and Energy boosts are halved and leave the eater feeling ill afterwards.
    Tier 4 Your food now provides heavier bonuses and extends to Health as well. +40 Stamina, Energy, Health
    Disadvantage 1: Shares the same disadvantage as Tier 3.
    Disadvantage 2: There is a rare chance your ingredients are spoiled and will provide a negative status effect instead of a boost.
    Disadvantage 3: There is a chance your cooking attempt will be botched, wasting the ingredients.
    Tier 5 You can now craft food that restores Spirit / Mana instead of providing a boost. +500 Spirit/Mana restoration
    Disadvantage 1: Shares the same disadvantages as Tier 4.
    Disadvantage 2: This requires special ingredients that cost some credits.
    Bonus Tier 1 You can "save" a meal once a session that would otherwise be ruined.
    Disadvantage: It takes up an extra batch of materials, even if the cooking time is saved.
    Bonus Tier 2 You can identify spoiled food easily.
    Disadvantage: There is a chance you will fail to identify spoiled food, and people will look on you poorly for making them sick!



  • Tactics
    Tier 1 - Basic Battle Tactics Basic tactical knowledge when encountering simple monster encounters- the GM will provide clues when asked occassionally.
    Tier 2 - Enviro / Situational Tactics Situational events or the surrounding environments might have you baffled. Sometimes battles aren't always the problem and you might need insight. The GM will provide up to 3 clues.
    Tier 3 - Tactical Genius 1 on 1 This is for one on one battle situations. This lets you read your enemy better and find openings and situations. If it's a boss enemy that attacks often (not a God) and runs away, each time you will gain more data and you can call upon this tier and talent for clues from the GM. If it's an enemy type, like a Templar Commander, that you are fighting one on one, or an Elite, that you fight often, you can do the same.
    Tier 4 - Puzzle Tactics This helps you solve puzzles sometimes without trying. The chances of this working is rare. But you may be given a clue or two that can help.
    Tier 5 - Big Bad Tactics  This tier is devoted to the tactics of the big bads of the RPG. Either it be Gods, the Darkness, or something else throughout the long running time, this tier begins weak and slowly grows stronger each time you fight them as you gain more data. At first when you ask the GM for clues you will get nothing. Then a little something, then more.
    Bonus Tier 1 You can create your own tactics in a situation. When you use this tier, you ask the GM to allow your 'tactics to have a chance a working'. When this is in play, you will put forth your insane plan to see if it will go through. 
    Disadvantage 1: Sometimes this fails and fails hard.
    Bonus Tier 2 You can improvise in tough situations and create a new way out of a tough problem. Call it "Pulling a Captain Kirk", but you can use the resources and people you have unhand to make the impossible quite possibly possible.
    Disadvantage 1: This sometimes fails and fails hard.
    Disadvantage 2: You may find yourself paying a bigger price then you anticipated for your actions.



  • Leadership
    Tier 1 You are capable of earning trust easier with those under your command and gaining insight into leadership tests/situations. You are taking a leadership test, you will be given clues by the person running it (3). If you in a leadership role, players and NPCs under you will trust you a bit easier with this tier up to a point. If you begin to make bad calls this will erode. The more charisma you have, the more bad calls you can make.
    Tier 2 You are capable of getting strangers to trust your judgements on situations, bringing them to your way of thinking if they are of like minds. Meaning if they are in the same line of work as you and you point out a strategy they are more likely to believe you and go with your plan than before. The higher your charisma stats, the easier the time of convincing them.
    Tier 3 You earn more credits per pay cycle.
    Tier 4 You are capable of getting NPCs who do not have anything to do with your line of work to believe and work for your cause; they will rally to cause if you use this tier along with a motivational speech and your Charisma/Luck Stat.
    Tier 5 You can bluff the enemy leaders with your talent with this tier depending on Mind, Perception, Charisma, or Luck, along with having this tier. With how many you might have following you also a factor. You can sometimes use your leadership prowness to get enemy commanders to surrender to you completely without a fight.
    Bonus Tier 1 You can use your leadership abilities to rally your allies in battle, causing them to fight harder and push to their goals with more ferocity.
    Disadvantage 1: This can only be used once per session.
    Disadvantage 2: If you are injured while the push is made, it will automatically demoralize the crowd
    .
    Bonus Tier 2 You have a higher chance of finding rare items off enemies.
    Disadvantage 1: Sometimes, rarely, a monster will drop no gold or items at all.
    Disadvantage 2: If your Luck stat is low, items you find will sometimes be broken.



