Prime

Tareh

Reality Strikers

Classic/Alt

Previous TAWs

  • Age: 328
  • Appeared Age: 18
  • DOB: 1999 AD, Oct. 10th
  • Hair: Honey Blonde

  • Noteable Features: Ears/Tails, pale scars mostly on her back and on her body

  • Cup Size: DD
  • Hair Length: Knee Length
  • Eyes: Blue (Amber when Kitsune powers activate)
  • Height: 5'2"
  • Weight: A woman never tells
  • Build: Slender but busty
  • Race: Kitsune
  •  
  • Elemental Affinity: Ice/Snow
  • Tails: 9
Stats
Health: 30 / 30 Stamina: 90 / 90 Hand to Hand Combat: 30 / 30
Strength: 80 / 80 Energy*: 100 / 100 Melee Weapons: 30 / 30
Speed: 70 / 70 Reflexes: 100 / 100 Ranged Weapons: 30 / 30
Perception: 100 / 100 Charisma*: 150 / 150 Magik Defense: 50 / 50
Mind: 100 / 100 Luck: 100 / 100 Magik Offense: 50 / 50
Slots: Special Attacks: 1/2, Race 3/4, Talents: 3/5, Abilities: 3/10, Skills: 2/10 Spirit Pool: 4000

Generic Traits:

Elemental/Spirit Manipulation

Shapeshifting (counts for age/gender). Costs 100 spirit energy time.

Hightened spiritual sense (can see, sense, smell, hear, touch, bite/eat them)

 

---

Advantages

  • Advantage 1 Connection to the divine, as a miko for Amaterasu and a 'child of Inari' some elemental/spirital attacks and ceremonies have a boost
    Advantage 2 OG slow down  
    Advantage 3 You get a bonus of 1000 Spirit Points  
    Advantage 4 You get a bonus of 1000 Spirit Points  
    Advantage 5 Your magikal attacks sometimes do double damage  

Disadvantages

  • Disadvantage 1 You easily make enemies amongst foes.  
  • Disadvantage 2 Your stamina stat recovers slower after refilling your energy stat.  
  • Disadvantage 3 Drama revolves around you, not for the best at times.  
    Disadvantage 4 Sometimes physical attacks can do double damage to you.  
    Disadvantage 5 Sometimes physical attacks can do double damage to you.  
    Disadvantage 6 Like a double edge sword, sometimes the magikal/supernatural does more damage to you/is drawn to you.  
Special Attacks
  • Divine Servant
    Tier 1 All of Miyuki's stats are boosted by 100 points and her attacks become extremely powerful. If she remains in those mode for longer than 5 minutes, serious reprecussions occur. Whenever Miyuki uses this mode, she is KOed the rest of the session and it takes her several days to recover. If she is somehow revived during the session, all her stats are halfed - and she still takes several days to recover after the battle. 1 time per session use
    Tier 2 Locked  
    Tier 3 Locked  
    Tier 4 Locked  
Core Skills

Racial Talents

  •      
  •      
  •      
  •    

Racial Abilities

  • Fox Fire
    Lvl. 1 'Light up the joint'- use FF to light up a room or area, plumes of foxfire are unlimited so long as char is conscious. However luminessence is based on stats and tails and on rare occassions emotions. More they have, brighter Spirit: 50
    Lvl. 2 Use FF as a sheild, size and duration are directly affected by stats and tails Spirit: 100
    Lvl. 3 'In soviet fox, seal beat you'- use fox fire as a seal against enemies who are weak spiritual attacks. Disadvantage: seal can only stay in place so long as player is actively holding it, which could mean the char suffers physically under strain. Spirit: 250
    Lvl. 4 'What is this, I don't even' - Mastery for Foxfire, so out there that even we don't know whats going on Disadvantage; excessive depletion of mana/energy, also due to holding manifestation, physical consequences can occur such as scarring or spiritual such as possession Spirit: 400



