|
Character Creation: |
Geyze II:
Step 4: Unique Moves Unique moves are your character moves that you create. Instead of the traditional 3 like in most versions of TAW6, you will begin with just one now. I've dropped it down to one since I know most people do not care for or just don't know what to make. You can make your unqiue move almost anything you want - an attack move, a buff for yourself or the party, an ability to fly or go invisible. Something to give your character an advantage. If you want another unique move because you have more ideas or there just isn't anything among the bonuses or Class Abilities that you want to take, then you can indeed make many more unique abilities. Every 5 points you put into the Special category, you unlock a unique ability slot as well as power up your previous one. So if for some reason you put all 25 points into Special, you will have 5 unique abilities all powered up to the max. Personally I wouldn't recommend putting all your points into Special unless there is absolutely nothing else that interests you among the Stat Bonuses and Classes. |
TAW is © 1997-2025 Kevin T. Bell Special Thanks: Seraphna for the TAW5 Site Design that I Use Now |