Character Creation:

Geyze II:

 

Charisma:

Every 5 points you will be able to pick bonuses related to the Charisma feat. These moves are related to charming NPCs or and talking things out. Note any of these moves can be increased or modified with moves from the Classes.


Charisma Bonus I (First 5 points):

A) You have a low chance to convince NPCs to give you another chance when you've blown it.

B) Your charisma naturally draws eyes to you in any given situation, allowing you to serve as a distraction.

 

Charisma Bonus II (10 Points):

A) You have a low chance to convince NPCs to give you another chance when you've blown it.

B) Your charisma naturally draws eyes to you in any given situation, allowing you to serve as a distraction.

C) When faced with an enemy, they have a low chance to make them hear you out.

 

Charisma Bonus III (15 Points):

A) You have a low chance to convince NPCs to give you another chance when you've blown it.

B) Your charisma naturally draws eyes to you in any given situation, allowing you to serve as a distraction.

C) When faced with an enemy, they have a low chance to make them hear you out.

D) Your speech/singing checks usually always pass when you have to make one. This also will allow you to skip two OGs if they are tied to such a thing.

 

Charisma Bonus IV (20 Points):

A) You have a low chance to convince NPCs to give you another chance when you've blown it.

B) Your charisma naturally draws eyes to you in any given situation, allowing you to serve as a distraction.

C) When faced with an enemy, they have a low chance to make them hear you out.

D) Your speech/singing checks usually always pass when you have to make one. This also will allow you to skip two OGs if they are tied to such a thing.

E) Superior version of A if taken - you have a high chance to convince NPCs to give you another chance if you've blown it.

F) Superior version of C - you have a higher chance to make enemies them hear you out.

G) Superior version of D - Your speech/singing checks usually always pass when you have to make one. This also will allow you to skip all OGs if they are tied to such a thing.

 

Charisma Bonus V (25 Points):

A) Your character can learn a unique move tied to their charisma and turn it into an attack.

B) Your character can use a free form to charm the enemies and deal with them. (best for low level group enemies)

C) Your character can use their charisma in free form to help deal with a situation through speech craft.

D) You will gain a charisma aura that can either aid you greatly, or it could hinder you - either way your charisma will be tripled.

 

 

 
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