Prime

Tareh

Reality Strikers

Classic/Alt

Previous TAWs

  • Age: 35
  • Appeared Age: 22
  • DOB: 10-573.7.23
  • Hair: Strawberry Blonde
  • Hair Length: Mid Back
  • Eyes: Green
  • Height: 5'6"
  • Weight: 99 lbs.
  • Cup Size: B
  • Build: Toned
  • Race: Alpha Dragoon
  •  
  • Class: Soldier
  • Elemental Affinity: Earth

Stats
Health: 80 / 80 Stamina*: 80 / 80 Hand to Hand Combat: 40 / 50
Strength@: 170 / 170 Energy: 90 / 90 Melee Weapons: 60 / 60
Speed@: 200 / 200 Reflexes: 75 / 75 Ranged Weapons: 10 / 20
Perception: 40 / 80 Charisma: 10 / 20 Magik Defense: 20 / 40
Mind: 5 / 15 Luck: 5 / 10 Magik Offense: N/A
Slots: Special Attacks: 0/3, Race 9/9, Talents: 5/5, Abilities: 3/10, Skills: 0/10 Spirit Pool: 100
Stigmata: 6/6  

Generic Traits:

Two extra Stigma than the normal 4.

Minor Non-Ability using Restoration.

Minor Non-Ability interacting with machines (hacking).

 

Advantages

  • Advantage 1 Photographic Memory
    Advantage 2 You sometimes can score critical hits in combat against stronger foes.
    Advantage 3 You can double your strength for 1 minute when you are incrediblely angry.

Disadvantages

  • Disadvantage 1 Remote hacking can interfere with Stigmata.
    Disadvantage 2 You are physically blind, unable to see without special training or powers.
    Disadvantage 3 Magik attacks sometimes do double damage against you.
Special Attacks
  • Reality Marble
    Tier 1 Mem summons the reality marble around one target that lasts for only a handful of seconds, summoning ten blades which she strikes her opponent in rapid succession, doing massive damage to them with the blades that she form; the reality marble stops time around the person and only a few factors can break it. Sheer force of will (incrediblely high mind - 100+).Running from it, meaning higher speed than Mem by 50. Dodging it, meaning higher reflexes than Mem by 50. And even then you would not avoid every blade, and the GM would tally the damage. The rapid damage of the blades leaves the opponent either dead or severely damaged and incapacitiated, unless they are of higher levels compared to Mem. Afterwards, Mem's stigmata goes inactive, leaving her completely blind and only her bond active. 1 time per session use
    Tier 2 Locked  
    Tier 3 Locked  
    Tier 4 Locked  
Core Skills

Racial Talents

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Racial Abilities

  • Bonding (1 stigmata)
    Lv. 1 The bond is intiated with someone. Simple thoughts are shared. (Katrina)
    Lv. 2 Feelings and location are shared between bond partners. You can access the mech ability.  
    Lv. 3 Powers can be shared. For one overall ability or skill you can take something from that person's race that your bond partner has learned. You can shape it into your own form though.  
    Lv. 4    



    Synesthesia (1 stigmata)
    Lv. 1 - Hearing Vision This character can see people as well as anyone else can just by using their sense of hearing. You wouldn't even know that her sense are crossed or she's blind. The benefit is, she can see things that others can't, since it doesn't matter if it's actually visible to her sense of hearing.
    Disadvantage 1: -5 Mind
    Lv. 2 - Smelling Weakness She can sense people's will to fight, or lack thereof. Against a weak opponent she can become careless and while not easy to trick or defeat, she might leave herself open and underestimate them, but against a strong opponent she becomes intoxicated and intrigued and actually performs better.
    Disadvantage 1: -5 Health
    Lv. 3 - Tasting Scent

    Scents can be perceived as tastes to her, and she will always remember the taste of prey. The better the prey, the more willing she is to taste it again. The lackluster sorts are like unmemorable rubbish and easily forgotten. Even if something has an unnoticeable scent to others, she might perceive its unique "taste."
    Disadvantage 1: -5 Stamina
    Disadvantage 2: Strong scents can disorient and stun Mem, leaving her open to attack.

