Prime

Tareh

Reality Strikers

Classic/Alt

Previous TAWs

  • Age: 634
  • Appeared Age: 24
  • DOB: Unknown
  • Hair: Blonde
  • Hair Length: Mid Back
  • Cup Size: C
  • Eyes: Green
  • Height: 5'6"
  • Weight: 115
  • Build: Slender
  • Race: Azuha
  •  
  • Class: Hunter
  • Elemental Affinity: Water
  • Elemental Affinity 2: Lightning
  • Tails: 1
Stats
Health: 100 / 100 Stamina: 100 / 100 Hand to Hand Combat: 100 / 100
Strength: 90 / 90 Energy*: 150 / 150 Melee Weapons: 25 / 25
Speed: 80 / 80 Reflexes: 90 / 90 Ranged Weapons: 20 / 20
Perception: 90 / 90 Charisma: 80 / 80 Magik Defense: 10 / 10
Mind: 60 / 60 Luck: 70 / 70 Magik Offense: 20 / 20
Slots: Special Attacks: 0/3, Race 3/4, Talents: 5/5, Abilities: 5/10, Skills: 2/10, Sub-Class: 0/1, Circuits: 1 Mana Pool: 500

Excel Stats: Perception, Mind, and Speed (1 level up gives you 10 points in each.)

Spirit/Mana - 1 level up gives you 25 points of mana

Detriment Stats: M/S Defense, Magik Offense and Strength (2 level ups give you 5 points in each.)

Remaining Stats: 1 level up gives you 5 points.

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Generic Traits:

Enhanced senses/sight/sound. Also otherworldly senses about people like power and spirit.

They can change their appearance to look like others for short periods and hide their ears/tail.

Sun's grace. During the day they have a bronze tan and are more chariasmatic and friendly. They are more perceptive in the daylight hours.

Advantages

  • Advantage 1 Animals like you  
    Advantage 2 When being chased, you have uncanny ability to lose those chasing you.  

Disadvantages

  • Disadvantage 1 Azuha, while capable of spiritual/magik devastation, are also greatly weak to it in turn.  
    Disadvantage 2 Azuha are hunted by the church; also slavers love to get their hands on them.  
    Disadvantage 3 Gemane sometimes loses control to Anne at bad times.  
Special Attacks
  •      
Core Skills

Racial Talents

Racial Abilities

  • Fire Fox (Ability)
    Lv. 1 - Light Up The Joint Use FF to light up a room or area, plumes of foxfire are unlimited so long as char is conscious. However luminessence is based on stats and tails and on rare occassions emotions. More they have, brighter Mana: 50 or Energy: 20
    Lv. 2 - Use Shield Use FF as a sheild, size and duration are directly affected by stats and tails Mana: 100 or Energy: 40
    Lv. 3 - Fire Fox Arms Channeling the fire fox along the arms of the Azuha, they can use it block attacks in hand to hand form, even blocking melee forms. This can be combined with Mystifae Sub-Classes. The fire fox can weaken and damage melee weapons and hurt people in hand to hand combat while the Azuha defends themselves. Disadvantage: Each parry drains a bit of energy and mana. Mana: 150 or Energy: 30
    Lv. 4 - Fire Fox Body The Azuha can use their fire fox to run through their body to enhance their body; this makes them harmful to spiritual forces, as well, if they come in contact with them, because of the fire fox coursing through them. Stats that increase are speed and strength and reflexes by 20 temporarily. Disadvantage: This can only be used one per session. Afterwards, the Azuha is left exhauasted and those stats are halved for part of the session. This can, over time of many session uses, become harmful, Azuha only able to do this due to thousands of years of practice. Mana: 200 or Energy: 50