    Elemental Manipulation
    Lvl. 1 - 'Down the Fox Hole' Using the natural energies in the air and space, a gate way is opened through shadows. Allowing for one to 6 players to pass through walls/obstacles/people/tech undetected for 30 ft or six minuets. whichever comes first. iF Foxhole is turned off son after use, stamina and mana are restored rapidly. However if it goes on for six minuets or longer it will force its occupents out and cannot
    be activated fully for 3 mins. If it is forced due to an emergency it will not be stable and players may or may not fall out. Player is out of play and unconcious for an hour or more in game time
    Spirit: 50 to form
    Lvl. 2 - Face Off Using natural energies and life force obtained through hair, blood and such, player is able to mask their true form and assume the identity of another, which is not limited to just looks. Voice is also altered and on rare occassion, granted limited memories or knowledge known to the original, however this is varied from secret intel to favorite ice cream flavor. Generally no time limit unless they have to preform other energy taxing tasks. However, unless previously informed about originals traits and other key information, spell will be undone once they are recognized as not being who they are. REPEAT: THEY MUST BE IDENTIFIED AS NOT BEING THE ORIGINAL, THIS DOES NOT INCLUDE 'YOU SEEM OFF/WEIRD/DIFFERENT TODAY'. Needs 5 tails. Spirit: 100
    Lvl. 3 - Arc of Dream Under extreme focus, Miyuki can use and manipulate all elements for battle (I.e. Wind for flight, with use of charms) This can only be done if she is facing off against a semimystical or unatural being. While there is no time limit, the effects are draining during as well as after the battle. Equally certain abilities can only be performed if character is high enough or if not has enough charms to by pass this. Once there are no more charms in the case of the latter, the perks of this ability are lessened if not depleated.
    Disadvantage: While the player may have enough mental focus and spiritual strength for such a ability, it is very taxing on the body. Recovery isn't so much a problem as is the taxing nature of elemental surging through mortal flesh. If this ability is used in more than three sessions in a row, bone deterioration begins. Which will impact the player outside of session and rendering them useless in other more critical events rather than spacing it out
    Spirit: 150
    Lvl. 4 - Heart of Gaea :Under pressure to resolve a fight once and for all, Miyuki can channel all of the elements at her disposal under gylphs that represent something personal to her. Then focus it into a single devistating shot. The shot is immence and powerful.
    Disadvantage: She can only fire one off for months, so it needs to be a shot that counts otherwise there will not be another chance. One the shot is made complete spiritual drain sets in,all stats are reduced to 60% or less with the exception of spirit/mana which is drained to 0, and will not begin to replenish for a week in session
    Spirit: 200



    Eyes of Absolution
    Lvl. 1 Foxy Talk. This allows communication with foxes and low level spirits/beings that don't cloak. Spirit: 10 per attempt
    Lvl. 2 Speaking with minor level demons and spirits, the kitsune can sometimes force hidden spirits/demons to be revealed if they are within a certain level. Spirit: 30 per attempt then minor drain
    Lvl. 3 An advance form of 2, dealing with much stronger and usually badder spirits and demons. When dealing with their hidden forms, there is always a chance of being rebuffed and having mana/spirit depleted.
    Disadvantage: If they break through and have forced the creature to reveal themselves, they have depleated all their mana/spirit for the next 15-20 mins and are vulnerable to attack/possession/ect.)
    Spirit: 50 per attempt then minor drain
    Lvl. 4 At this point, there is little that can remain hidden from the kitsune that forces the reveal of the spirit or demon before them.
    Disadvantage 3: Curse/Marked.
    If for ANY reason, the target they are after is able to escape and isn't either made benevolent (what happened with Tsuki in alt.) or destroyed. The user is cursed/marked by the entity. It can be anything from blindness to tattoos ala FF3 which will plague them until the creature is made to left the curse or is destroyed. If blindless, this ability is disabled.)
    Spirit: 100 per attempt then minor drain