    Lv. 4 - Seeing Intent

    She see's people's intents as auras. While this isn't always seeing their emotions, she is almost impeccable at telling friend from foe, those hiding ill intent such as spies or assassins, and will always know when someone is out to kill her. Sometimes it makes her paranoid-- sometimes it makes her deadly.
    Disadvantage 1: -10 Energy
    Disadvantage 2: Mem's ability to find intent fails sometimes against a trained psion.
    Disadvantage 3: Powerful auras can stun Mem temporarily when she first observes them, leaving her open to attacks.
    Disadvantage 4: Mem suffers from accute paranoia, which at times can cause her to misread people's intentions.




    Kunai (Creation) (1 stigmata)
    Lv. 1 This is for tier 3 type blasts with the weapon. It will do damage equivalent for this damage output. Bond partner's can learn this if the dragoon maxes out all four levels of the bond and agrees to allow them access to this.
    Energy: 20
    Lv. 2 This is for tier 6 type blasts with the weapon. It will do damage equivalent for this damage output. Bond partner's can learn this if the dragoon maxes out all four levels of the bond and agrees to allow them access to this.
    Energy: 25
    Lv. 3 This is for tier 9 type blasts with the weapon. It will do damage equivalent for this damage output. Bond partner's can learn this if the dragoon maxes out all four levels of the bond and agrees to allow them access to this.
    Disadvantage: Sometimes stamina will drain more rapidly when refilling Energy
    Energy: 30
    Lv. 4 This is for tier 12 type blasts with the weapon. It will do damage equivalent for this damage output.
    Disadvantage 1: Sometimes the weapon will fizzle out and will need to reform, costing the full energy usage again. 
    Disadvantage 2: If your Stigmata is messed with frequency wise, your weapons can be jammed. 
    Disadvantage 3: Sometimes, despite using Lv. 4, your attacks are Tier 3
    Energy: 35



    Dragon Mech I
    Lv. 1 This allows the dragoon to transform into your basic mech with the weapon they use as a dragoon.
    Energy: 35
    Lv. 2 The dragoon is able to shift basic shapes, while remainly roughly the same size and change weapons so the pilot can form weapons to their liking. The pilot is also able to control the dragoon at this point now so they can split duties of attacking and movement between themselves.
    Energy: 45
    Lv. 3 The dragoon is able to fly now in the standard mech form and do double the damage output. Their more fluid and agile and nimble and the pilot and dragoon are more synched with their attack duties, able to switch control at will from attack/movement/etc. They can also transmit thoughts privately to others instead of talking outloud. They are able to travel in space from here on out.
    Disdavantage: EMPs can disable the mech
    Energy: 65
    Lv. 4 The dragoon is able to turn into the mighty dragon mech form and fly about like a real metal dragon, breathing fire and other things dragons of lore can do. Including eating things. And people. Yum yum.
    Disadvantage 1: Sometimes life threatening wounds will immediately revert the dragoon back to it's normal humanoid form. 
    Disadvantage 2: If the Stigmatas are hit by the right frequency, the dragoon will demorph back to it's normal form.
    Disadvantage 3: If the dragoon takes too much damage, stamina is drained a steady rate until it hits 0 and it deforms.
    Energy: 75



  • Restoration (1 stigmata)
    Lv. 1 This allows mild restoration of damage, restoring outside damage, closing bleeding wounds so one does not bleed out. This restore Health lost and is a slow process.
    Energy: 35
    Lv. 2 The process is much quicker for outside wounds. Health loss is restored faster and bleeding wound time is cut in half. It also dulls pain.
    Energy: 45
    Lv. 3 This begins to work on internal damage done to the user, fixing organs and other wounds before they become too fatal. This is tricky work and takes some time, forcing the user to pause in combat until it's done.
    Disadvantage: Sometimes Stamina is wiped out
    Energy: 60
    Lv. 4 ???