  • Herbology
    Tier 1  Your gasp of herbs is basic at best, however you can recognize dangerous plants from non-dangerous ones. This will allow you from making a fatal mistake in what you eat.
    Tier 2 Your grasp of herbs allows you to recognize potiential plants that can ease pain and help with minor healing in the body. This allows you to have knowledge in how to mix herbs into a basic healing item.
    Tier 3 You can concoct herbs together that allows you to make advanced healing herbs. These herbs take time to take effect and are for long distance healing. You can also mix together poisons. However, the poisons can easily be identified and take a long, agonizing time to kill.
    Tier 4 You can conconct poisons that are untraceable now. You are also able to identify rare herbs others would have difficulties with.
    Tier 5 You can mix together instantenous healing herbs that heal the body, however it takes 10 fully mixed healing herbs. Shuffle, shuffle, mix mix, make room.
    Bonus Tier 1 You can create your own potions and types. You can speak with the GM about it and what types of herbs you'll need for your ideas and where in the Galaxy to find them - then how to make the team go there. 
    Disadvantage 1: Sometimes this fails.
    Bonus Tier 2

    When encountering herbs and plants on new worlds, you can get a good idea of what is safe and what works after only a quick study, a datapad readout helps emmensely.
    Disadvantage 1: There is a chance you will fail to properly identify things.




  • Scientific Research
    Tier 1 You can operate a Scientific Datapad and have a basic understanding of sciences.
    Tier 2 You can operate a Science Console and have enough knowledge of basic sciences to tell people what the readings say.
    Tier 3 You have a beginning College level understanding of basic sciences and the periodic elements, and can draw some basic conclusions to the things you research.
    Tier 4 From time to time you are given hints as to the answers to science questions.
    Tier 5 You can use your knowledge to come up with a scientific solution to a problem, this helps you sometimes in enviromental or situational tactics issues.
    Bonus Tier 1 You can use your datapad to analyze the strengths and weakenesses of an opponent you are facing. Providing you clues on how to overcome them.
    Disadvantage 1: You cannot do this without concetrating totally on it until you get a readout.
    Disadvantage 2: There is a chance you can get back false data.
    Bonus Tier 2 This bonus unlocks the POWER OF SCIENCE!!! Ability.
Abilities
  • Zen Focus
    Lv. 1 - Spirit Fountain Focusing Spiritual Energy, Jennifer can quickly refill her Energy Meter.
    Disadvantage: This can only be performed once per session.
    Spirit: 100
    Lv. 2 - Spirit Energy Boost Focusing Spiritual Energy, Jennifer can give herself a temporary +30 Boost to Energy, this ignores stat caps but goes away after battle.
    Disadvantage 1: There is a chance this ability will not activate properly.
    Disadvantage 2: There is a small chance this ability will cause Lisa's Stamina to only work at half strength for the battle.
    Spirit: 200
    Lv. 3 - Zen Defense Expending Spirit, Jennifer can enhance her senses allowing her to better avoid attacks and dodge strikes.
    Disadvantage 1: There is a chance that this ability will not activate properly.
    Disadvantage 2: This ability can sometimes malfunction, causing Lisa to experience a high, slowing her reaction times.
    Spirit: 150
    Lv. 4 - Zen Mastery Expending Spirit, Jennifer can highten her focus on a task she is performing. When declared, this ability will slow an OG greatly.
    Disadvantage 1: This ability can only be used a single time in one session.
    Disadvantage 2: This ability can only be used in a personal OG, not a group OG.
    Disadvantage 3: There is a small chance this ability will fail, causing the OG to go faster.
    Spirit: 250



  • Diagnostic Savant
    Lv. 1 Focusing on a patient, you can identify most common ailments and problems by reading their spiritual auras. Spirit: 250
    Lv. 2

    With increased focus on a patient, you can divine more complicated problems and ailments afflicting your patients.
    Disadvantage 1: This increased focus leaves Jennifer tired after she's read the aura, requiring a short rest to use it again.

