| Races: | Ske'ral:
This race is native to the area of space where Kumen and Geyze are located. They hang out around Kumen City primarily and rarely are seen on the Geyze. They are shapeshifters and can turn into any race or person, gender or age. Their normal look is quite awful to look at, with a terrible looking shade of red hue and bulbous ears, and their face is wrinkled. Their eyes are red as well. The males and females are both bald and have no gender distinctive parts. The strange part is when they change races, they take on the genetic traits of that race. However, extreme damage, being knocked unconscious, and whatnot reverts them back to to their normal appearance unless they have certain items to prevent it. (Stimilant packs to keep their body awake, etc). They are physically weak but one trait they do have is to stretch out physically, almost like Mr. Fantastic Four. They cannot do all the tricks he can, but they can stretch their arms and body up to 4 feet. As well as their legs. They are able to resist extreme colds as well due to their genetic traits. When they take on another race, though, they take on their weaknesses, but not their powers. The race is known for being mercenary like and taking jobs as assassins, taking on the looks of other people to frame them. They use their shapeshifting to get into places and then turn on the people who think it is a loved one or a friend. As such they are not well liked and have to use collars that inhibitant their powers. Their origins are unknown as they primarily come to Kumen, but their ages seem to be primarily around 500 years old. They do not make good mages, instead relying on technology more than magics, though there has been one or two that have relied on singing in the past to do quite wonderful abilities and Song Magic is becoming a thing. Class Points: 28. Half Race: 14. Pure Ske'ral can take all 4 racial abilities of their choosing as they level up, however hybrids have to pick 2 and 2 from their other chosen race. Full Ske'ral Stat Boost Bonus: +2 Dexterity, +2 Willpower, +2 Intelligence, +2 Wisdom, +2 Charisma Half-Ske'ral Stat Boost Choices: +1 Dexterity, +1 Willpower, +1 Intelligence, +1 Wisdom, +1 Charisma Racial Ability A: Detection: Allows the Ske'ral to heighten their senses to detect clues visually and by smell Racial Ability B: Maintain: Allows a Ske'ral to maintain a shapeshifted form even if they are knocked unconscious. Racial Ability C: Shift: A Ske'ral can shapeshift up to 3 others close ot them; only problem is that they will all look the same. Triplets! Racial Ability D: Disable: A Ske'ral can attempt to disable another Ske'ral's shapeshifting ability if they are close by sending out wavelengths. This might, however, disable their own.
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