Character Creation:

Geyze II:

 

Step 6: The Wrap Up

This is just to go over all in one place all the steps. When making your character (or in most of the players here updating them for the new rules) the races have been updated and come with their own set of racial abilities. The GM will go over how many racial abilities you can have if you are an existing player (from 1 - 5) depending on the length of time you been playing with them, or if you are making a new character you will select one racial trait among the four.

After that you will be given a select amount of stat spending points depending on how long you been using the character - existing characters will have more starting points due to the character having been around longer, while new characters will start with less. From there where you place your stats, you may be granted stat abilities that you can choose from and they will be given to you for free. Also note that every race starts with varying stats to begin with for free.

From there, you will can then select from Class Abilities if your stats allow you to take them. You can take as many as you like as long as you have the Class Points for them - each race has a diffferent starting amount.

You will get more Class Points and Stat Points throughout the RPG based on how much you RP in sessions and minis to apply to your character.

You also start off with one unique move but you can unlock more through putting points into the special stat or by choosing the 25th stat bonus that allows you to make a unique move.

Here is a sample character sheet to take a look at and get a feel for things.

Character Sheet: This sheet is before applying all the points you get

Character Sheet 2: This is the same sheet after applying everything you get (Class Points, stat points, etc)

 
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