  • Stigmata Access I - Stealth
    Lv. 1 Small Boost to Sneaking and Remaining Hidden  
    Lv. 2 Speed +20  
    Lv. 3 Perception +20  
    Lv. 4 Decrease to Energy Costs for Stealth Related Abilities



    Chameleon (1 Stigmata)
    Lv. 1 After a surge of her nerves triggered by battle, assassination or excitement, she can change her hair color and skin color, allowing her to more easily lose tails and blend into crowds or groups of people.
    Energy: 10
    Lv. 2 Mem has the ability to change her eye color as well, though she can change their appearance to a dramatic form like the eyes of a reaping dragon that has the ability to frighten or intimidate others to a degree, paralyzing or crippling their confidence to fight.
    Energy: 10
    Lv. 3 Mem has a natural ability to feel out what someone in her presence desires or would find appealing in the appearance of a woman and can trigger her chameleon abilities to make her appear more like it. It grants her an ability to catch opponents offguard, or to more easily get into a mark's graces.
    Energy: 10
    Lv. 4 She has the control over her appearance enough that she no longer needs to graciously control it. She is adept at moving into crowds and appearing as if she simply vanished. As long as she's in a crowd, she can almost seamlessly blend with them unless she alerts or startles someone within it somehow.
    Energy: 10

Racial Skills

  • Blade Shadow (Attack)
    Lv. 1 - Ash Claws

    Mem forms razor-like daggers between her fingers and slashes much like a wild tiger to gash or rake someone with numerous hard to close wounds that will bleed heavily. These are quick strikes not usually aimed at killing but bleeding out opponents, inflicting pain, weakening and exhausting them over time.

    Energy: 20
    Lv. 2 - Blood Maw Mem forms two curved blades across her arms with narrow points like a sickle or chisel which combined with her dragoon strength is capable of piercing armor as she crushes them between her arms like the maw of a dragon. Drawing blood in this manner amuses her and will spur her to be more aggressive. The piercing armor depends on how her creation tier is at.
    Energy: 40
    Lv. 3 - Karmic Rend Mem can counter an attack on her person, often times by taking the blow to an extent or letting it graze off her body to draw someone in close, wherein she will form a scythe-like weapon and slash vertically-diagonal to rip or slice an opponent as brutally as possible. Disadvantage: This can fail at times, and she will take more damage than intended.
    Energy: 50
    Lv. 4 - Dying Bloom Mem forms numerous small, kunai-like serrated blades, whirling herself around a few times and throwing them in all directions, using her senses to aim for vitals such as the throat, under the arm, groin, exposed veins and such. She can take down a great number of targets doing this, but usually can only focus her senses so well once every great while. Disadvantage: It can leave her blind afterward to allow her nerves to recover, leaving her vulnerable.
    Energy: 70



