|
Character Creation: |
Magic: Song magic is the magic that can be produced through singing. Originally made by Athena and the idols that were under her, they used technology from Geyze to connect everyone's hearts. Now that Song Magic has been understood better from people like Pepper and the system that Athena used, Song Magic has become more wide spread as an art in the Mirror Universe. As long as one's heart can sing and believe in the power of their song, they can help perform a miracle. What is producing this miracle is not quite understood yet - is it two hearts connecting, is it some ancient system in place, or is it more? Note that to use Song Magic, that the character must be able to sing first off and second off they NEED the time to sing to produce the results. The list here will be constantly updated throughout the RPG, so if you want to hold onto points that is also fine (note that you will be given more points with every level up). Heal Litany (Intelligence 5):This song heals one person of full HP. [Costs 1 Class Point] Tranquil Litany (Intelligence 10):This casts regan on the person. (Costantly restores HP over time) [Costs 2 Class Point - needs Heal] Love Litany (Intelligence 15):Group HP Restore. [Costs 2 Class Point - needs Heal] Miracle Litany (Intelligence 15):This revives a person to 1 HP. [Costs 4 Class Point - needs Heal] Pure Litany (Intelligence 10):Cures most known ailments on one person. [Costs 2 Class Point] Priest Litany (Intelligence 15):Cutes all ailments on one person. [Costs 3 Class Point - needs Pure] Recover Litany (Intelligence 10):Restores most known ailments for the entire group. [Costs 2 Class Point - must have Pure] Power Litany (Intelligence 10):This song can either power up something in the area or raise the Strength Stat of one character by 5 points temporarily. [Costs 2 Class Point] Defense Litany (Intelligence 10):This song can either form a defense barrier around one person or it can Increasee the Willpower of one character by 5 points temporarily [Costs 2 Class Point] Charm Litany (Intelligence 10):This song can either attempt to charm an enemy or a increase a character's charm 5 points [Costs 2 Class Point] Wind Litany (Intelligence 10):This spell can increase the power of the wind in the area or increase a character's Dexterity by 5 points. [Costs 2 Class Point, needs advanced] Mind Litany (Intelligence 10):This spell can either allow one to see everything in the general area or increase a character's Wisdom by 5.. [Costs 2 Class Point] Magic Litany (Intelligence 15):This song allows one to identify magic users in the area or increase one character's Intelligence Stat by 5. [Costs 2 Class Point] Drain Litany (Intelligence 20):This song attempts to drain energy from nearby enemies (and allies if they are too close) for their mana to give to the songstress. [Costs 3 Class Point] Drain Song (Intelligence 20):The more powerful version of the Litany, this song attempts to drain HP as well as mana, and can cover a larger field now. This has a higher chance of weakening foes.[Costs 3 Class Point - Litany needed] Sleeping Litany (Intelligence 15):This song attempts to put enemies to sleep. A very non-violent way of dealing with things, but it has a higher chance of failing. [Costs 2 Class Point] Sleeping Lullaby (Intelligence 15):A more powerful version of Litany. It has a higher chance of succeeding when it is sung. [Costs 2 Class Point - Litany needed] Sleeping Song (Intelligence 20):This version will succed in putting to sleep almost all low level enemies while the higher level enemies will still be somewhat resistant to it, but will likely flee at the very least. [Costs 2 Class Point - Lullaby needed] Protect Litany (Intelligence 15):This forms a magic shield around the target to protect them from damage for a brief time. [Costs 2 Class Point] Connect Litany (Intelligence 15):This song allows two Song Magi who both have this song to connect and share abilities together, unlocking special songs. [Costs 1 Class Point] Round 2Duet (Intelligence 15, Charisma 10):If two people with Song Magic begin to sing, their Song Magic is doubled in power between them. Any song on the list will benefit from Duet. [Costs 2 Class Point] Harmony (Intelligence 15, Charisma 10):This is a Song Magic for who sing together to begin creating highet tier Song Magics. [Costs 1 Class Point - Connect Litany and Duet] EXEC_HYMM (Intelligence 20, Charisma 10):This creates a powerful Magic Ball of Feelings between the two singers that can then be cast directly at the target. However, the longer they keep singing, the larger the ball will continue to grow. [Costs 3 Class Point - Harmony] METHOD_HYMM (Intelligence 25, Charisma 15):This forms the Magic Ball into the shape of whatever the two singers can imagine between them, essentially using their magical feelings and song to create a magical being to fight for them. It will grow stronger the longer they sing.. [Costs 5 Class Point - EXEC_HYMM] Tower Connection (Intelligence 10, Charisma 10):This allows a solo singer to connect to a power source much like when Athena ran the Idol Singers in the Prime Universe. What that power source is unknown, but it will double the singer's Song Magic by double. [Costs 3 Class Point] Meteor (Intelligence 15, Charisma 10):Unleash a powerful Meteor upon the area using Song Magic. The longer the person sings before unleashing them, the more meteors will rain down upon the landscape. [Costs 4 Class Point] Song Boost (Intelligence 25):Increase your max overall Intelligence by 5 points. [Costs 5 Class Point]
|
TAW is © 1997-2025 Kevin T. Bell Special Thanks: Seraphna for the TAW5 Site Design that I Use Now |