Character Creation:

Fighter:

 

These are moves related to physical strength, attack, and techiques that might aid in those who like to just smash things.


Elemental Sword (Strength 5, Intellience 10):

This has your weapon engulfed in an basic element of your choice to strike at your enemy. [Costs 2 Class Point]

Dark Sword (Strength 10, Intelligence 10):

Turns your weapon into a weapon with dark energy [Costs 2 Class Point]

Light Sword (Strength 10, Intelligence 10):

Turns your weapon into a weapon with holy energy [Costs 2 Class Point]


Hold Your Ground (Strength 10):

You can withstand attacks or magic without losing your ground or being knocked back. [Costs 2 Class Point]

Tank Your Ground (Strength 10):

This allows you to advance despite being attacked or having magic thrown at you. [Costs 2 Class Point - must have Hold]


Absorb Damage I (Strength 15):

You can tank one hit without taking any damage. [Costs 3 Class Point]

Absorb Damage II (Strength 15):

You can tank a second hit without taking any damage. [Costs 3 Class Point - Absorb Damage I]


Critical Damage (Strength 15):

You can do double damage for a short period of time [Costs 2 Class Point]

Increased Damage (Strength 15):

This allows you to increase your strength by 2 points. [Costs 4 Class Point - must have Critical Damage]

Armor Power (Strength 20):

This allows you to wear any type of special armor you locate, but it gives a bonus to it so that it absorbs twice as much damage. [Costs 3 Class Point - must have Increased Damage]


Special Strike (Strength 15):

This is a move that will allow you to strike with your weapon and attack the enemy for high damage, ignoring armor. [Costs 2 Class Point]

Triple Strike (Strength 25):

This is a move that attacks three times for high damage, ignoring armor. [Costs 3 Class Point - Special Strike needed]


Shield I (Strength 15):

Allows you to shield the party from an attack without taking damage [Costs 2 Class Point - Hold Your Ground]

Shield II (Strength 15):

This allows you to advance forward while shielding the party from one attack [Costs 2 Class Point - Shield I]


Round 2

Speed Up (Dexterity 25):

This increases one's speed (Dexterity) by double as well as one's dodging ability. This goes had in hand with any Dodging Skills one might have. [Costs 3 Class Point]

First (Dexterity 30):

This makes it so that one is always first in a battle with an enemy, allowing them to just outright stirke them by using this skill when a battle breaks out. [Costs 4 Class Point - Speed Up]


Parry (Strength 20, Dexterity 15):

This allows one to parry an attack done upon them with this skill and immediately attack back with an attack or their own (by it a normal attack or any skill in your hand - such as Triple Strike) [Costs 5 Class Point]


Guard Down (Strength 25, Dexterity 10):

Your attack shatters any guard the other side might have by piercing their defenses and weakening it. [Costs 3 Class Point]


Strength Boost (Strength 25):

Increase your max overall Strength by 5 points. [Costs 5 Class Point]


 

 

 

 

 

 

 

 

 

 

 
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