    Control Senses (1 Stigmata)
    Lv. 1 - Hearing Mem can sieze control of people's sense of hearing, switching it with another sense and giving them a mild synesthesia which can be disorienting to people normally, or switch how they perceive sounds to quiet as loud and loud and quiet. The effects vary on targets of different species.
    Energy: 10-30
    Lv. 2 - Taste Mem can take hold of someone's taste, making things sweet seem bitter, bitter seem sour and sour seem sweet. She can also make someone taste something they normally like as something dreadful; like the iron-like taste of blood.
    Energy: 10-30
    Lv. 3 - Touch Mem manipulates people's sense of touch, pressure and the likes. This is where she really takes it to some people, using it to make things seem pleasurable when they should be torturous, feathery when they're being cut, pleasure feel like pain. Disadvantage: If she plays with someone she's not used, like a rare species, this can backfire her sensory nerves.
    Energy: 10-30
    Lv. 4 - Sight Mem can manipulate others' sight, mixing it with other senses or changing it to other sensory levels such as heat or auras like herself. It can disorient those unaccustomed to views other than ordinary. Disadvantage: If she plays with someone she's not used, like a rare species, this can backfire her sensory nerves.
    Energy: 10-30
Talents
  • Tactics
    Tier 1 - Basic Battle Tactics Basic tactical knowledge when encountering simple monster encounters- the GM will provide clues when asked occassionally.
    Tier 2 - Enviro / Situational Tactics Situational events or the surrounding environments might have you baffled. Sometimes battles aren't always the problem and you might need insight. The GM will provide up to 3 clues.
    Tier 3 - Tactical Genius 1 on 1 This is for one on one battle situations. This lets you read your enemy better and find openings and situations. If it's a boss enemy that attacks often (not a God) and runs away, each time you will gain more data and you can call upon this tier and talent for clues from the GM. If it's an enemy type, like a Templar Commander, that you are fighting one on one, or an Elite, that you fight often, you can do the same.
    Tier 4 - Puzzle Tactics This helps you solve puzzles sometimes without trying. The chances of this working is rare. But you may be given a clue or two that can help.
    Tier 5 - Big Bad Tactics  This tier is devoted to the tactics of the big bads of the RPG. Either it be Gods, the Darkness, or something else throughout the long running time, this tier begins weak and slowly grows stronger each time you fight them as you gain more data. At first when you ask the GM for clues you will get nothing. Then a little something, then more.
    Bonus Tier 1 You can create your own tactics in a situation. When you use this tier, you ask the GM to allow your 'tactics to have a chance a working'. When this is in play, you will put forth your insane plan to see if it will go through. 
    Disadvantage 1: Sometimes this fails and fails hard.
    Bonus Tier 2 You can improvise in tough situations and create a new way out of a tough problem. Call it "Pulling a Captain Kirk", but you can use the resources and people you have unhand to make the impossible quite possibly possible.
    Disadvantage 1: This sometimes fails and fails hard.
    Disadvantage 2: You may find yourself paying a bigger price then you anticipated for your actions.



    Manipulation
    Tier 1 You are able to smooth over a difficult situation or talk your way out of something said stupidly, this is only a minor aid and doesn't guarantee success.
    Tier 2 You are able to make others forget something you said that upsets them by completely distracting them with another subject.
    Disadvantage: There is a chance you will fail at this and they will become even more upset or disturbed with what you said.
    Tier 3 With casual conversation, you occasionally get people to impart important information or clues to what you need to do to get them to see your way in situations.
    Disadvantage 1: There is a chance the information you give them is false and will only upset them if you use it.
    Disadvantage 2: There is a chance this will not work at all when you try to use it.
    Tier 4 Playing on someone's emotions, you can alter their perception of another person, causing them to like or dislike the person more.
    Disadvantage 1: If the person senses your intent, not only will they go the opposite way on their feelings, the same will apply towards you.
    Disadvantage 2: There is a small chance they will figure out what you have done after they have taken action to change their mood and will hold it against you.
    Tier 5 You can attempt to get an NPC to do something they would not otherwise do by telling them little white lies or using the actions of another in order to motivate them towards your goals.
    Disadvantage 1: If the person senses your intent, not only will they not do whatever it is you wanted, they will actively work against your desires.
    Disadvantage 2: There is a small chance after they have performed the action that they will realize they were munipulated, you will have to deal with the consequences if they're mad at you for it.
    Disadvantage 3: If they figure it out or sense what you wanted to do, there is a chance other NPCs may hold your tricky behavior against you.
    Bonus Tier 1 Expending energy, you can reduce the chances that people will sense your true motives behind what you're doing, protecting you somewhat from disadvantages.
    Disadvantage 1: The energy expended for something like this recovers at half the speed of normal energy moves.
    Disadvantage 2: If you use this and still somehow fail, the consequences will become worse.
    Energy: 60
    Bonus Tier 2 Expending Spirit, you can attempt to draw a person upset with you in and to relax on their feelings, gradually becoming more at ease with you, allowing you a chance to roleplay your way back into good favor.
    Disadvantage 1: Any attempt at using previous tiers once the attempt starts will cause you to fail, you're on your own here.
    Disadvantage 2: There is a chance this will fail entirely.
    Disadvantage 3: This cannot be used in a main session, only minis.
    Spirit: 300