    Elemental Manipulation
    Lv. 1 - Elemental Switch-Off Gemane can palm someone and switch their element to something of her choice, including all their add-ons, messing all their moves up. Disadvantage: This can only be done to one person per session, including enemies and bosses.
    Energy: 40
    Lv. 2 - Change is the Name of the Game Gemane can switch her own element and elemental add-ons to something else one time per session.
    Energy: 40
    Lv. 3 - Storm Gemane can change the weather to her elemental affinities - lightning and water. Causing a storm to form with enough focus of mana and energy. This storm can change the outcome of the battle for everyone. Disadvantage: This can only be done once every 5 sessions and tires Gemane out.
    Mana: 500
    Lv. 4 - Elemental Combo Under extreme tension, Gemane can channel all the elementals into a combo of each element. It can either be an attack or defense depending on how she uses it. Disadvantage: This can only be done once every 5 sessions and leaves her unconscious afterwards. When she awakens her stats are halved.
    Energy: 50



    Double Trouble
    Lv. 1 - Shadow Gemane can make 'shadows' of herself to make it seem like she might be somewhere else. Upon close inspection it's clear it's fake.
    Energy: 20
    Lv. 2 - Shadow Boxing Gemane can create a fake of herself 5 seconds to take damage. It can only take one blow. Disadvantage: She can only do this so many times per session before she exhausts herself.
    Energy: 40
    Lv. 3 - Shadow Travel

    Gemane can use shadows to make another of herself, then transport herself to fill in the shadow's spot, transporting herself. This has a limit of 500 meters. Disadvantage: This can only be done once an hour and works best at night

    Energy: 50
    Lv. 4 - Lilica

    This is devoted to having made Lilica. Disadvantage: She cannot make a full duplicate again while Lilica lives.


Racial Skills

  • Fire Fox (Skill)
    Lv. 1 - Strike

    A trained attack that evolved from Kitsune long ago, an Azuha can extend foxfire along their hands to extend outward by a foot, and their feet, striking in hand to hand combat, striking their opponent so there's no visible wounds, but they're damaging their opponent's spirit and internally damaging them. Armor can deflect it, as can magik.

    Energy: 30
    Lv. 2 - Fox Fire Weapon Azuha can also extend their fox fire along their weapons, to attack and damage armor and people with their strikes. This can damage up to tier 9 armor, slowly cracking and weakening it. This is also very devasting to demons and spiritual beings. Disadvantage: This slowly tires the Azuha out until their attacks falter.
    Energy: 40
    Lv. 3 - Fox Fire The Azuha can gather fox fire to launch at enemies in balls of flame, striking them with the energy to slam into them. This works mostly on spiritual foes, though it can hurt anyone and slowly damage their stats if they have no magik shields. The stat penality is determined by the GM. Disadvantage: This tires the Azuha out with each generated fox fire throw and soon they can not throw any more until a long rest. If they reach this point their own stats begin to drop at a determined rate by the GM.
    Mana: 100
    Lv. 4 - Fox Explosion The Azuha can gather the fox fire together and unleash it a ball of energy in all directions around them in an explosion, hitting everyone up to 15 meters around them, including allies. Disadvantage: This knocks them out. It can only be used one time per session. When revived, all stats are down by half until they are properly healed.
    Energy: 50 and Mana 250
Talents
    Leadership
    Tier 1 You are capable of earning trust easier with those under your command and gaining insight into leadership tests/situations. You are taking a leadership test, you will be given clues by the person running it (3). If you in a leadership role, players and NPCs under you will trust you a bit easier with this tier up to a point. If you begin to make bad calls this will erode. The more charisma you have, the more bad calls you can make.
    Tier 2 You are capable of getting strangers to trust your judgements on situations, bringing them to your way of thinking if they are of like minds. Meaning if they are in the same line of work as you and you point out a strategy they are more likely to believe you and go with your plan than before. The higher your charisma stats, the easier the time of convincing them.
    Tier 3 You earn more gold killing monsters.
    Tier 4 You are capable of getting NPCs who do not have anything to do with your line of work to believe and work for your cause; they will rally to cause if you use this tier along with a motivational speech and your Charisma/Luck Stat.
    Tier 5 You can bluff the enemy leaders with your talent with this tier depending on Mind, Perception, Charisma, or Luck, along with having this tier. With how many you might have following you also a factor. You can sometimes use your leadership prowness to get enemy commanders to surrender to you completely without a fight.
    Bonus Tier 1 You can use your leadership abilities to rally your allies in battle, causing them to fight harder and push to their goals with more ferocity.
    Disadvantage 1: This can only be used once per session.
    Disadvantage 2: If you are injured while the push is made, it will automatically demoralize the crowd.
    Bonus Tier 2 You have a higher chance of finding rare items off enemies.
    Disadvantage 1: Sometimes, rarely, a monster will drop no gold or items at all.
    Disadvantage 2: If your Luck stat is low, items you find will sometimes be broken.



