Character Creation:

Geyze II:

 

Step 1: Stats

These are the new stats that characters will be using in Geyze II - if you are importing a character, you will be given a certain amount of spending points to be placed into these new stats.

Strength: Overall physical damage, physical feats, etc. This will allow me to determine during the free form how much you can do in this arena as well.

Dexterity: How nimble you are, how well you are able to do long form attacking and hit the target, that sort of thing during the free form - dodging, etc.

Willpower: This is a sort of endurance/HP. This is how much damage you can take before you drop; how much your character can go beyond the beyond. How much they can push beyond their limits and endure and continue to stand. The higher this is, the more incredible feats you're allowed to pull off/stand up to things.

Intelligence: This is for the magic users a lot. A higher int allows one to do more powerful mage casting in whatever type of magic arena one puts their points in and to being in tune with the magic/spirit cosmos. It is also determines the int. for other stuff such as engineering feats, technology feats and checks, and abilities that relies on tech.

Wisdom: This is for awareness checks and psionics; this is for not being caught aware, to gain more insight when asked for information on things. This allows the GM to give you more information when you want and for the GM to warn you when there's something coming. This is also for the increase of the mind in general and is used for those who attack with the mind, aka psions.

Charisma: The higher your charisma, the more likely you are to charm NPCs, as well as talk things out with various characters. It does seem to be a thing in the Geyze RPG.

Special: The special stat is unique. It is completely tied into your character's unique moves that you create and the more points placed into it, the more you unlock/the stronger they become.

Each stat has 25 points that you can put points into to level them up. The first six stats (not including Special), as you level them up you will also have the choice of choosing a branching ability unique to that stat. I'll go over them more in Step 2. Special does not have these branching abilities since it deals with character special moves.

 
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