  • Hacking
    Tier 1 - Computer Understanding You understand computers and can use them better than the average person, capable of doing feats on them others can't always manage.
    Tier 2 - Computer Hacking You can hack computers to get into their data storage units. This allows you to attempt to invade computers of the enemy.
    Tier 3 - Computer Programming You can create your own programs to run on computers, aiding you in various tasks.
    Tier 4 - Computer Infostruction You are able to build computer infostructures better than others so that you can run high end information.
    Tier 5 - Plugged In You can plug into computers remotely and access them with your programs you've designed. This allows you not to have to be at the computer to use it. This takes up an item slot to use your datapad to plug yourself in.
    Bonus Tier 1 You can attempt to Brute Force into computers instead of hacking, this requires a datapad capable of hacking.
    Disadvantage 1: Brute Force isn't stealthy, you are easily detected attempting to do this.
    Disadvantage 2: This will fail against sophisticated systems. No questions.
    Bonus Tier 2 You can rapidly set up firewalls to protect a system you're working on when someone else attempts to hack. Allowing you to quickly cancel out the attempts of others.
    Disadvantage 1: This requires an OG based on the other hacker's skill level.
    Disadvantage 2: Failure means the hacker gains entry into the system in question. Allowing them to skip their own OG.



    Ender's Law
    Tier 1 Common knowledge of the general laws regarding red tape incidents. She knows how to avoid being legally binded without some effort, and can often perform her missions in ways that avoid being able to be scrutinized much.
    Tier 2 She knows enough about the laws regarding arrests and containment that she can often bluff targets lesser priviledged, or get her way out of being contained, or shorten her containment by making it difficult to oppose or hold her.
    Tier 3 She has methods of siccing the law itself after others, and can use channels both real and false to have certain persons or companies and their accounts frozen for investigation. This doesn't mean they'll find anything, but while it is occuring they cannot use said accounts and their actions are limited.
    Tier 4 Her knowledge is extensive enough that she can often frame her assassinations or acts on others, or other entities such as businesses or politicians in such a way that it's difficult to uncover the truth, if not impossible.
    Tier 5  
    Bonus Tier 1  
    Bonus Tier 2  