  • Tactics
    Tier 1 - Basic Environment Tactics Basic Environment Tactics - Basic tactical knowledge of environmental areas. What things look safe/stable.
    Tier 2 - Enviro / Situational Tactics Situational events or the surrounding environments might have you baffled. Sometimes battles aren't always the problem and you might need insight. The GM will provide up to 3 clues.
    Tier 3 - Tactical Genius 1 on 1 This is for one on one battle situations. This lets you read your enemy better and find openings and situations. If it's a boss enemy that attacks often (not a God) and runs away, each time you will gain more data and you can call upon this tier and talent for clues from the GM. If it's an enemy type, like a Templar Commander, that you are fighting one on one, or an Elite, that you fight often, you can do the same.
    Tier 4 - Enemy Tactics Enemy Tactics - You can sometimes watch enemy formations and gleam information from their patterns on what their going to attack. By using this the GM may give you clues on what they're planning.
    Tier 5 - Big Bad Tactics  This tier is devoted to the tactics of the big bads of the RPG. Either it be Gods, the Darkness, or something else throughout the long running time, this tier begins weak and slowly grows stronger each time you fight them as you gain more data. At first when you ask the GM for clues you will get nothing. Then a little something, then more.
    Bonus Tier 1 You can create your own tactics in a situation. When you use this tier, you ask the GM to allow your 'tactics to have a chance a working'. When this is in play, you will put forth your insane plan to see if it will go through. 
    Disadvantage 1: Sometimes this fails and fails hard.
    Bonus Tier 2 You can improvise in tough situations and create a new way out of a tough problem. Call it "Pulling a Captain Kirk", but you can use the resources and people you have unhand to make the impossible quite possibly possible.
    Disadvantage 1: This sometimes fails and fails hard.
    Disadvantage 2: You may find yourself paying a bigger price then you anticipated for your actions.



  • Horseback Mastery
    Tier 1 With this skill you can speed up horses over uneven terrain with more grace than your average no-talent hack of a rider.
    Tier 2 You are able to ride over hills and make jumps over small gaps in the terrain now, and can now match speed with targets.
    Tier 3 You can now leap from one horse to another or to another moving target. You can also defend yourself with a weapon if attacked on a horse. You are capable of also driving a wagon behind you over rough terrain and avoid attacks while doing so. And larger gaps are easier to jump.
    Tier 4 You are capable of combat on the back of horses now and carriage driving is much easier. Taking aim with bows and arrows also is much more easily done. Terrain travel is a synch and you are able to cut travel down by a 1/4th of the time with your knowledge of horses, who trust you much easier.
    Tier 5 If you must get somewhere, you are able to get there in record time, able to cut ride time - if you are alone with one other person - down to minimal. The distance you can cover makes you the perfect messanger and you are able to stealth your way through the night past droves of enemies.
    Bonus Tier 1 You know how to pace your horses now so that they take twice as long and twice as much work to tire out before needing rest. Disadvantage: Your horse may sometimes disagee with this and your attempt to go twice as long will fail entirely.
    Bonus Tier 2 Your ability to cut down on travel time extends to those travelling with you, even on another horse, as you help them out. Disadvantage: Your horse will occasionally become unruly itself and you will be forced to calm it somehow.