    Spirit: 500
    Lv. 3

    Focusing hard on the aura, Jennifer can begin to divine a solution using her other skills on how to treat the injured person, this is mostly useful in dealing with ailments fully outside common medical knowledge. This has a low success rate despite the high cost rate, but even if it fails, it may give a few leads to begin with.
    Disadvantage 1: There is a small chance this answer can actually do more harm then good.
    Disadvantage 2: This increased focus leaves Jennifer tied after she's read the aura, requiring a short rest to use it again, or even perform the needed treatment.

    Spirit: 1000
    Lv. 4 Often a Doctor can have issue diagnosing a problem within themselves, which is why Doctors typically still need a Doctor. Jennifer can enter a meditative state and use her spirit energy to talk to her body and learn issues that she would otherwise miss on her own.
    Disadvantage 1: This ability can only be used once per session.
    Disadvantage 2: This ability requires Jennifer's complete concentration, anything that interrupts her will waste the attempt.
    Disadvantage 3: This ability only identifies a problem, not a solution, Jennifer will still need to solve that problem on her own.
    Spirit: 500



  • Capoica Fighter Abilities
    Lv. 1 Jennifer enters into a dancing, ever changing stance which makes it hard for her opponents to read and easy for her to change up her approach for attack. She gains 30 Refexes until the end of combat. Energy: 30
    Lv. 2

    Jennifer counters a hand to hand or melee attack made against her by shifting in her dance under or over the attack, cancelling the strike and opening the enemy to a followup attack of her own.
    Disadvantage 1: After the attack, there is a chance Jennifer will stumble, leaving her open to a strike as well.
    Disadvantage 2: There is a chance Jennifer will recover energy at half the normal rate for a short time after this attack.

    Energy: 30
    Lv. 3

    Jennifer does a series of nondamaging, but distracting sweeps and twirls, in the mix, using the opponents temporary need to try and follow the movements to trip up and push the enemy, leaving them open to attack temporarily.
    Disadvantage 1: Jennifer may not follow this up with an attack of her own.
    Disadvantage 2: There is a chance this ability will completely fail. Leaving Jennifer open to attack instead.
    Disadvantage 3: This can only be used a limited number of times per session.

    Energy: 30
    Lv. 4 Jennifer channels her spirit into the dance, giving her further advantages with her erratic movements and rythmnic attacks. She gains 50 to Speed and 50 to Hand to Hand until the end of combat.
    Disadvantage 1: This can only be used once per session.
    Disadvantage 2: After combat, Jennifer will be exhausted, requiring rest.

    Spirit: 100
Skills
  • Self Defense Martial Arts
    Lv. 1 Jennifer makes a basic punch attack, a small amount of spirit energy behind it. Energy: 10
    Lv. 2 Jennifer sweeps with her leg, attempting to trip up an opponent. Energy: 20
    Lv. 3 Jennifer blocks an attack with both her arms, attempting to throw an opponent by using the block to turn the enemy's weight against them.
    Disadvantage 1: Due to Jennifer's small size, particularly larger opponents will automatically succeed in avoiding this attack.
    Disadvantage 2: This attack can cause Lisa damage if her Barrier Energy isn't formed.
    Energy: 30
    Lv. 4 Jennifer launches a combination attack of small, fast strikes at vital areas, attempting to stun her enemy temporarily so she can run away.
    Disadvantage 1: This attack can sometimes fail entirely, leaving Jennifer open to attack.
    Disadvantage 2: This attack leaves Jennifer tired after and unable to perform other energy moves for a short time.
    Disadvantage 3: This attack deals no damage, only stuns.
    Energy: 40



