| Races: | Daemon:
Daemons are unique to Geyze as none are found on Kumen unless as one moved there to live. They are have lived there for a long time and some believe they are tied to a certain God that traveled back in time to make them. Others believe they are tied to monsters that have been around on Geyze and Kumen forever. There are indeed evidence that Daemons have connections to monsters as well as bloodlines to one of the Tarehian Gods, but new evidence is coming out that there might also be proto-Daemons much like there were proto-Geyze humans long before the point of 12,000 years. There are still much unknown about the Daemon race and their long conflict with humans. As of right now, Daemons are a powerful species made up of many tribes, much like their Werebeast cousins. Depending on the Daemon, much like the Werebeast, some are closer to monsters than others, due to just the sheer number of Daemons compared to werebeast; unlike werebeast however, Daemons are not animalistic but some appear to be more monster like in both power and appearance. The various Daemons are as follows: The Asmos Daemon are considered the ruling Daemons among their kind and they are unusual in that when an Asmos female has her first time with a mate, even if it's with a non-Daemon, they are typically with that mate for life. This is because when they do mate, they share some of their stats and receive stats back in return with their mate, so they typically choose someone strong, or at least their noble family does for them. They appear to be mixture of various demons, with wings, somewhat blue skin, dark black eyes, silvery long hair, standing around 6'5 to 7 feet (for males), muscled, it is said they can shapeshift, and put out phermones, though a Lilin's phermones can beat their own. The Lilin are known for their reknown beauty and some Lilin can be into straight up sex for fun, though many use Lilin for the art of seduction and a tool, to what they want and rise up in the world, using it more as a means to an ends. Their powers are in their phemones which is how they seduce people, and their bulbous tail allows them to bat at weapons and grab things. They are known for being crafty and can figure out things easily. Their tiny wings allow them to glide quite far and even allow them to lift up and fly for brief spurts, but not very high. As far as their looks go, outside their beauty, they have two horns, bat like wings, and a wire thin tail with a bulbous tip. These range in size and can be hidden at will, to help blend in. Their hair colors can be anything, but many have exotic hair colors. Their eyes are usually unnatural, as far as pupils go, but not in a way that is easy to describe. However, with effort they can make it look normal just like their other appearance. They often have beauty marks on the base of their spinal cords right above their tail. And Lilin sometimes have ear tips like the elven eared Aurit. The Nymphs are the most playful and innocent of the Daemons and many rarely consider them to be a Daemon. By nature, Nymphs hate to fight and prefer to play in water or at least cool areas, where they can relax. They are known for their beauty, secondary to Lilin, Vampires, and Asmos. They are usually very accepted amongst all races due to their friendliness and used as emissaries since people trust them to never attack first. No one has ever seen one go against this. Their haircolors are blue, purple, green, pink and so on, anything but ordinary. You can also tell a Nymph's age by her scales. They have signs of scales along their waists and hips, and the color of the scales indicate what type of Nymph level they are - blue is newborn, and this is up to 15, orange is teen and this is 16 through 30, red is adult and this is 30 through 250, yellow is elder and that is 250 through 500, and gold is supreme Nymph and that is 500 through 800. These are the rare ones that live a long time and are strong. The Vampire, which can be found on Earth, but on Geyze they have made a society and rules to conduct themselves, such as never turning a person without their permission. If that rule is broken, the newborn vampire receives the entire estate of the vampire and the offending vampire is killed. Newborn vampires (aka those just turned) have trouble with bloodlust) and must be taught to control their urges, taking just a little of blood from volunteers or other Daemons. There are two types of Vampires: The Turned Vampires, those who once a certain type of race and are turned, and True Vampires. True Vampires are born by other Vampires, typically other True Vampires since Turned Vampires rarely reproduce with the whole dying thing. True Vampires age typically up until their late teens, early twenties, when their body just stops aging one day and they become immortal. A True Vampire's appearance can vary but many are pale, with golden eyes, though some do have red eyes like their Turned counter parts. Their strength is usually increased compared to other races, and True Vampires do not have the same weaknesses that other Vampires might. Shinobu, the Daemon Queen, is such a True Vampire, though she does have some Asmos blood in her is believed, due to the fact that both her sisters were Asmos and she was the only True Vampire of the children. For most Daemons, their lifespans vary - most living at least up to 800 years, while the Vampires seem to be indefinite as long as they consume blood. Class Points: 22. Half Race: 11. Pure Daemons can take all 4 racial abilities of their choosing as they level up, however hybrids have to pick 2 and 2 from their other chosen race. Full Daemon Stat Boost Bonus: +2 Strength, +1 Willpower, +1 Intelligence, +2 Wisdom, +4 Charisma Half-Daemon Stat Boost Choices: +1 Strength, +1 Willpower, +1 Wisdom, +2 Charisma Racial Ability A: Phermones - Daemons can use pheromones to relax and charm NPCs. It does not mean they can force the NPC to do something completely against their nature though Racial Ability B: Mystic Eyes. The Daemon can use theit eyes to note vital points on a body to know where to strike easier. This puts a strain on the Daemon. (unless they have a move related to eyes to help buffer it) Racial Ability C: Daemon Flight. This allows the Daemon temporarily flight, no matter the type of daemon they may be. Racial Ability D: Immunity. The Daemon is immune to any sort of toxins that are thrown their way, no matter the type of daemon they may be.
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