    Mystifae Adept
    Tier 1 - Small Beginnings Growing up at an early age, Gemane has become adept at Mystifae techniques. This opens up her own path into the Mystifae arts and of course locks her out of taking the sub-class. +20 energy and +20 perception.
    Tier 2 - Elemental Affinity Add-On This allows Gemane to have another elemental affinity. This takes up two tiers.
    Tier 3 - See Above See above.
    Tier 4 This allows Gemane to be more aware of her environment. This takes up two tiers. +10 perception. Gemane is more aware of her surroundings and is harder to sneak up on. By extending her field of energy she can detect people sneaking up on her easier.
    Tier 5 See above.
    Bonus Tier 1 Gemane can boost her energy temporarily by 40 points to use various mystifae techniques. Disadvantage: This leaves her exhausted afterwards. Can only be done once per session.
    Bonus Tier 2 Gemane can boost her stamina temporarily by 40 points to speed up recovery of energy. Disadvantage: Same as above. If she chooses this she cannot choose BT.1



    Mystifae Talent
    Tier 1 - Speaking With the Other Side Gemane can summon a spirit to speak with to gain information on various things. This allows her to speak with the spirit and supernatural world to gleam information of her surroundings and information that might be hidden from those that can't be part of it. This takes a lot of time to do and takes two tiers.
    Tier 2 - See Above See above.
    Tier 3 - Tracker Using her Mystifae, Gemane can read the flow of things around her, picking up clues in her surroundings and helping her track people by glancing at the environment and following disturbances to the energy to it by extending her thought. This makes her a great tracker.
    Tier 4 - Slow Down Gemane can slow down 'time' allowing her to jump along falling objects like water like they were solid by using her mystifae to solidfy them just long enough to put her body weight on them. This is also an ability and will be listed below.
    Tier 5 - Teacher Gemane is a great teacher and can help others learn things about Mystifae outside the sub-class. This allows a person, if they wish to approach her, to learn one thing of the GM's choosing - talent, ability, skill - to learn that won't clash with the sub-class. They must give Gemane something in return from their character, like stat transfers.
    Bonus Tier 1 Gemane has worked on increasing her energy by using her mystifae to constantly boost and enforce it. +30 Disadvantage: This means if Gemane focus is every broken, her energy, despite being high can suddenly and randomly drop by 30.
    Bonus Tier 2 Gemane is able to sometimes summon a fairy to help her with various tasks that are non-combative or ability like. Disadvantage: She can't always control what she summons and this may lead to it being something bad. Very bad.
Abilities
  • Animal Whisperer
    Lv. 1

    This allows you to understand Rank D/C monsters or baby monsters' intentions. You cannot influence them but you know what they are about.

     
    Lv. 2

    This allows you to understand Rank B/A monsters intentions. You cannot influence them but you know what they are intending.

     
    Lv. 3 You are able to speak with lower ranking monsters (D/C) and baby monsters. You can get them to understand your intentions. Once you learn this particular level you can raise baby monsters to follow complex orders overtime. (Disadvantage: Sometimes the baby monster can be grumpy)  
    Lv. 4

    You are able to try to force Rank B and sometimes A monsters to obey you. This does not always work. Better chance to work with higher Mind. Disadvantage 1: If you fail to get them to obey you the monster will get a free hit on you. Disadvantage 2: Sometimes your orders can be completely misunderstood and a teammate might be attacked - better them than you.

     



    Flow
    Lv. 1 - Preparation Flow Time

    This allows Gemane to flow around attacks to some degree, when the enemy is obviously advertising it. This works when they are preparing attacks that take a lot of time.

    Energy: 20
    Lv. 2 - Flow

    Gemane is able to flow around hand to hand and melee attacks with great ease along as she has the energy to back it up. Each flow uses a little bit of energy unfortunately. She cannot counter attack.

