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Character Creation: |
Geyze II:
Intelligence: Every 5 points you will be able to pick bonuses related to the Intelligence feat. These bonuses are related to Magic and Technology type feats. Note any of these moves can be increased or modified with moves from the Classes. Intelligence Bonus I (First 5 points):A) Your character is attuned to mana spots in nature and is able to draw from them B) Your character's basic knowledge of various technology allows you to skip an OG anything related to it.
Intelligence Bonus II (10 Points): A) A mage is able to preceive an answer related to a magical problem easier than normal due to having studied so much magic. B) A mage can skip one OG related to magic checks related to any magic problems and instantly solve the problem. C) Your character's knowledge of various technology allows you to skip 3 OGs related to it. D) Your character can create basic tools/repair technology.
Intelligence Bonus III (15 Points): A) A mage is able to preceive an answer related to a magical problem easier than normal due to having studied so much magic. B) A mage can skip one OG related to magic checks related to any magic problems and instantly solve the problem. C) A mage can grasp ancient knowledge easier - this allows them to gain answers from the GM instantly. D) Your character's knowledge of various technology allows you to skip 3 OGs related to it. E) Your character can create basic tools/repair technology. F) A character can grasp ancient technology easier and understand the basics of it - this allows them to get knowledge from the GM instantly.
Intelligence Bonus IV (20 Points): A) A mage is able to preceive an answer related to a magical problem easier than normal due to having studied so much magic. B) A mage can skip three OG related to magic checks related to any magic problems and instantly solve the problem. C) A mage can grasp ancient knowledge easier - this allows them to gain answers from the GM instantly. D) This allows a mage to sense mana sources, who has mana abilities, and to understand more about magic in general. E) Your character's knowledge of various technology allows you to skip 3 OGs related to it. F) Your character can create basic tools/repair technology. G) A character can grasp ancient technology easier and understand the basics of it - this allows them to get knowledge from the GM instantly. H) This allows a character to be able to create advanced tools if they have taken the basic tools/repair technology or in the Class section taken something similiar. I) Mages can locate ancient magic weapons to wield while those who follow the technology route can find ancient Spirit Technology to use.
Intelligence Bonus V (25 Points): A) Mage/Technology are both able to make unique character moves that reflect their branching paths. These character super moves will either reflect a magic attack or a technology attack. B) Your character's move will be a freeform move that will either use a magic ability or a technology ability to aid them on the field. C) You can opt to take a magic/technology item to increase your power in either magic or technology to increase either your attack or defense for a brief period of time by charging it up.
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