    Mirage
    Tier 1 - Ditch Mem is trained in losing tails and trackers. As one herself, she knows what they look for and therefore how to hide her tracks both in physical and informational ways.
    Tier 2 - False Trail An advanced form of losing tails, Mem knows how to make subtle changes or misdirection in order to throw people off the correct path and therefore create extra time in order to prepare for an encounter or lose them completely.
    Tier 3 - Fabricate Mem can fashion an informational situation that throws pursuers off their game and into a false lead. Paired with Ender's Law and Tactics this can create some interesting situations to keep them busy.
    Tier 4 - Offgrid Mem is so skilled in covering her tracks both physically and information-wise that she can quite literalyl disappear from the face of any world or place she's on as if she never existed. If not for witnesses she could probably make pursuers wonder if they were chasing a ghost-- but then again, she can take care of witnesses...
    Tier 5  
    Bonus Tier 1  
    Bonus Tier 2  
Abilities
  • CQC
    Lv. 1 - Hound This character is formally trained in hand to hand arts that specialized in locks and counters against both armed and unarmed opponents. When fighting an opponent, you have increased chances to dodge or counter hits. Energy: 20
    Lv. 2 - Snake This character excels in their CQC training and now stands with the ability equal to most professional fighters and soldiers. They are noticeable adept at counter blows from unarmed opponents and evading armed strikes. Energy: 40
    Lv. 3 - Fox This character is above most professionals and could likely counter or face masters in martial arts. You could hold a title, but that's not what you've trained for. You are incredibly difficult to take down in combat unless caught offguard and can counter most basic attacks if left unchecked.
    Disadvantage 1: Someone trained in CQC or a similar style can sometimes reverse a counter when it's least expected.
    Energy: 60
    Lv. 4 - Big Boss You're unrivalled on the battlefield and a legend in combat and field resourcefulness. Without exceptional skills of their own, you're likely to counter any attack they make on you as well as go for incapacitating or deadly counterattacks. An attack made in this way gains a bonus to its success, moreso if going for incapacitation rather than lethal.
    Disadvantage 1: Incapacitating strikes won't be as effective on beings that don't have typical anatomy or unfamiliar origins.
    Disadvantage 2: Incapacitating and lethal strikes won't work on enemies that are unfamiliar, have odd anatomy and/or sufficient armor or shielding.
    Disadvantage 3: If used too often in a small frame of time, stamina will restore energy slower.
    Energy: 80
Skills
  • Skill
    Lv. 1   Energy: ??
    Lv. 2   Energy: ??
    Lv. 3   Energy: ??
    Lv. 4   Energy: ??
Sub-Class Specific Tree

Talents

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Abilities

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Skills

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Soldier Specific Tree

Soldier Talents

  • Weapon Training - Blades
    Tier 1 - Quick Form/Quick Draw Mem is proficent with not only her own created blades, she is proficent with any blade, unlike many dragoons who are focused on their own created weapons. She can quickly form her own weapon faster than most dragoons, or quickly draw blades she finds in seconds, cutting down the time needed to get the weapon in hand to prepare for combat.
    Tier 2 - Precision Aim Able to precision aim with her blade, Mem can pinpoint the area to strike with blades better than any other weapon, striking key points in whatever she's targetting to weaken the structure, be in armor or something else, to weaken the overall structure. This allows her to slowly bring about the overall destruction of the target through patient overall attacks.
    Tier 3- Parrying Talent Trained by the spear, Mem is able to parry better with it than any other weapon; she can bring it about to parry attacks brought her way with a higher percentage than any other weapon; this is not a guarentee, but this gives her about a 35% chance of parrying any blow that comes her way, and 45% if it's melee. Against small blades, this gives her 60% unless they have this talent. Note: Even though she can parry a blow, it doesn't mean it negates powerful blows - they might still send her flying backwards.
    Tier 4 - Predatory Eye Mem is trained to be a ruthless attacker, and the fruits of being reckless and focused in battle is that she can pierce almost any form of defense. Because of her special senses, the combination of sensory input allows her to bypass most defensive stances and techniques at a moderate percentage depending on her experience and time with the opponent. This is against enemies who are blade users.
    Tier 5 - Revelry Given multiple encounters with the same target, or people with similar skills, Mem will absorb the knowledge from them and increase her efficiency and effectiveness in bypassing their defense. Someone too confident in their technique or or defense will quickly find it useless and leading them to their death. The time she needs to use Predatory Eye shortens, and its effectiveness is raised. Multiple encounters and longer lengths of fighting only enhance the effect. This is against enemies who are blade users.
    Bonus Tier 1 N/A
    Bonus Tier 2 N/A