    Street Fighter
    Lv. 1 - Solid Punch Jennifer delivers a solid punch to an enemy, giving it her all. Energy: 20
    Lv. 2 - Focused Kick Jennifer gives a solid kick to an enemy, giving it her all. Due to her style of fighting, kicks hurt more then punches.
    Disadvantage: There is a chance that Jennifer's stamina will only work at half efficiency for a short time after this attack.
    Energy: 30
    Lv. 3 - Scissor Kick Jennifer kicks out with both legs after a small leap, striking twice with her legs.
    Disadvantage 1: Obviously, with two legs in the air, Jennifer's landing will have to encorporate her hands, causing some small damage after the attack.
    Disadvantage 2: There is a chance this attack can miss entirely.
    Energy: 50
    Lv. 4 - Spirit Fist Channelling spirit into her fist, Jennifer strikes out with a solid, empowered blow, causing some serious damage. If used against a spirit or other supernatural being, it has more effectiveness.
    Disadvantage 1: This ability has no effect on Holy Affinity.
    Disadvantage 2: This ability can only be used once per session.
    Disadvantage 3: Due to the strain of this attack, Jennifer is caught without breath for a moment after the strike, leaving her open to attack.
    Energy: 50
    & Spririt: 200



    Capoica Fighter Skills
    Lv. 1 - Trick Punch Using the distraction of her dance, Jennifer launches a quick punch, this punch has an advantage in accuracy, but it isn't as damaging as a normal attack. Energy: 10
    Lv. 2 - Face Swipe Jennifer launches a blow from her dance directed at the face, this is intent to blind or temporarily stumble the enemy, dealing some damage as well.
    Disadvantage 1: This strike has a chance of dealing no damage OR dealing no status effect.
    Disadvantage 2: This attack has a chance of completely missing.
    Energy: 20
    Lv. 3 - Roundhouse Kick Jennifer leaps up in her dance to deliver a full roundhouse kick, using her momentum to deal extra damage.
    Disadvantage 1: This attack takes a lot of effort, when Jennifer lands she needs a moment to recover, leaving her open to attack.
    Disadvantage 2: This ability can only be used a limited amout of times per session.
    Energy: 40
    Lv. 4 - Flurry Dance Jennifer launches a series of kicks and blows from her dance, combining it with her spirit energy to increase the damage, Jennifer rapidly strikes using an adaptation of her Sensei's special attack, the Thousand Fists.
    Disadvantage 1: Using this attack leaves Jennifer tired afterwards, causing her stamina to fail entirely for a short time.
    Disadvantage 2: This attack leaves Jennifer temporarily open to attack after the last blow.
    Disadvantage 3: This can only be performed once per session.
    Energy: 60
    & Spririt: 400
Spiritualist Sub-Class Specific Tree

Spiritualist Talents

  • Spiritual Focus
    Lv. 1 Using this talent, a spiritualist can clear their mind of distractions by flushing their system full of spiritual energy to drown out voices. This works on NPCs and other player characters.
    Lv. 2 This allows the person to focus sharper on a task and gain more keener focus, drowning out other distractions so they can focus more heavily on necessary tasks at hand. This will drown out distractions the GM may throw at them.
    Lv. 3 This allows the player to focus on what is real or not, so that if something illusionary appears before they they can use their spiritual flow to tell reality from fiction. It will not block out the voices in their head though if it's a spiritual force or demon of power.
       
       

    Spiritual Awareness
    Lv. 1 You are more aware of your surroundings than most, but it's not completely perfect yet. When you're awake, you take note of things in front of you and to the sides of your vision more than others.
    Lv. 2 You are more aware of your surroundings than most, but it's not completely perfect yet. When you're awake, your awareness extends, with your spiritual senses, to include an area behind you as well, up to 5 meters.
    Lv. 3 You are more aware of your surroundings than most, but it's not completely perfect yet. When you're awake, your awareness extends, with your spiritual senses, to include an area around you up to 10 meters.
    Lv. 4 You are more aware of your surroundings than most, but it's not completely perfect yet. When you're asleep, your awareness extends, with your spiritual senses, to include an area around you up to 5 meters.
    Lv. 5 You are more aware of your surroundings than most, but it's not completely perfect yet. When you're asleep, your awareness extends, with your spiritual senses, to include an area around you up to 10 meters