    Energy: 30
    Lv. 3 - Counter Flow Gemane can counter attack if she chooses, though this is not a skill. This just gives the option to build toward it and builds off Lv. 2 Disadvantage: Counter attacking ends the flow chain and she must hit, or she will be open to reprisal. Energy: 30
    Lv. 4 - Flow Field

    Gemane can sometimes flow around magik attacks and bows and arrows, despite the distance; her mystifae field will extend far enough to give her warning to begin flowing around them. Disadvantage: This eats up energy faster and if she does it too long her stamina will be cut in half then her energy.

    Energy: 40



    Channeling
    Lv. 1

    Channeling her energy through her body, Gemane can enhance her strength with her energy. She can put up to 20 energy into her strength. This lasts 2 minutes.

    Up to 20 Energy
    Lv. 2

    Channeling her energy through her body, Gemane can enhance her strength with her energy. She can put up to 50 energy into her strength. This lasts 2 minutes.

    Up to 50 Energy
    Lv. 3 Gemane can channel 1/2th of her energy into her attacks in general for 1 minute. Disadvantage: Afterwards she will be left tired and exhausted, sometimes with stat penalities to her stamina. If she does this too many times in one session, even after being healed and recovered, she will pass out. Up to 1/2th Energy
    Lv. 4

    Gemane can super charge her attacks with all her energy and spirit points for 1 minute. This allows her to hit harder and longer for that time duration. Disadvantage 1: This is one time per session. Afterwards, all stats are halved. She will be left exhausted and having trouble breathing

    Energy: All / Spirit: All



    Lightstep
    Lv. 1

    Gemane can lightstep short distances when in contact with light stones.

    Energy: 30
    Lv. 2

    Gemane can lightstep a group a medium distance when in contact with lightstones

    Up to 50 Energy depending on size
    Lv. 3 Gemane can lightstep a group a medium distance without a lightstone. Disadvantage: This will tear her body up afterwards. Energy: 40-70
    Lv. 4

    Gemane can lightstep large objects a short distance with a ligihtstone. Disadvantage: This causes great strain on her body and can be fatal.

    Energy: 100



    Mystifae Slow Down
    Lv. 1

    Using the Mystifae technique and aura, Gemane can slow down things to a degree around her by expending energy, solidfying things like drops of water. This lasts 15 seconds.

    Energy: 40
    Lv. 2

    Using the Mystifae technique and aura, Gemane can slow down things to a degree around her by expending energy, solidfying things like drops of water. This lasts 30 seconds.

    Energy: 60
    Lv. 3 Mystifae technique can be used to slow down someone within 3 meters of Gemane to make their moves a little slower. This takes a lot of strain on her and can only be done a handful of times per session. Disadvantage: This is a constant drain on her energy after the initial cost the longer she keeps the field up and her stats will begin to drop if she does it too long and too oftne. Energy: 50 initial and 10 per 10 seconds
    Lv. 4

    Gemane can slow down larger objects to run across that are in free fall for 15 seconds. Disadvantage: 1 time per session use. Afterwards she will be left exhausted and out of breath.

    Energy: 50

Skills
  • Mystifae Strike
    Lv. 1

    Extending the mystifae into pure energy that cannot be seen at the tips of their hands feet, much like the fox fire, Gemane can strike and attack her opponent, cutting and tearing flesh and armor up to tier 3.

    Energy: 30
    Lv. 2

    This does deeper cuts into the body and will render up to tier 6 armor.

    Energy: 50
    Lv. 3 Focusing more, Gemane can stab through armor up to tier 6 and explode a massive amount of energy inside the armor, damaging and rebounding the energy inside the armor for maximum damage. Disadvantage: 1 time per session. Energy: 50
    Lv. 4

    This allows Gemane to palm strike even the strongest armor and weaken it each time she hits it until it'll finally shatter; this is is determined by the GM. Disadvantage 1: This weakens Gemane over all. Her stamina slows down. Her stats will randomly drop.

