| Races: | Aurit:
Aurit are the Mirror Universe version of the Prime Famfrit; they are catgirls that come in two forms, elven ears and literal cat ears as well as having tails. Unlike the Famfrits, the Mirror Aurits have had their history lost in time and no one really recalls where they came from anymore. It is believed once they came from the Mirror Universe's unknown regions where Earth is located now, but their homeworld has never been discovered. The Aurit were once considered to be a worker class when everyone was located in Kumen City. Many Aurit found themselves in the lower levels at the time and had to work their way up in society, so one would find quite a few thieves among their ranks. After Asarar took down the Corporations and Ymir took over as President, the Aurit, Fauna and Biotects gained more rights and Aurit gained better rights, plus more land opened up across Kumen for them to spread out into the various villages and other cities. In recent days this has been somewhat strained under the new Kumen President and the rise of the Corporations again, but Aurit still have their rights - so far. Aurit are capable of an ability called manifestation. The manifestation is what made them a worker class to begin with. The Aurit create and build things with their hands, transforming matter from nothing to something. They are often sought out for building worker and repair work even to this day with things in Kumen always being built, since they work on a molecular level. They also can produce a good amount of mind readers, next to humans. They age normally unlike Famfrit until they reach their late teens. After that, an Aurit will age twice as slow or even more than that, lasting anywhere from 200 years to 500 years old. Class Points: 27. Half Race: 13. Pure Aurit can take all 4 racial abilities of their choosing as they level up, however hybrids have to pick 2 and 2 from their other chosen race. Full Aurit Stat Boost Bonus: +1 Strength, +3 Dexterity, +2 Willpower, +2 Intelligence, +2 Wisdom Half-Aurit Stat Boost Choices: +2 Dexterity, +1 Willpower, +1 Intelligence, +1 Wisdom Racial Ability A: Normal Manifestation: The primary tools of the Aurit. This allows them to make crystalized items that they can build objects with to protect themselves or fight with, as well as actual structures. The problem is this drains their energy pool each time. Racial Ability B: Senses. Their senses are uncanny, almost on part with a true animal. This makes them good trackers as well as able to see further in situations others cannot. Almost all their senses are enhanced. Racial Ability C: Lightfoot. What made them excellent thieves is the ability to sneak and move about silently. This allows the Aurit to blend move quietly and blend in with their surroundings Racial Ability D: Super Manifestation: If an Aurit has normal manifestation, they can risk it all on a more powerful version of their manifestation. This allows them to create instant versions of whaever they want and in addition stronger versions instead of waiting on slower manifestation. The draw back is it will damage their cells if they do this too much, too quick.
|
TAW is © 1997-2025 Kevin T. Bell
|