Racial Skills

  •      
Talents
  • Secretary Kunoichi
    Tier 1 - Go-fer Able to pick up on bits of key intel from conversations and documents/computers, gain access to areas otherwise restricted and make a perfect espresso
    Tier 2 - Shadowing Assistant Go unnoticed in high risk situations that would likely be difficult for others, better intel gathering as well as connection making through charm. Also able to clear up any paperjam
    Tier 3 - Right Hand Able to manipulate documents, history and set 'meetings' in motion, smooth talking competiton and office seduction and minor 'hostile take overs'. Always remembers to send flowers on birthdays.
    Tier 4 - License to CEO More covert means to stalk after enemies, extract information with lower reprocussions thanks to previous 'dirty laundry' gathering, 'trust exercises' help in team situations so they can pull off bigger feats. Able to erase evidence of office christmas party
    Tier 5 - True Figurehead Mastery of stealth and 'corperate espionage'
    Bonus Tier 1 - All My Nope ????
    Disadvantage: ???
    Bonus Tier 2 - Alfred Able to turn into a man, you can walk in a man's world to gather secrets, bend the women over to seduce them and get the proper information out of them with the right 'tools'
    Disadvantage: You fluster Cheryl. A lot.



    Silver Tongued
    Tier 1 - Slippery Tongue You are the master of pleasure, your tongue capable of slipping and sliding into certain areas for maximum pleasure. The girls go wild for you. +10 charisma
    Advantage: You are able to build a harem if you can get your tongue inside a girl.
    Disadvantage: You might convince Cheryl to wear panties finally, especially around you.
    Tier 2 - Virginity Stealer Your tongue is so legendary, girls give up their virginity to you willingly, wishing you to be their first. You are quite the sly one, with how you work it, aren't you? +20 charisma.
    Disadvantage 1: With your legendary skills, the gods request your services regularly. The life of a Miko...
    Tier 3 - Pillow Talk You know all the right things to say to girls, getting them to open up to you. Disarming them with your charisma and kitsune charm, they tell you things they normally would never tell anyone else.
    Tier 4 - The Hidden Third Conversation Option When conversing with females in general, you are able to get them to tell you things they normally wouldn't, giving you insights and information that can help you with whatever mission you're trying to achieve at any given moment. Your sly conversational skills help you get the precious data you need for your cases for you, and your bosses.
    Disadvantage: Sometimes you just can't get out of the conversation though. Good thing for foxfire. At leasti if it's Cheryl you have Slippery Tongue.
    Tier 5 - Charmer Your natural charm extends to even men. You may not care for them sexually, but you know how to work them. You can use your conversational and natural charisma to get them to open up and tell you what you need to know about things. NPCs will sometimes let you into restricted areas, so you can save on precious spiritual energy. Sometimes you can even get them to obey you, up to a limit.
    Disadvantage: Sometimes you get a stalker.
    Bonus Tier 1 - Jealous Kasha Sometimes Kasha gets jealous and smashes whoever you're working. This is the disadvantage. You can fill your debt rising... at least you have a sugar momma...
    Bonus Tier 2 - Sugar Momma Cheryl, your 'mother', is rich. And she has a slight attraction to you. You know how to work this tight rope just right to keep Kasha's increasing bills when she manages to destroy half of Mega City or Tokyo. Plus, sometimes it's just plain fun to fluster Cheryl with sexual talk or your penis.
    Disadvantage: Cheryl has handcuffs, rope, and a bed.



    Kitsune Udon Arcane Knowledge
    Tier 1 - Basic Ghost/Spirit Knowledge Due to your background, you have a firm grasp of the basics of knowledge when it comes to ghosts and spirits and the supernatural world. While most will live their lives never knowing a fraction of just the basics, you have a firm grasp of everything and can easily recite the basics without needing to look at any of your tomes in your offices.
    Tier 2 - Basic Demon/God Knowledge This basic knowledge also extends to demons and gods, knowing all the basics about them as well without needing to lug about heavy books and tomes like most. You have been doing this so long you have long ago memorized the most arcane knowledge about such things and know all about their habits and patterns.
    Tier 3 - Spirital Combat Knowledge Your quick and dirty knowledge how to handle spirits and low demons is imprinted into your memory and you don't need to double check your facts. This doesn't mean it's the best way to beat them, but the simplest, directest route and it's a sure thing. Disadvantage: Because this isn't always the best path, but the surest thing, it can lead to problems for yourself, property damage, and debt.
    Tier 4 - Spiritual Background Your spiritual background lends crendence to your knowledge of the spirits and helps you understand them better. This background gives you better insight to them and has helped you gain much knowledge, and has given you an inner talent into dealing with spiritual and low tier problems. This also allows you to more easily learn from future encounters with new problems. Disadvantage: This sometimes can lead to problems of you being too open to the spirit world.
    Tier 5 - Medium Knowledge of the Arcane. Path of Constantine