    Energy: 40 per strike



    Mystifae Fox Fire
    Lv. 1

    Combining mystifae and fox fire together, Gemane can extend her field of energy and foxfire to create a shield that does damage when someone gets too close.

    Energy: 60
    Lv. 2

    Performing a combo of energy and foxfire, Gemane can keep a person off balance with hit after hit until she's parried and stopped. Disadvantage 1: This stops when she runs out of energy. Disadvantage 2: This stops when she's exhausted and her stats drop by half.

    Energy: 100
    Lv. 3 Extending her mystifae field around her hands feet, she can combine fox fire in that too for more damage. Disadvantage: This eats up more stamina and it will refill slower. Energy: 50
    Lv. 4

    Gemane can gather the fox fire and mystifae together and unleash it a ball of energy in all directions around them in an explosion, hitting everyone up to 15 meters around them, including allies. Disadvantage: This knocks them out. It can only be used one time per session. When revived, all stats are down by half until they are properly healed.

    Energy: 70 and Mana 300

Specific Tree

Talents

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Abilities

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Skills

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Hunter Class Specific Tree

Hunter Class Talents

  • The Kill Box
    Tier 1 - Monsters/Creatures Rank D-B Whenever you use this tier, which can only be done a few times per session, you will do double the damage on that particular enemy for all further attacks due to your knowledge. You can also tell others where to aim so they can cause more damage, even though it won't be double.
    Tier 2 - Monsters/Creatures Rank A-S Whenever you use this tier, which can only be done a few times per session, you will do double the damage on that particular enemy for all further attacks due to your knowledge. You can also tell others where to aim so they can cause more damage, even though it won't be double.
    Tier 3 - Humanoids Rank D-B Whenever you use this tier, which can only be done a few times per session, you will do double the damage on that particular enemy for all further attacks due to your knowledge. You can also tell others where to aim so they can cause more damage, even though it won't be double.
    Tier 4 - Humanoids Rank A-S Whenever you use this tier, which can only be done a few times per session, you will do double the damage on that particular enemy for all further attacks due to your knowledge. You can also tell others where to aim so they can cause more damage, even though it won't be double.
    Tier 5 - Bosses Whenever you use this tier, which can only be done a few times per session, you will do double the damage on that particular enemy for all further attacks due to your knowledge. You can also tell others where to aim so they can cause more damage, even though it won't be double.
    Bonus Tier 1 Gemane, the more she fights monsters and humanoids of certain ranks, can become faster at hammering away at armored points with her mystifae attacks. This drains energy faster though when she taps into this.
    Bonus Tier 2 Gamane can sense monsters around her due to her Azuha nature much further away than most Azuha.



  • Stealth Movement
    Tier 1 - Stealth Movement in Shadow Adept If there is shadow, you are capable of rudamentary stealth approach through it, able to stealthily move and stand in place to hide your presence from others. You're not perfect, though.
    Tier 2 - Stealth Movement in Shadow Master If there is shadow, you are capable of very good stealth approach through it, able to stealthily move and stand in place to hide your presence from others. You're close to perfect, though.
    Tier 3 - Stealth Movement in Urban Open Areas In open areas like roof tops and alley ways, you are able of stealth like movements if there is cover you can move between quietly, using people or other things as distractions.
    Tier 4 - Terrain Stealth Adept Terrain stealth is the hardest to master with many things that can give you away out there. You have rudamentary stealth tactics moving through open spaces and darting in and out, using the terrain to your advantage.
    Tier 5 - Terrain Stealth Master Terrain stealth is the hardest to master with many things that can give you away out there. You have near perfect stealth tactics moving through open spaces and darting in and out, using the terrain to your advantage.
    Bonus Tier 1 +20 perception
    Bonus Tier 2 +20 speed



