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Character Creation: |
Geyze II:
Step 3: Classes The way Geyze II will be working is a bit like Duality's Jack of Trades worked - you can technically take anything you want. There are no true class restrictions. However, if you want to be able to take the higher level forms of abilities you need to have higher stats to be able to select it. While your character might only have one unique character move, the race of your character comes with a select amount of class spending points. You will continue to gain more as the RPG continues. You are able to "buy" abilities with Class Points, which every race starts off with a certain amount - it varies based on the race. After that, you are granted more points every few sessions and minis you take part in to select more. Keep in mind if you have pacts with Dragoons or Spirits, you can partake in their abilities for free. Magic: This deals with all the Magic Classes. Basic, Spirit, Blood, Black, Creation Tech: Tech-Runner. Technology focused classes. Tech Fighter, etc. Transformation: Transformation classes. Fighter: : Pure Fighter Classes Psionic: Psionic based classes. Mind related classes. Spirit: Spirit related classes. Misc: Misc classes. |
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