     

    Your knowledge of the basics is increased to include more obscure knowledge and you know where to look and what books to use when your knowledge is lacking. What you can't find, you can make up for with your experience and natural talent. You are also a good teacher, even if you are sometimes rough around the edges. You prefer to work alone, or with your sister, but you are learning to work with others, especially big black men. With your knowledge, you are capable of teaching a new generation and using your honed senses to make the right calls. Disadvantage: Never take up smoking.
    Bonus Tier 1 - Teaching Because of your natural talent and moderate range of knowledge, you are a good teacher of how to deal with the spiritual world and you can easily teach others what you know. Disadvantage: This sometimes means you are relegated to task managing instead of field work.
    Bonus Tier 2 - Funding Because the spiritual world is making a come back, you need funds more than ever. Thankfully, you have Cheryl as a mother and can use her connections and money to help you make connections and more Kitsune Udons around the world. The problem is making sure Kasha doesn't send you in the hole, since you can't have Cheryl publicy sign the checks and remain anonymous out there. Disadvantage: Kasha needs to be fixed. And I don't mean neutered.
Abilities
  • Fox Eye
    Lvl. 1 When entering a potentially dangerous situation all senses become even more sensative, sounds that are too soft come in clearer, traps and quick time events more obvious to potentially avoid or get a head start on to try and overcome Energy Cost: 10
    Lvl. 2 With kitsune eyes active, some enemies can be intimidated into surrendering if weak willed enough, avoiding unneeded confrontation. Otherwise immobalizing them for at most one minute, buying more time to get a first strike or channel powerful fox fire Energy Cost: 10 - 30 depending on strength of enemy
    Lvl. 3 With kitsune eyes active, all previous abilities are in play, however with enough energy, mind play can be used to attack the enemy albiet minor and usually self inflicted unless previous knowledge gleens more insight. In this case it will focus on their weakness.
    Disadvantage: However with so much energy and focus devoted to this there is a window of time where they are esp. vulnerable to mental/spiritual attacks which can render them out of certain talents/abilities/skills for anywhere for a few moments in rp time to untill next session
    Energy Cost: 10-30 depending
    Lvl. 4 With Kitsune eyes active, previous abilities are in play, with added ability to freeze all but those with high to godly will into place for 3-5 minuets. Once eyes close however, speed and power increase only for first attack burst after the first attack, regardless if its successful or not drops down to 75% before restoring for the rest of the battle until something hinders it.
    Disadvantage: During prep for burst, vulnerability is up by 50% than usual. Mental attacks are more devistating than physical for the next 20 in session mins, leaving Miyuki potentially crippled mentally which could also hinder body functions (heart stops, breathing stops, collapses/falters) depending on the strength of the enemy this could potentially kill
    Energy Cost: 40



    Sisterly Love
    Lvl. 1 Miyuki can transfer half of her points in three stats of her choosing to Kasha during a battle to help strengthen her sister. Energy Cost: 30 or Spirit: 200
    Lvl. 2 Miyuki can transfer over half her Spirit Points to Kasha in desperate times. Energy Cost: 40 or Spirit: 300
    Lvl. 3 Miyuki can take any damage done to Kasha onto her own body during a battle, so that Kasha's wounds instantly heal and appear on Miyuki. Disadvantage: If this is done too much and the wounds pile on top of each other, this can very likely kill Miyuki. Energy: 50 or Spirit: 250
    Lvl. 4 Miyuki can transfer all her stats to Kasha, leaving her with only 1 in each category, and will immediately pass out, leaving her completely vulnerable, so that Kasha will become supremely powerful. Any caps Kasha has in place are ignored with the stat transfers and the transfer to Kasha lasts only 1 minute, giving her only that much time to do what must be done. But with a fully healthy strong Miyuki giving Kasha all her stats, it can add up. Disadvantage: With all her stats at 1, any hobo could kill Miyuki. Also, this can only be done once every five sessions. Afterwards, Miyuki is left extremely weak for days and can develop health problems if she uses this too much in a span of a few months. Energy Cost: None. Once every five sessions