    Soldier Dual Wielding
    Tier 1 - Dual Wielding Fists This focuses on your fists as you dual wield them together. You can begin to perform chains with rapid punches, so you can take this tier into other abilities and skills below.
    Tier 2 - Dual Wielding Short Blades This focuses on dual wielding smaller weapons, allowing you quickly use them for parrying and striking more quickly than you would without this tier. The faster your reflexes and speed, the better you will be at moving with shorter blades for striking with it, along with melee weapons.
    Tier 3 - Dual Wielding Swords This focuses on the swords dual wielding aspect of the talent tree, allowing you to wield them both. This works on the same logic as Tier 2.
    Tier 4 - Bouncing Blade Mem's skill in blade finese allows her to dual wield blades in both hands, and she can throw them and bounce them off walls; this talent allows her to make attacks that can bounce them off walls to strike opponents easily. At this point, until an attack move is made, it is completely dependent on her ranged stat, luck stat, and perception stat.
    Tier 5 - Sinister Steel When holding two blades, Mem is capable of juggling or throwing and recreating a second to take its place quickly enough to make approaching her questionable at best. If she's disarmed, she may create another quickly enough that she's not caught unarmed. This takes up however much energy her kunai moves takes naturally.
    Bonus Tier 1 N/A
    Bonus Tier 2 N/A



    Leadership
    Tier 1 - Basic Leadership Tactics This helps the Soldier know basic tactics when it comes to dealing with people, even in situations completely foreign to them. Basic human behavior will always be the same, and the Soldier is taught how to use this tactically to get what needs to be done.
    Tier 2 - Basic Soldier Manipulation This helps the Soldier manipulate the common person in the world by appealing to their basic human nature. It's up to the Soldier to decide how to approach it. Even acolytes in churches are taught this much to help them when dealing with godless men out there. Kindness, or a heavy hand, is up to the individual though.
    Tier 3 - Leadership This helps the Soldier do basic leadership with the basic NPC on the street, getting them to trust in them. If you have taken the advantage that gives faith in the Soldier/character, then this tier is greatly enhanced. Charisma is also helpful in this. This helps mostly with every day NPCs and allows the player to instruct them into basic commands and the GM provides insight into how far they can be pushed in their comfort zone.

Soldier Abilities

  • Soldier Weapon Expert - Melee
    Lv. 1 +30 Melee
    Lv. 2 As long as Emeralda has energy, she can do a quick dodge parry; this can work in conjuction with her high parry rate talent move above. Energy: 40
    Lv. 3 Emeralda can strike with perfect accuracy where-ever she is aiming and cannot miss, no matter what, once per session. This simply lowers the energy of the move. Note this does not guarentee more damage, since this is not an attack, this is is ability relating to accuracy. Energy: 40
    Lv. 4 Mem can teach others how to use the blade with high rates of expertise. Though this takes long periods of times, they can gain knowledge of melee weapon use. The more time around her, especially in combat, the more they will learn. They will gain various stats while training under her. If they are using a blade, they will gain even more.



    Soldier Specialist Ability
    Lv. 1 - Security Bypass Mem can access security systems from outside the standard consoles and using quick rerouting, attempt to disable them, allowing her to get past security that would otherwise foil her stealth attempts. The success of and time it takes to bypass the systems is based on Mem's Mind Stat.
    Lv. 2 - Demolitions Expert Mem knows how to look for key structural weaknesses in basic constructs. For things such as windows, walls, doors, bodies, and other basic barriers, Mem can from time to time notice the right place needed to hit to take it down. This is based on her Perception Stat. This really varies on people, since they are different than buildings, and will need also a health stat for them.

Soldier Skills

  • Stealth Teleport Strike
    Lv. 1 You are able to teleport behind an enemy and strike than with the weapon of your choice without being detected. One time use per session, so this move should be used carefully. Energy: 80 / Spirit Points: 100