  • Monster Understanding
    Tier 1 - What is a Monster? This level gives you basic knowledge about most ordinary monsters, so that when you encounter one you can query the GM and use this tier to get information on them to dazzle other players about the monster. Note this is for ordinary monsters.
    Tier 2 - Advanced Species ??? You can opt to have your character pick a particular type of monster breed to focus on above others - like felines or etc. to know more about them in intimate detail than just basic details. This tier lets you choose one to be an expert in above all others so you can hunt them better than anything else in the world.
    Tier 3 - Applying Overall Knowledge Taking the first tier over all knowledge, you can apply it into hunting and tracking monsters and their patterns, so that you can ask the GM various methods to use against them in tracking them, and then doing battle against them.
    Tier 4 - Applying ??? Knowledge This lets you apply Tier 2 knowledge to do more keen knowledge to the branch of your speciality field.
    Tier 5 - Azuha Knowledge Gemane, being Azuha, has a keen monster understanding, and can speak to monsters on a basic level, understanding their basic noises; she is nowhere near talented like Jean demonstrated however.
    Bonus Tier 1 Gemane has a keen insight into all foxyips and fox type monsters.
    Bonus Tier 2 +20 mind



    Distraction
    Tier 1 - What is a Monster? Ever since Gemane created Lilica long ago, she has had difficulty making a secondary form of herself; however, she can still perform the talent. This allows her to make a shadow duplicate in another spot to draw eyes of prey.
    Tier 2 - Advanced Species ??? Gemane can have her other duplicate make sounds and noises, and act independently, in one spot, so that she can move in behind and strike her target and bring them down like a true Hunter.
    Tier 3 - Applying Overall Knowledge Gemane, if she has enough energy, can make a full fledged duplicate and use it in conjunction with Distraction Tier 3 to have both herself and the duplicate move independently.
    Tier 4 - Applying ??? Knowledge Building off Tier 3, they can strike a target, the prey, from two different angles and bring it down. This allows one to play decoy, and the other to strike, depending on which one has the focus of the prey.
    Tier 5 - Azuha Knowledge Gemane is not above using her wily Azuha charms to distract humanoid prey, if cornerned, and can use her mystifae to make herself look more alluring to get them to fall victim to her charm; long enough to deal with them. This can backfire horriblely if they overpower her and have their way with her.
    Bonus Tier 1 +20 charisma
    Bonus Tier 2 +20 stamina

Hunter Class Abilities

  • Fists of Pain
    Lv. 1 By focusing energy, you can do increased damage. This allows you to increase your strength into your fists by 40 points temporarily for 1 minute. Energy Cost: 30
    Lv. 2 By focusing energy, you can do increased damage. This allows you to increase your strength into your fists by 60 points temporarily for 1 minute . Energy Cost: 50
    Lv. 3 By focusing energy, you can do increased damage. This allows you to increase your strength into your fists by 80 points temporarily for 1 minute . Energy Cost: 70
    Lv. 4 By focusing energy, you can do increased damage. This allows you to increase your strength into your fists by 100 points temporarily for 1 minute . Energy Cost: 90



    Feint
    Lv. 1 Shifting one's body language, a Hunter can act relaxed when they are at ready, prepared to attack. Requires no energy, but the more charisma, the better prepared they are at looking nonchalant.
    Lv. 2 A quick attack to the left, allows the Hunter to focus their movements to the right to do what they need to do. This can be done in reverse. Energy Cost: 30
    Lv. 3 Gemane uses her mystifae to misdirect her killing intent in another direction, to make it seem she's about to strike with all her anger in one way. Energy Cost: 50
    Lv. 4 Gemane can use her mystifae to do a brief duplicate in one direction, a shadow like effect, so it looks like she's attacking in one direction; this lasts mere seconds as she comes in another way. Energy Cost: 40

