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Anima 2.0:

 

Anima 2.0 Attributes

Base Stats:

Special Weapon: Anything

Power (PWR): 20

Energy (EGY): 20

Ore Armor (ARM): 20

Speed (SPD): 20

Skills (SKI): 20

Fist (FIST): 20

Foot (FOOT): 20

Slots: 3

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Max Stats:

PWR: 300

EGY: 300

ARM: 300

SPD: 300

SKI: 300

FIST: 200

FOOT: 200

Slots: 6

Elemental: Any

 

Skills

Elemental Magic: Anima 2.0 is capable of using any elemental magic type, but it can also channel any type of the magic the user is capable of using as well. This allows it's user to channel whatever elemental spells they have learned into a more devastating form, but will eat up both energy from the Anima 2.0 and the user's magic energy. (Wind, Fire, Ice, etc) (1 Slot Point)

Auto-Repair: Anima 2.0 can spend energy to repair damage it's sustained in battle. This repair features fixes the damage the ore armor has taken, as well as damage to the arms and legs. (1 Slot Point)

Enhanced Energy Blast: Anima 2.0 can channel energy into a devastating blast attack against an enemy. The more points placed SKI, the more effective it becomes and the less energy it will use up. (1 Slot Point)

Energy Ore Drill: The Anima 2.0 can produce an energy drill that can damage even the most powerful opponent. This skill will allow the user to strike hard, or burrow deep, to lay in wait. Prerequisite: PWR 80, EGY 90, ARM 140 (1 Slot Points)

Ore Swords: This skill will allow 2.0's swords to deal more damage and strike harder through various materials than normal. The higher the SKI, the more damage the swords will do. Prerequisite: PWR 90 and EGY 150 (1 Slot Point)

Coil Beams: This skill will allow 2.0'ss coil beam to become more useful. The coil beam is able to whip, strike, coil around enemies to throw them long distances, and can do it with more prejudice. The higher the SKI the more powerful the coil beam will be. (1 Slot Point)

Blaster: Anima 2.0 can create any long range weapons to battle an opponent which will be stronger than the base weapon. Each weapon is made up of ore materials drawn from the Anima, so the more effective the weapon, the more ore and energy is needed from the Anima. Prerequisites: PWR 250 (1 Slot Point)

2.0 Lance: 2.0 forms a lance of ore to do battle with, allowing for long ranged attacks while being a melee fighter. Melee and hand to hand fighters will especially get along with 2.0 when using the lance weapon. This makes the lance twice as durable and does twice as much damage. Prerequisites: PWR 200 and EGY 80 (1 Slot Point)

Weapon Creation: Anima 2.0 can create any weapon such as a sword or bow and arrow to battle an opponent. Each is made up of ore materials from the Anima. It costs energy to create and power to make stronger, so the more energy and power the Anima 2.0 has, the more effective the weapon. Prerequisites: PWR 100 (1 Slot Point)

Power Shield: Anima 2.0 can produce a shield around itself, and anyone close enough to it, that will deflect attacks of magic, physical, and energy.. (1 Slot Point)

Analysis: Anima 2.0 has the unique ability to anaylze the area and enemy to gather data for the user to know what they are weak against and what sort of elements/attacks may damage them. The more points placed into this skill, the more effective it will become. The higher the SKI, the better the results. (1 Slot Point)

Creation Mode: Anima 2.0 has the ability to create a duplicate of itself for a short time. The duplicate can either be commanded remotely by the user in 2.0, though this divides the user's focus, or they can let someone else pilot the duplicate. The duplicate will have half the power and stats of 2.0, though 2.0 will remain at full force. So the stronger your 2.0 is, the stronger the duplicate will be. (1 Slot Point)

Scope Lv. 1: Anima 2.0 can form a scope to increase the effectiveness of ranged attacks since it favors that type of attack. It helps one's accuracy increase by more than a 1 in 4 chance. (1 Slot Point)

Scope Lv. 2: Anima L can form a scope to increase the effectiveness of ranged attacks since it favors that type of attack. It helps one's accuracy increase by more than 1 in 3 chance Prerequisites: Scope Lv. 1, SKI - 100 (1 Slot Point - overrides Lv. 1)

Stationary: Anima 2.0, as long as it is not moving, can camoflauge to look a bit like it's surroundings, like a lizard. It's not cloaked 100% and upon closer look will be noticed, but this allows the pilot, if they are far enough away, to blend into their surroundings and attack from a long range. Once 2.0 begins moving this skill wears off. (1 Slot Point)

Anima Fusion: 2.0 can combine forces with another Anima (if that Anima and it's pilot accepts J) to form a larger anima that both pilots can then combine their abilities. The combined Anima takes the highest stats for each one as it's base stats. (If Anima ? has a higher Foot, then that Foot is what is chosen, etc.). (1 Slot Point)

Special Movement: 2.0 is flying through space with special equipment attached to it, but 2.0's can also gain the extra movement of: Wings to fly around on planets or better space flight, Teleport to teleport around on and in space, Super Jump to jump high distances off anything solid, Grace allowing one to gracefully slide among the enemy in fights and flip and jump as if actually controlling a person, Roll to roll in any direction possible rapidly, Jetpack Upgrade, that allows your jetpack to be even faster in space, making your space speed quicker - but with skiis.(1 Slot Point)

 

 

 

The Gears

Anima T

Anima D

Anima E

Anima C

Anima L

Anima J

Anima 2.0

 

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Special Thanks: In Memory of Ryan Cross