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Character Creation: |
Spirit:
A few thing about the Spirit Class. First off, if you pact with the Spirits, you will gain access to their move sets and their unique abilities. So choose wisely which Spirits you want to tap into at this point. Spirit Charmer I (Intelligence or Wisdom 5):Allows you to pact with one spirit [Costs 1 Class Point] Spirit Charmer II (Intelligence or Wisdom 10):Allows you to pact with a second spirit [Costs 2 Class Point] Spirit Charmer III (Intelligence or Wisdom 15):Allows you to pact with a third spirit [Costs 3 Class Point] Spirit Charmer IV (Intelligence or Wisdom 20):Allows you to pact with a fourth spirit [Costs 4 Class Point] Spirit Charmer V (Intelligence or Wisdom 25):Allows you to pact with a fifth spirit [Costs 5 Class Point] Spirit Lover I (Intelligence or Wisdom 10):This allows one to share your power with a Spirit and Vice Versa. [Costs 1 Class Point] Spirit Lover II (Intelligence or Wisdom 10):This allows one to share your power with more than one Spirit and Vice Versa at the same time . [Costs 1 Class Point - Spirit Lover I] Spirit Enhancement (Intelligence or Wisdom 20):You can opt to have the spirit power up a stat of your choice be doubling it, or you can use one of your stats to double up one of their's for a brief time. [Costs 4 Class Point] Round 2Spirit Copy (Intelligence 30 or Wisdom 30):This allows one to tap into Spirit Magik to create a copy of themselves much like the spirits do. This copy can be used as the real deal if the user transfers their true essence into it, or it can simply be used as a copy then have that copy rejoin their real self to attain it's memories into their own. [Costs 10 Class Point] Spirit Summon (Intelligence 20 or Wisdom 20):This allows one to simply call any Spirit forth, even those in Sanctuary - ASSUMING you have a pact with them. They will arrive no matter the distance. This does not work for those captured. [Costs 5 Class Point] Spirit Boost (Wisdom 25):Increase your max overall Wisdom by 5 points. [Costs 5 Class Point]
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