Character Creation:

Magic:

Wild Magic, or Creation Magic, is a new type of Magic that the team will be looking into more as Geyze II continues so this list will be growing as time goes on. This magic is the the creation of the Magi Tower, the large magi stones that can double one's magic and more.

What is known about the Wild Magic is that it is written on paper to truly activate in a series of drawings and patterns - which is how the magi stones were created. The drawings and patterns can be used to make elements much like the words can be used to do spells. A bit of it can be found in the current day text books taught in the Magi today, but the Wild magic seems to be even more ancient versions of those.

The list here will be constantly updated throughout the RPG, so if you want to hold onto points that is also fine (note that you will be given more points with every level up).


Wild Magic I (Intelligence 15):

The symbols for Fire Magic demonstrate a way to create fire in a new way. It appears to be extremely potent and can be made in any situation no matter where thanks to drawing it. [Costs 3 Class Point]

Wild Magic Part II (Intelligence 15):

The symbols for Water Magic demonstrate a way to create water in a new way. It appears to be extremely potent and can be made in any situation no matter where thanks to drawing it. [Costs 3 Class Point]

Wild Magic Part III (Intelligence 15):

The symbols for Wind Magic demonstrate a way to create wind in a new way. It appears to be extremely potent and can be made in any situation no matter where thanks to drawing it. [Costs 3 Class Point]

Wild Magic Part IV (Intelligence 15):

The symbols for Earth Magic demonstrate a way to create Earth in a new way. It appears to be extremely potent and can be made in any situation no matter where thanks to drawing it. [Costs 3 Class Point]


Capture Body and Soul (Intelligence 20):

This allows a person to attempt to capture someone's body and soul into a magic crystal to hold onto for a time and use as a source of magic power. This works better on beings who are not magic beings themselves. [Costs 5 Class Point]


Round 2

Fire + Water Magic = Steam (Intelligence 15:):

Mixing the two words together of fire and water, it will create a new type of magic - Steam Magic, which can be used to unleash in someone's face. This is an example of how combining various words in Creation makes new Magic. [Costs 1 Class Point]

Wind + Water Magic = Upwelling (Intelligence 15:):

The wind blows the water up with force and catches a person in a watery force that keeps them off balance. [Costs 1 Class Point]

(more combinations will be coming soon naturally - just working on the other categories first)


Wild Boost (Intelligence 25):

Increase your max overall Intelligence by 5 points. [Costs 5 Class Point]


 

 

 

 

 

 

 

 

 

 

 

 

 

 

 
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