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Character Creation: |
Geyze II:
Wisdom: Every 5 points you will be able to pick bonuses related to the Wisdom feat. These bonuses will be related to psionics or awareness checks so that the GM can give you hints related to an assortment of things. Note any of these moves can be increased or modified with moves from the Classes. Wisdom Bonus I (First 5 points):A) Your mind is capable of picking up background danger more easily, giving you a bad feeling when stepping into situations (one time use per session) B) When you step into a battle, your wisdom will allow you a chance to ask the GM for any information you feel is relevant regarding the situation.
Wisdom Bonus II (10 Points): A) Low grade psioncs picks up on any attempts to read your mind/listen to your conversation B) The GM can provide information/insight on any plans for strategy C) Psions can skip one OG by future sight D) By knowing the lay of the land, characters are rarely ambushed due to having memorized maps and knowing alternative routes.
Wisdom Bonus III (15 Points): A) Low grade psioncs picks up on any attempts to read your mind/listen to your conversation B) Psions can skip one OG by future sight C) Psions can form telekenic shields around themselves and two others. D) The GM can provide information/insight on any plans for strategy E) By knowing the lay of the land, characters are rarely ambushed due to having memorized maps and knowing alternative routes. F) This allows the character to gain information/data on the enemy they are fighting by studying them.
Wisdom Bonus IV (20 Points): A) Low grade psioncs picks up on any attempts to read your mind/listen to your conversation B) Psions can skip three OG by future sight C) Psions can form telekenic shields around themselves and two others. D) Psions can fully protect their mind from being listened in on. E) The GM can provide information/insight on any plans for strategy F) By knowing the lay of the land, characters are rarely ambushed due to having memorized maps and knowing alternative routes. G) This allows the character to gain information/data on the enemy they are fighting by studying them. H) This allows the character to apply their wisdom to help direct the team to where they may need to go to find items, tomes, sources of knowledge. If by chance the character also already has a high stat in say intelligence, then they can combine the two and know where they need to go where to find the books they need to continue their research. I) Those with high wisdom are able to grasp the mechanics needed to wield archanic and ancient weapons and armor.
Wisdom Bonus V (25 Points): A) Your character can have a powerful psionic attack for a unique character move. B) Your character can have a free form psionic move to serve as an aid in some what, such as a telekenic shield, or a TK grab. C) Your character can have a Wisdom freeform move of your creation to aid yourself or your team. D) You can opt to have the devil's look and have the Gods warn you when danger is about before any major event.
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