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Character Creation: |
Misc:
These are just some random moves that didn't fit anywhere and I thought I'd put them here. Charmer (Charisma 10):You can combine this with other abilities of this nature; you can attempt to charm NPCs to gain their favor and get them to do what you want if they are so inclined. [Costs 2 Class Point] Smooth Talker (Charisma 20):A more powerful version of Charmer; this gives you GM insight if you request it [Costs 2 Class Point - Charmer required] Tamer (Charisma 10):You can attempt to befriend low level monsters, creatures, beasts, etc and attempt to tame them. [Costs 3 Class Point] Parkour (Dexterity 15):Allows you to navigate cities and tight spaces quickly, able to move without losing speed. [Costs 1 Class Point] Nimble (Dexterity 20):It makes you harder to hit; this moves gives you a 1 in 4 chance to avoid a hit due to your ability to dodge. [Costs 3 Class Point] Dodge I (Dexterity 20):You can outright just dodge an attack (skips an OG). [Costs 2 Class Point - Nimble required] Dodge II (Dexterity 20):You can outright just dodge an attack (skips an OG). [Costs 3 Class Point - Dodge required] Awareness (Wisdom 15):This can be combined with other type moves of the sort; this grantes the ability to be aware of your surroundings and get context clues of anything that might be important [Costs 2 Class Point] Item Kit (Wisdom 10):Due to your wisdom, you know to pack items that might be important for a mission out and about: rope, lantern, medical kit, map, arrows, bedroll, and a knife. They will all take up one item slot. [Costs 4 Class Point] Round 2Tactics (Intelligence 25):Your character is capable of putting together tactical plans. Or if you feel you are not capable of doing so, the "Gods" will aid you by aiding you in tactical plans. [Costs 3 Class Point] Seduce (Charisma 30):You are practically a succubus with your honey tongued words. This only works on those who are inclined to be seduced by you; but this can have consequences if you catch an unintended fish on the line, however. [Costs 3 Class Point - Smooth Talker required] Enthrall (Charisma 30):Another path to catching one's eye, one can simply enthrall them either with your beauty, talent, words, or magic. However, sometimes this can backfire on you depending on who you enthrall. [Costs 4 Class Point - Smooth Talker required] Pilot (Dexterity 15):This skill works either on the ground or in the air, you are capable of piloting things from vehicles to ships with high skill. The Pilot is a skill that becomes better with higher Dexterity as well, as it reduces OG. [Costs 3 Class Point] Beast Tamer (Charisma 20):You can attempt to befriend mid- level monsters, creatures, beasts, etc and attempt to tame them. It also works partially on things like Familiars and Beast Tribes by making you seem more friendly. [Costs 3 Class Point - Tamer] Dexterity Boost (Dexterity 25):Increase your max overall Dexterity by 5 points. [Costs 5 Class Point] Charisma Boost (Charisma 25):Increase your max overall Charisma by 5 points. [Costs 5 Class Point]
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