    Copy Cat Fox
    Lvl. 1 Miyuki is able to create another copy of herself that does not move; this is unlikely to fool an enemy that is close, but from far away, it can do the job. Energy Cost: 30 or Spirit: 200
    Lvl. 2 Miyuki is able to create another copy of herself that can move and do actions that she herself is doing, though the limit on it is not long and is very taxing, draining spirit after the initial cost. Energy Cost: 40 or Spirit: 400
    Lvl. 3 Miyuki can create a duplicate of herself that can act independently and do it's own movements, allowing her to move herself to a new location entirely and get ready to ambush/attack a foe. This is even more taxing, and the duplicate is short lived. Energy: 50 or Spirit: 600
    Lvl. 4 - Student of the Azuha Miyuki can create a duplicate, much like the Azuha of the future, that can act independently and can actually physically interact with the world. It has a will of it's own, though it will follow the directives given to her. It's very taxing to create, and will slowly drain spirit from Miyuki as long as it lives. Lets just hope something like what happened with Gemane doesn't happen again here. She can only create the independent duplicate once per session, or mini. Disadvantage: If the duplicate is killed, the feedback can be physically painful to Miyuki and will harm her not physically like a wound, but on a spiritually level and possiblely knock her out. If it's a terrible, terrible death, she may cough up blood. Energy: 60 or Spirit: 800
Skills
  • Cat Call
    Lvl. 1 Whenever Isis, or Kasha or Hi'Saa, let Miyuki know they are in trouble, she gains +30 to energy and stamina and luck in dealing with the threat specifically. It wears off once the three are safe. The first attack she makes against said enemy is also double damaged. Energy: 30
    Lvl. 2 When defending the three, Miyuki takes half damage protecting them with her body. Disadvantage: Sometimes her stamina refills slower, though.  
    Lvl. 3 Miyuki can use Isis' crystail, in desperate situations, to hurl her to safety, like throwing a merowling cat, break off the crystal tail while doing it, and use it as a weapon to do triple damage against a foe as she drives the tail into them. Disadvantage: Sometimes Isis does not land on her feet. How odd for a cat. Energy: 40
    Lvl. 4 Miyuki can sometimes partially access her monster form and enter a combo with Isis where she is hurled at an enemy for a combo special; while in this monsterous half-form, she is able to attack the enemy for massive damage before Isis jerks her back away, splitting the two back up. Once split back up, she can rebound back from her new location and attempt a second attack, though this one is riskier, for even more damage than the first attack/combo. Disadvantage 1: If the enemy blocks the throw by Isis, Miyuki is completely helpless and takes a lot of damage. Disadvantage 2: If Miyuki charges in a second time after the throw works to try for the double damage, and she is hit, then she can be knocked out and when revived during battle, her stamina and energy and spirit will be halved. Spirit: 250



    Monster Fox Form
    Lvl. 1 Miyuki is able to transform into her Monster Fox Form on this level; this allows her access to several attacks; the most basic of which is her clawed swipe, which is able to do terrible claw damage. Energy: 20
    Lvl. 2 Miyuki can attempt to bite and swallow an enemy; this might be an instant kill on most minor enemies and foes. On major enemies, it is unlikely to kill or swallow, but the bite will do some damage due to the size of the teeth. Energy: 20
    Lvl. 3 1 disadvantage  
    Lvl. 4 3 disadvantage  

Items
    • Primary Weapon: Tier 12 Ofudas
    • Secondary Weapon: Tier 7 Plasma Pistols
    • Special Item: Spiritual Charms
    • Special Item 2:
    • Body Armor: Tier 9 Full Body Tactical (Tactical) Suit
    • Hand Armor:
    • Foot Armor:
    Background

    Your Beliefs: Nothing is set in stone, theres always a chance for change if you go for it despite the harships

    Your Goals: To finally free Mir from Kasha's body, help Cheryl, continue the KU, and live a happy life in general with Kasha, Isis and Hi'saa

    Your Instinct: Always cautious and observant, nothing is ever how it seems however it is foolish to ignore the simplist answer

    ----

    Relatives: Amaterasu (goddess)

    The Old Family: Sumire (grandmother), Yuriye (Mother) Keiji (Father)

    Adopted Family: Cheryl (Adopt.Mom), Lorelei (Adopted Sis.), Aurica (Adopted Sis.), Taiga (Adopted Sis.)