    Lv. 1  
    Lv. 2  
    Lv. 3  
    Lv. 4  
    Lv. 5  

    Lv. 1  
    Lv. 2  
    Lv. 3  
    Lv. 4  
    Lv. 5  

Spiritualist Adept Abilities

  • Spiritual Channeling
    Lv. 1 This opens the doorway to begin learning to channel your Spirit through your body, not your weapons, to prepare to use to enhance your attacks. This level does nothing in itself yet
    Lv. 2 This allows you to apply up to 50 Spirit Points into your strength stat so you can do more damage with your unarmed attacks for 15 seconds. Once per battle.
    Lv. 3 This allows you to divide up to 50 Spiritual Points into your strength stat or your hand to hand so you can do more damage with your unarmed attacks for 30 seconds. Once per battle.
    Lv. 4  
    Lv. 5  



    Spiritual Healing
    Lv. 1 You are able to influence the healing of anothers' soul, restoring their stamina and health by 10 points each by focusing your own inner energy. Consumption: Energy 10, Health 10, Stamina 10
    Lv. 2 You are able to influence the healing of anothers' soul, restoring their stamina and health by 40 points each by focusing your own inner energy. Consumption: Energy 20, Health 20, Stamina 20
    Lv. 3 You are able to influence the healing of anothers' soul, restoring their stamina and health by 80 points each by focusing your own inner energy. Consumption: Energy 40, Health 40, Stamina 40
    Lv. 4 You are able to influence the healing of anothers' soul, restoring their stamina and health completely by focusing your own inner energy. One time per battle. Consumption: Energy 40, Health 40, Stamina 40
    Lv. 5 You are able to influence the healing of two people's souls, restoring their stamina and health completely by focusing your own inner energy. One time per battle. Consumption: Energy 40, Health 40, Stamina 40

Spiritualist Adept Skills

  • Lv. 1  
    Lv. 2  
    Lv. 3  
    Lv. 4  
    Lv. 5  
Doctor Class Specific Tree

Doctor Class Talents

  • Student Doctor
    Tier 1 - The Upper Body Rudamentary knowledge of the upper body of most humanoids is basic, and the more you use this tier - especially on dead bodies and living bodies - to examine them or explore them on a daily basis, the more knowledge you will get. Just asking players to examine their upper body will help you gain more knowledge for later tiers and talents.
    Tier 2 - The Middle Body Rudamentary knowledge of the middle body of most humanoids is basic, and the more you use this tier - especially on dead bodies and living bodies - to examine them or explore them on a daily basis, the more knowledge you will get. Just asking players to examine their upper body will help you gain more knowledge for later tiers and talents.
    Tier 3 - The Lower Body Rudamentary knowledge of the lower body of most humanoids is basic, and the more you use this tier - especially on dead bodies and living bodies - to examine them or explore them on a daily basis, the more knowledge you will get. Just asking players to examine their upper body will help you gain more knowledge for later tiers and talents.
    Tier 4 - The Head Rudamentary knowledge of the head of most humanoids is basic, and the more you use this tier - especially on dead bodies and living bodies - to examine them or explore them on a daily basis, the more knowledge you will get. Just asking players to examine their upper body will help you gain more knowledge for later tiers and talents.
    Tier 5 - Basic Genetics Rudementary knowledge of the basics behind the Genetic Code and DNA Structure of most humanoids in basic, and the more you use this tier - especially on samples of living tissue and living bodies - to examine them or explore them on a daily basis, the more knowledge you will get. Just asking players to study scans and tissue samples from them will help you gain more knowledge for later tiers and talents.
    Bonus Tier 1 Your knowledge of the complete body helps you better diagnose conditions others are suffering. When trying to determine what's ailing someone, you'll recieve physically related hints.
    Bonus Tier 2 You will be able to quickly recognize symptoms of poisons or other toxins affecting a body due to physical reactions.



