Races:

Progenitors:

This race is a locked race unless the GM gives you permission to use them. They are an energy race made up of Hyperspace, the most destructive energy in the universe, that ships travel through to go faster than lightspeed to get from Point A to B.

They are nearly unstoppable in this form due to the fact of their hyperspace being so destructive. Since hyperspace can burn through anything, energy shields that can travel through it and can be made to regulate around the ships is the only thing that can stop a hyperspace attack for a time.

Progenitors are able to shoot out hyperspace attacks, teleport great distances, enhance their abilities, and more.

Currently during the time period of Geyze II, there are only a handful of Progenitors as The Progenitor War has not happened yet timeline wise. Oddly, there has not been any sign of Progenitors in the Mirror Universe and it is believed Keepers might be their counter parts - a sort of Spirit alternative.

Class Points: 23.

Half Race: 12.


Pure Progenitor can take all 4 racial abilities of their choosing as they level up, however hybrids have to pick 2 and 2 from their other chosen race.

Full Progenitor Stat Boost Bonus: +3 Strength, +3 Dexterity, +3 Willpower, +1 Special

Half-Progenitor Stat Boost Choices: +2 Strength, +2 Dexterity, +1 Willpower

Racial Ability A: Hyperport: Allows a Progenitor the ability to transport a great distance; since it eats their own body, if the Progenitor wishes to travel further and further - say beyond a planet to another, this will eat at their own health.

Racial Ability B: Hyperboost: This allows a Progenitor to boost their strength and speed for a brief period, doubling both. Afterward, the Progenitor will suffer a hit to their health.

Racial Ability C: Hypercharge: Progenitors can receive charges from energy sources to restore their power and health. They can also, in turn, charge devices being made up of energy by giving up some of their health.

Racial Ability D: De-Charge: This allows the Progenitor to completely surpress their hyperspace nature and pass as a normal human. This trait might seem completely useless, but one never knows.

 

TAW is © 1997-2025 Kevin T. Bell

TAW6 Special Thanks: Seraphna