Hunter Class Skills

  • Hunter Strike
    Lv. 1 - 3 Hit Flesh Tear Gemane uses her sharp claws to tear into flesh, striking out in a series of sharp, quick strikes, doing a three hit combo that's meant to do flesh damage, and weaken armor. Energy: 40
    Lv. 2 - Upper Slash Gemane is capable of doing a quick uppercut with her sharp claws, combined with her mystifae, to knock an enemy up high into the air for others to deal with, and do some damage with the claws as well. Energy: 40
    Lv. 3 - Ninja Azuha Slash Gemane can dash slash past an enemy like a ninja, sometimes instant killing them if they are weak, using her mystifae to enhance the blow. Energy: 70
    Lv. 4 - Crupple Strike Cripple Strike. This powerful strike is powered by a combination of your energy, and if you have mana you can pump it into the strike as well. The devastating blow is able to carefully be aimed around armor to strike at weak points, or if there is none, force it's way through the weakest part of an armor so it can impale even with an arrow through tier 7, crippling that particular area aimed at. It also allows you to open the Cripple Strike Special Attack, which you can speak with the GM about building to your special needs. Energy: 80 and Mana: 200 if chosen



    Stealth Kill
    Lv. 1 - Throat Slash Gemane, if she can mask herself and get close enough to a person, is capable of slashing a person's throat from behind, letting them bleed out and die. Energy: 30
    Lv. 2 - Transparent Death Gemane is capable of sending her duplicate through a wall and stab a target through the heart, having not made her completely transparent until the moment of striking. Energy: 50
    Lv. 3 - Shadowed Death Gemane can use her mystifae to make the shadows around two targets become solid, strangling them of air and killing them. Energy: 70
    Lv. 4 - Kiss of an Azuha Gemane can draw the life force from someone and replinish her energy and stamina with a kiss, if they are dumb enough to fall for it. Energy: 20

 

Items
  • Primary Weapon: Tier 8 Claws
  • Secondary Weapon:
  • Special Item: Backpack
  • Special Item 2:
  • Body Armor:
  • Hand Armor:
  • Foot Armor:
Background

Your Beliefs:

That everyone should be equal; failing that, that I should make a world safe for Azuha to live in peace and where they can be respected and loved.

Your Goals:

To create such a world, with my own hands, however that must be done.

Your Instinct:

To work with others to make such a world that Azuha can be equals, but if that fails, to do whatever it takes, no matter how dirty, to see to it my people have a world they can be free.

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Relatives: Lilica - "Twin" sister. Calico - cousin. El - master

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Your Background:

Gemane is one of two masters of the Azuhian people. At one point they all lived together on one island, and their prophecies and spoken legend, passed down by their leader, El, the oldest Azuha alive by over 1000 years, said they would definitely have to fight the Church for their freedom, and many of them would die. It spoke of the Angel and Tareh's fate being up to all to decide. Despite being a fighter and trained to do so, Gemane was chosen to go to a second island with a group of younger Azuha and others who did not want to fight, while those who did wish to do battle in the future remained behind. And so the two islands remained in peace, with those born on the peaceful island who grew up wanting to fight going over to the other and those on the warring island getting too old or born on it wanting to go over doing so. They also interacting several times a year and kept close bonds. El ran the warring island and Gemane the peaceful one.

This continued for 400 years until the Angel's group wrecked things and the Church discovered the peaceful island, bringing about the war. Now the Azuha people are scatterd about Tareh, some in safe locations, some battling with those with the angel, some trying to survive. With Nuege the focal point of the forces of the Angel fighting the church, both a haven and a place for warriors, many are gathered there. Gemane, surprisingly, is not. She is part of the Angel's small roaming group, working with them to face the many dangers.

Surprisingly a virgin still after all this time due to the fact no one would approach her due to her rank as chieftan, the closest she's been with anyone is the sexually roaming Aschae. At one point, using her clone mystifae powers, she made a duplicate that became alive and independent, Lilica, but she has no seen her for many months after she joined Autumn. And she has Anne, part of the Angel's personality and once called Lemon inside her, sharing her body with her, now.

Now in a strange new world in the future, Gemane is struggling to find her relevance, no longer leading any groups, and no longer really having a place amongst the Azuha.

 

 
 
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