    Master Doctor
    Tier 1 - What Infects Us This represents knowledge of viruses and bacteria that affect the body and cause illness. The more you use this tier - especially on dead bodies and living bodies - to examine them or explore them on a daily basis, the more knowledge you will get. Just asking players to examine them and samples from them will help you gain more knowledge for later tiers and talents.
    Tier 2 - What Will Affect Us This represents the ability to detect and figure out how conditions, current illness, and other such things may affect the body as time goes by, great for spotting that potential pulled back or a genetic defect that will affect the body as time goes on.
    Tier 3 - What Affects Our Spirits This represents the ability to detect both the natural and the supernatural affects on the body. This is great for spotting mental conditions which could lead to further problems down the road, or ailments not caused by practical, physical means. While this may not tell you how to treat such things, it helps you find a specialist who can help the patient better.
    Tier 4 - Effective Affectiveness This tier represents putting together both the problems of the mind, body and soul to reach a prognosis. The doctor with this tier can use their diagnositc abilities to determine solutions and cures for problems, the more knowledge you have about the patient and the more you know about what's ailing them helps in reaching this conclusion. You can't find answers going in blind.
    Tier 5 - Genetic Solutions Jennifer's intensive study and specialization into Genetics has allowed her to find genetic solutions to many issues. This represents her ability both to recognize various issues in a genetic structure and combat them. She can also make minor genetic alterations to people, affecting non-combat traits about them with intenisve genetic treatment over time.
    Bonus Tier 1 Jennifer's genetic treatments will largely wind up more stable then other genetic engineers.
    Bonus Tier 2 Due to Jennifer's intensive study and hard work at becoming a doctor, she has expanded her mind. +10 Mind Points



    Speciality Field I (Genetics)
    Tier 1 Jennifer's knowledge in Genetics is also her formal specialization, this opening tier represents a PHD's worth of knowledge in Genetics, and Jennifer can begin to apply her studies to expending and munipulating the Genetic Code of other beings.
    Tier 2 - The Alien Genome Jennifer's time on the PAX has allowed her to study a majority of the species that share ties to the Empire, and has given her the oppurtunity to look at the genetic similarities and differences between species. She can now start to apply the traits of one species onto another.
    Tier 3 - Recombination Jennifer can use her Genetic Knowledge to find solutions to problems on a genetic level. She can find an immunity to a disease in one species and uses it to create a vaccine for others, or possibly alter the genetic code of one species so that a terrible flaw in their genetics might be corrected.
    Tier 4 - Superior Genetics Jennifer's knowledge of Genetics and Genetic Engineering is so specialized she can now quickly pick up on new species and their genetic traits, building Genetic maps of unknown species as long as she has a sample to work with. This can be invaluable in gaining intel about a new species.
    Tier 5 - Mad Scientist? Jennifer can now alter her own genetic structure to change traits about herself when necessary, this is done with a much higher degree of stability then others could do for her, as using genetic tissue from herself in her studies has given her a deep insight into what makes her... well, her.
    Bonus Tier 1 Jennifer's specialization also focuses strongly on Famfrits, she may be provided extra clues and help when attempting to treat Famfrit patients.
    Bonus Tier 2 Jennifer has altered her DNA somewhat to help her cope with her work, giving herself +10 Stamina Points.



    Surgeon
    Tier 1 - Surgical Upper Body You are able to do surgical operations in the upper body region if absolutely necessary with your knowledge of the area. The more knowledge you have, the better off your chances are - including the number of times you perform surgery and the amount of talent trees/abilities you have.
    Tier 2 - Surgical Middle Body You are able to do surgical operations in the middle body region if absolutely necessary with your knowledge of the area. The more knowledge you have, the better off your chances are - including the number of times you perform surgery and the amount of talent trees/abilities you have.
    Tier 3 - Surgical Lower Body You are able to do surgical operations in the lower body region if absolutely necessary with your knowledge of the area. The more knowledge you have, the better off your chances are - including the number of times you perform surgery and the amount of talent trees/abilities you have.
    Tier 4 - Surgical Head You are able to do surgical operations in the head region if absolutely necessary with your knowledge of the area. The more knowledge you have, the better off your chances are - including the number of times you perform surgery and the amount of talent trees/abilities you have.
    Tier 5 - Battle Surgeon You are able to perform basic surgery on the fly with minimal tools on hand. This is not the best solution, nor is a patient permenantly healed by it, but this is the form of surgery that could mean the difference between life and death in an emergency situation.
    Bonus Tier 1 Due to an intense attention to detail which can sometimes cause social problems, Jennifer as a surgeon is less likely to make a mistake during surgery, even rushed.
    Bonus Tier 2 Due to Jennifer's intensive study and practice with Surgery while studying on the subject, she has better hand eye coordination. +10 Points to Reflexes.

