Character Creation:

Geyze II:

 

Dexterity:

Every 5 points you will be able to pick bonuses related to the Dexterity feat that might aid you in dodging or long range attacks. Note any of these moves can be increased or modified with moves from the Classes.


Dexterity Bonus I (First 5 points):

A) This allows you to spot and identify targets to mark them for long range, allowing one to hit them easily as long as they are not under cover.

B) You can avoid OGs inside and outside of combat for up to 3 checks.

 

Dexterity Bonus II (10 Points):

A) Your character can skip five OGs inside and outside combat.

B) One can track targets from a long range be keeping them targetted and identified as long as they are not under cover.

C) Parkouring and climbing comes as second nature, allowing one to move through any terrains such as cities, mountains, etc. This move also makes one harder to hit or track.

 

Dexterity Bonus III (15 Points):

A) Your character can skip seven OGs inside and outside combat.

B) Your character can master any long range weapon and use it against an enemy.

C) Parkouring and climbing comes as second nature, allowing one to move through any terrains such as cities, mountains, etc. This move also makes one harder to hit or track.

D) Your character can go all Matrix can in combat and avoid enemy attacks - up to a limited time.

 

Dexterity Bonus IV (20 Points):

A) Your character a chance at any unique physical weapon found in the game - having it attune to them so they can make it their's.

B) Your character can master any long range weapon and use it against an enemy.

C) Parkouring and climbing comes as second nature, allowing one to move through any terrains such as cities, mountains, etc. This move also makes one harder to hit or track.

D) Your character can go all Matrix can in combat and avoid enemy attacks - up to a limited time.

E) Your character can hit anything that is within sight of them as long as they have the weapon to do it.

 

Dexterity Bonus V (25 Points):

A) Your character can learn a unique dexterity related move that can allow them to either attack something long distance and do double damage, or a move that makes them harder to hit.

B) Your character can make a free form move that takes advantage of their long range attack to keep an enemy at bay.

C) Your character is able to quickly escape almost any situation as long as there is something to climb, leap, etc. away from the enemies. You are hard to keep contained.

 

 

 
TAW is © 1997-2025 Kevin T. Bell

Special Thanks: Seraphna for the TAW5 Site Design that I Use Now