    Wives: Nue Kasha (twin), Isis, Hi'Saa

    Children: Chieka (Adult, Alternate Timeline - Alternate Timeline Isis), Chieko (Isis/Miyu), Tonbo and Hotaru (Kasha/Miyu/Isis), Mi'Sha (Miyuki/Hi'Saa), Mitsunari and Suzuhime (Miyu/Kasha), Gor (Miyu/Hi'Saa), Mui (Miyu/Hi'Saa)

    ----

    Your Background:

    Miyuki and Kasha, Fraturnal twins,were born some odd 300 years ago  compared to the TAW timeline.
    Kitsune born, the inseparable twins grew up in relative isolation with their mother, father and grandmother managing the Aokigahara Shrine. Their father a human was the only one allowed to leave the shrine for work. At a young age both showed promising gifts that their grandmother began to focus on improving. Miyuki clearly stronger with elemental arts,spiritual mediums, tactics and shinobi technique. Equally being a kitsune, Miyuki was able to sense and see other paranormal elements. The pair lived carefree together never one step farther than the other and had expected to always be that way, sadly it was not to be.

    Due to the nature of their clan, the youngest child inherited the role as vessel for the goddess Inari. This divine punishment has been in their clan's blood for years beyond comprehension, the goddess passing from mother to youngest child again and again with seemingly no end. Miyuki in her youth tried to aid Kasha in escaping their home, naively believing in doing so she might escape this fate however they were caught. Not long afterward Miyuki and her father were forced to leave the shrine. Miyuki becoming severely heartbroken from being separated from her twin. Once settled in their new home, Miyuki made a contract with the goddess Amaterasu and gave her maidens pledge in return for the goddess's aide in freeing her sister.

    Due to his profession, Miyuki relatively had to want for nothing, however what she wanted she couldn't have. Outside the safety of the shrine, Miyuki learned quickly to hide her ears and tail as well as never displaying her abilities. To further blend in she adopted the use of dark colored wigs and contacts. For ten years Miyuki lived a relatively boring life as she passed off for human, close to her seventeenth birthday Miyuki finally moved out from her father's home into her own apartment. Though it was being paid for by her father Miyuki took on a hostess position at a local Hostess club using the stage name 'Momo'. Around this time Miyuki also began other lines of work which would later become the foundation of the Kitsune Udon.

    Life seemed good for the independent Kitsune when her twin Kasha appeared on her door step. Though a little turbulent at first the two soon were happily living together. Doing everything from attending highschool, spending time with their father, working cases and of course, getting into mischief. For reasons that are still unclear Miyuki and Kasha were abducted, not to be heard from again until they were discovered in a sealed room behind the mansion. Once revived the twins were shocked to discover all that had changed and how much of their old life they had lost. In time they would adapt and begin to make a new home and family with not only Cheryl but with Isis, their fiancee, and her family. Until Inari is freed from her twin Miyuki continues to stay a virgin which makes things interesting for her relationship with her twin, Isis and Hi'saa.

    Miyuki comes off as very cold and serious but is quite warm and sweet when given the chance. Though she can sometimes seem harsh and quick to anger towards her twin, Kasha is very much the world to Miyuki. Miyuki is very moral when it comes to how she conducts herself, insisting on working of a debt and never accepting money outright however that is not to say her kitsune nature doesn't lend to a small amount of mischief making.  Miyuki's morality also extends to her 'Prince mode' where she will embody the traits expected of a fairy tale prince. Miyuki is quick to be embarrassed and flusters when subject matter becomes sexual or involves her body. However like her 'Prince Mode' Miyuki has a Submissive and Domm mode as well which seems to be exploited by the few who know how to.  Miyuki is regularly teased about the 'harem' she's created which she honestly doesn't know how it began but she tries to make sure it doesn't grow. If it stays that way or not remains to be seen.

    PLEASE UPDATE ME, KIND MISS.

 
 
Site Design © 2010 by Gabriella N. Creighton
TAW is © 1997-2010 Kevin T. Bell