Doctor Class Abilities

  • Surgeon Ability
    Lv. 1 - Brain Surgery Jennifer can perform surgery on the brain, healing and fixing damage to this area of the body, the more damage there is, the more time and resources Jennifer will need to complete the surgery. Energy Cost: 30
    Lv. 2 - Advanced Brian Surgery Jennifer can perform surgery on the brain, healing and fixing damage to this area of the body, the more damage there is, the more time and resources Jennifer will need to complete the surgery. She will be able to perform quicker and with less need for resources at this level. Energy Cost: 50
    Lv. 3 - The Complicated Brain Jennifer is very intimate with how the brain works and even the differences between brains in multiple species, at this level she can handle surgeries on aliens as well as she could a human or famfrit and adapt her techniques to better suit their needs. Energy Cost: 70
    Lv. 4 - Heal The Mind, Heal the Body Jennifer is capable of performing complicated brain surgery that would normally result in the death of the character it is performed on. This is great for performing those tasks which would save an otherwise already doomed character. At this level, she needs to pour spirit into her work on top of the usual intense ability she already possesses to give her the edge she needs to succeed. Energy Cost: 90 / Spirit Cost: 500



    Speciality Field Ability
    Lv. 1 - Genetic Scan Jennifer can scan an opponent to quickly learn their capabilities and weaknesses based on quick DNA analysis. This gives Jennifer and those with her hints on how to overcome an enemy. Energy Cost: 40
    Lv. 2 - DNA Booster Pill Jennifer creates a quick pill to give to herself or anyone else, temporarily increasing their stats by +10 for a few minutes as their body works overtime, tapped into it's true genetic potential. Energy Cost: 40
    Lv. 3 - Mad Doctor Prelude Jennifer's specialization has allowed her to perform special genetic alterations in place of surgery to enhance herself. She gains +20 Perception cap and point boost, giving herself those Famfrit senses.
    Lv. 4 - Mad Doctor Prelude II Jennifer's specialization has allowed her to perform special genetic alterations in place of surgery to enhance herself. She is able to encorporate more catlike styles to her combat, giving her a +20 Hand to Hand cap and point boost.

Doctor Class Skills

  • Doctor Spirit Heal Magik
    Lv. 1 This allows a doctor to heal some of the outer damage done to the flesh of a body, slightly mending it. Spirit Cost: 200
    Lv. 2 This restores even more damage done to the outer layer of the body, mending rendered flesh and slowing bleeding that is occurring, but it does not touch damage inside. It restores some health points to the Health Stat. Spirit Cost: 350
    Lv. 3 This mends all outer flesh damage done to a patient but doesn't touch internal damage; it also restores moderate Health Stat. It also stops the bleeding. Spirit Cost: 500
    Lv. 4 This does some healing to the insides; this can help a doctor who is doing surgery and is running otu of time and needs help, or if they are on the battle field and simply do not have the time to properly mend the wound. Spirit Cost: 700



    Doctor Spirit Cure Magik
    Lv. 1 This allows a doctor to try to flush a body full of poisons with a low success rate. Spirit Cost: 350
    Lv. 2 This allows a doctor to try to flush a body full of poisons with a moderate success rate. Spirit Cost: 500
    Lv. 3 This allows a doctor to try to flush a body full of poisons with a high success rate. Spirit Cost: 750
    Lv. 4 If a patient has a bad disease that is running rampanta doctor can try to use this level to stem the tide of the disease and weaken it. This does not stop it or get rid of it, merely weakens it each time the doctor casts it - until the disease builds an immunity to the spell. Spirit Cost: 400

Items
  • Primary Weapon: Tier 6 Punch Gloves
  • Secondary Weapon: Tier 6 Shotgun
  • Special Item: Medical Datapad
  • Special Item: Field Surgeon's Medical Kit
  • Body Armor: Tier 6 Progenitor Tactical
  • Arm Armor:
  • Leg Armor:
Background

Your Beliefs: Nothing is more important than the safety and well being of those I love. Never ever is there a moment where what is right should be forsaken for what is easy. Never look back on your past, think of your future.