    Soldier Bash
    Lv. 1 - Impact Mem coils body in such a way, that she can put her full mass and strength into a punch. This can be used to deal massive damage to a structure or target by concentrating it into a single spot. Energy: 40
    Lv. 2 - Seismic Strike Mem can concentrate her strength into hitting a spot, controlling the focus of the hit so much that she can leave the actual impact completely unharmed-- focusing the damage on something behind the struck target or around it without harming the impact point. Energy: 60
    Lv. 3 - Dragon Hammer Mem can uses both hands to hammer strike a target object or opponent-- even if it's defended against or the object isn't broken or damaged by it, surrounding structure will be ruptured or damaged in a way that it ceases to have its initial integrity or strength-- an opponent that guards it may avoid much of the damage, but still be knocked back considerable distance, or their equipment might be damaged. Energy: 80
    Lv. 4 - Soldier Bash Soldier Bash. This powerful strike is powered by a combination of your energy. The devastating blow is able to cut through tier 6 armor like butter and knocks opponents backwards. It also allows you to open the Soldier Bash Special Attack, which you can speak with the GM about building to your special needs. Energy: 80

Items
  • Primary Weapon: Tier 6 Kunai
  • Secondary Weapon:
  • Special Item:
  • Special Item:
  • Body Armor:
  • Arm Armor:
  • Leg Armor:
Background

Your Beliefs: Mem believes in what you can get with your own hands. If you don't have the strength to do that, you can't complain.

Your Goals: Mem's goal in life is to live and do whatever she can get away with! ...Without Katrina giving her the eye.

Your Instinct: Mem's instinct tells her that nothing is certain or gauraunteed unless you're strong enough to make it that way.

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Relatives: Katrina McCormick (Wife),

JM McCormick, PioPio McCormick, Jem McCormick (Kids)

Cheryl Mizukaze (Sister), Angela Bennet (Runt Sister), Inanimate Carbon Rod (Formiddable Rival)

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Your Background:

A project aimed to control information and interaction withe Alpha dragoons, and in some cases the Alphas themselves, Mem was a lock and key creation of Alexander Cran during the Ridarium War. She was "unique" as she was told, created with an evolving personality matrix that differed her from other Alphas in that she grew and learned without a pilot. Enough so, that she refused to bond with whom Alexander Cran suggested in Micah Cameron.

She was assigned to learn the art of actual warfare with the Ridariums under Alpha Dakota, where she med Alpha Kodiak and Jasper, resulting in some of her first life experiences, forever altering her mindset about interaction. After sabotaging several Ridarium fronts, she was reassigned to her true task, monitoring the Alphas themselves and removing threats to the project, whether they be potential love interests or political opponents.

She was also assigned the task of supervising Alpha Zephyr due to their similar protocol methods of assassination, to nurture her skills and development quicker. Zephyr was a different kind of creature for Mem, and awakened several developed instincts in her personality matrix that would confuse her nature for years to come. Zephyr would also be one of her most daunting tasks for her true role, constantly removing political opponents and suitors that Zephyr would live to never know existed. It warped her after a long time, doing this behind the scenes, and she started to show tears in personality, developing a sadistic laugh whenever she executed enemies, sometimes pleasuring in their torture, burying her own internal problems.

Nearing the end of the war and the exile of the dragoons, Mem slipped off the grid and vanished entirely, only to reappear before Angela Bennet as the Omega, struggling with the notion of killing her. With a maniacal laugh, she disappeared once more, never heard from again...

...Until she surfaced mysteriously as a serial killer aboard the PAX. Disposing of people of all ages, genders and class levels without discrimination or pattern-- that is, except for the pattern of sleeping with her. She was found to be a beligerant compound of all sorts of narcotics and drugs, burying a mental apocalypse in her head beyond comprehension from so many years of fragmented thoughts and moral dilemmas.

She found calm in the arms of Katrina McCormick, who put up with her antics and wild behavioral issues for a year, before agreeing to bond with her, a first in her life as an Alpha, the mix apparently stabilizing Mem enough that she's tolerable, if not still beyond most people's handling. The family life is still foreign to Mem, however, it has altered her perception and decisions to the point that she will oddly assist Cheryl at times, even agreeing to go on subtle missions for her, such as the assistance to Tareh, and now a covert sect of the military under Cheryl's watch.

She now has a family in Katrina, Pio, JM and Jem. Even if they call each other a bitch once in a while.

 
 
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