Your Goals: See to the well being of my daughters, support my wives in the coming trials, make it through alive to keep them alive.

Your Instinct: Those in need of healing must always recieve it, family first, always.

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Relatives: Athena and Sammael Carmichael-Zhenmei (Wives)

Love, Cuddles, Sugar, Cherry Lemonade, Lilien, Gabriella, Jemon, Lemmifer, Heaven, Nevaeh (Children)

Warren Carmichael (Father), Rebecca Carmichael (Mother, Deceased)

Benjamin Carmichael (Brother), Lemon Mizukaze (Sister-BFF), Cheryl Mizukaze (Mom-Sister), among many others from both clans.

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Your Background:

Jennifer Carmichael was a girl that was never meant to be - she was the unborn daughter of Warren Carmichael in the prime reality, who died when Alpha Cheryl, while fighting a Ridarium, crushed the woman he loved while she was pregnant with Jennifer. However, when the multiverse was recreated, an accident occurred when a Reality Jumping Light Engine was tested, and Jennifer was ripped from a reality in which she did survive. Unable to go back home, Jennifer set up a life in the heroes' reality, attempting to adjust to a father who had never raised her.

Desiring to enter the military, like her father, Jennifer has constantly pushed herself in her studies and academics. After Warren died, and General Gordon Paladin took over, he allowed her to work on base to get academic credits for the military. So far Jennifer has struggled with achieving her goal, and with the current multiverse crisis, she has decided her place is fighting for every reality out there. She has so far suffered injuries, including having her hand torn off by the monster Legion at one point.

After the death of her father, an agent known only as Natalie, or codenamed SPoC, agreed to be her Guardian and help raise her until she was old enough to be in the military. This relationship ended when Ben was kidnapped by the forces who took the Prime Reality's crystal, Jennifer, acting on a personal promise to her brother, chose to go to other realities to find him. They parted ways, Jennifer heading off to new realities while SPoC chose to stay behind. She took up training with John McCormick, a relationship which went awry when they became lovers and then eventually split apart, culminating in Jennifer's failure to place her life on the line when John needed her the most.

Jennifer spent a large amount of time on the reality team struggling with her own internal demons and vices. Eventually needing a Philosopher's stone to escape death by the Spear of Loginus, Jennifer suffered from rapid de-aging during the mission and was taken to the enemy reality by Ben, fully grown and working for the opposite team. There, Jennifer made the worst of decisions in hopes of a better result, betraying the team after she was aged to 23 years and given a new Philosopher Stone. Her betrayal cost her dearly, only spared from the team's wrath by Christopher Kane, his motivations not entirely clear, but his relationship to her being the only other survivor of their reality. Jennifer now seeks to make herself into a better person, to work past her emotional scars and to make up for her mistakes with every day she lives on.

During the Book of Revelations incident, Jennifer was kidnapped along with Athena by the Legacy forces, as an experiment she was impregnated by an undead Scar, and forced through a rapid pregnancy and birthing, only to have the child killed in order to provide a cure to the zombie infestation and to cure those of the team that had become infected. Jennifer has taken the events hard, but she has in response thrown herself headlong into her work as well as taking a large interest in genetics as her specialization for practice.

With the end of their tentative term, Carter was made head of medical over Jennifer. Given the choice to either return to Cheryl's unit as the team doctor at a steady payrate or to remain under Carter's command at a lower pay, but within the living space of Athena, whom she considers a sister, Jennifer made a choice. That choice was to remain with Athena and the PAX team, giving up her chance to return for the new family she had built up. Jennifer has broken out of her shell, devoting much of her time to supporting the work that Athena started, including her idol efforts and the school, as well as running a clinic for poor children in her spare time.

Since the tragedy that removed Athena from everyone's daily lives, Jennifer has sprung to like, rather then allowed herself to fall back into that shell. She helps take care of the Zhenmei children while working on Athena's projects, and recently, has found a new role to fill as the mother of Tamara.

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