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The Soldier Class focuses on combat above all else. They are more focused on weaponry/fists and defending others, as well as strategy. Outside abilities/talents/skills you teach yourself for your character, they do not excel in magikal talent or other such focuses.

Below is a list of advantages and disadvantages you pick to replace advantages/disadvantages you might have or simply add to your character's list for flavor. For every advantage you pick you have to pick a disadvantage, however.

You can also choose to replace one of your character's racial excel and decel stats with one of the Soldier's choices.

Excel Stats: Strength, Melee, Energy (1 level up gives you 10 points in each.)

Detriment Stats: Magik Offense, Magik Defense, Mind (2 level ups give you 5 points in each.)

 

Class Advantages/Disadvantages:

Advantage: You can double your strength for 1 minute when you are incrediblely angry.

Advantage: You can pick up on foreign weapons easier, coupled with certain talents below.

Disadvantage: You have trouble with magik attacks.

Disadvantage: Magik attacks sometimes do double damage against you.

 

When you reach Lv. 25 with the Soldier, they can either be upgraded to General Class or Master of Arms Class.

 

If you have an idea for a talent/ability/skill not listed below you fill fits into the Class listed, speak with the GM to create it. If it too advanced, he might just inform you it will go into the Advanced Class version of the Class.

 

Talents:

1) Defense Stance: The defensive stance, while nearly an ability, is more of a talent as it's self-taught to protect you from damage and once you ground in, you're not influence you're stats and you're not attacking. This helps you take damage before you can unleash an ability or skill against an enemy.

Tier 1 - Defensive Footing: This allows you to find your footing against basic attacks that would knock you over; it will not stop any damage, merely help you against the weakest of attacks meant to knock you over, like someone trying to barrell past. It takes a few seconds to shift so you need time to form up as the person runs at you. 1 Class Level cost

Tier 2 - Solid Ground: A more superior version of the tier above, this allows you to shift into this stance faster to stop basic barrelling into you and basic attacks instantly to pervent people trying to escape your clutches. 2 Class Level cost

Tier 3 - Quick Stance Dodge. This factors heavily in with your speed and reflex stats as well. If you feel you cannot dodge an attack, or the GM warns you, if you use this tier you can attempt to dodge the attack altogether with a rapid shuffle move, or at least move your fatal areas. 2 Class Level cost

Tier 4 - Defensive Stance Form 1. Forming up with your weapons or your own arms/armor, you are able to block certain attacks that come in at you, turtling up to take damage. If it's clear you cannot take the attack, you can fall back on Tier 3 above and use it instead. This allows you to take full strikes from enemies up to a certain number before it breaks. It depends on the strength of the enemy and your own stats before this form breaks 1 Class Level cost

Tier 5 - Defensive Stance Form 2. The same as above, only it can take more damage before shattering. 2 Class Level cost

Bonus Tier 1 - You chart your path from here. Speak with the GM. ? Class Level cost

Bonus Tier 2 - You chart your path from here. Speak with the GM. ? Class Level cost

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2) Focus: Soldiers have to focus their mental combat skills and their talent for knowledge/magikal useage and other talents all into a tight knit ball. This talent is more important than one realizes due to the simple fact that Soldiers have to face a lot along the way of combat, and situations. Below are the various tiers. This is very close to an ability, and by taking this it will open up abilities.

Tier 1 - Meditative State. Whenever a soldier meditates and focuses their energy, when they have time to do so, depending on the length of time they are able to sit and do so, they are able to be more focused and able bodied during combat, capable of seeing and focusing their attacks more directly and precisely, and seeing things they might not normally see. This is aided more with perception and mind stats being higher. 1 Class Level Cost

Tier 2 - Inner Focus I: If a soldier can find time within a combative situation to stand there and take a minute to breathe in and out, focusing their spiritual flow and mana and energy, they can sharpen their senses and be alert to incoming blows easier and prepare to strike faster and more alertly than before, allowing them to fight better than before. 2 Class Level cost

Tier 3 - Inner Focus II: The same as above, only the time of focus is cut down to 30 seconds instead of a minute. 2 Class Level cost

Tier 4 - Split Second Focus: This is similiar to Tier 2 and 3 but this can only be used once. This also unlocks an ability tree named after this Tier, which will let you open it up more than once. This allows the person to take their inner focus and instead of 30 seconds to focus their talents to into combative prowness, they can do it a in a split second. 2 Class Level cost

Tier 5 - Outer Focus. Allowing the soldier to focus outward, they attuned to details in their environment when it comes to combat/battle. When a battle is going on, they are able to notice details of their environment others might notice, as well as unusual enemies and combative focuses of others. 1 Class Level cost

Bonus Tier 1 - You chart your path from here. Speak with the GM. ? Class Level cost

Bonus Tier 2 - You chart your path from here. Speak with the GM. ? Class Level cost

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3) Weapon Training Talent: Soldiers are trained with weapons and their fists. Below there are no tiers filled out because this is meant for each players to chart the tiers for their own course. The tiers are meant to be built up in the way that allows you to make your own weapon handling more devastating talent wise, not attack skills. Meaning, quick draw, quick throw, quick aim, or more accuracy, better handling with spears, etc. You could opt to go the route of various talents with weapons. You will also find one of these in abilities, for allowing you chart a course with buffing stats with your weapons, like more attack power, or defensive, or accuracy.

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4) Soldier Leadership: Not all Soldiers are leadership material, but many are trained at a young age leader like qualities and tactics to help guide them and others throughout this wild, crazy world to help them through situations. Below is a few tiers, along with some blank tiers for players to help decide how much their character might know/do.

Tier 1 - Basic Leadership Tactics. This helps the Soldier know basic tactics when it comes to dealing with people, even in situations completely foreign to them. Basic human behavior will always be the same, and the Soldier is taught how to use this tactically to get what needs to be done. 1 Class Level Cost

Tier 2 - Basic Soldier Manipulation: This helps the Soldier manipulate the common person in the world by appealing to their basic human nature. It's up to the Soldier to decide how to approach it. Even acolytes in churches are taught this much to help them when dealing with godless men out there. Kindness, or a heavy hand, is up to the individual though. 1 Class Level cost

Tier 3 - Leadership. This helps the Soldier do basic leadership with the basic NPC on the street, getting them to trust in them. If you have taken the advantage that gives faith in the Soldier/character, then this tier is greatly enhanced. Charisma is also helpful in this. This helps mostly with every day NPCs and allows the player to instruct them into basic commands and the GM provides insight into how far they can be pushed in their comfort zone. 2 Class Level cost

Tier 4 - You chart your path from here. Speak with the GM. ? Class Level cost

Tier 5 - You chart your path from here. Speak with the GM. ? Class Level cost

Bonus Tier 1 - You chart your path from here. Speak with the GM. ? Class Level cost

Bonus Tier 2 - You chart your path from here. Speak with the GM. ? Class Level cost

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5) Armor Training Talent: Soldiers are trained to use armor to their advantage. Because there are different types of armor and different ways to go about using it, there are no tiers below so players can make their own tier system below and create their own unique system for their Soldier and the armor useage that best suits them.

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6) Soldier Dual Wielding: Those with this talent have focused on perfecting their natural talent of wielding two weapons at once, putting to use primary and secondary weapons to use. With each tier, this leaves you with less penalities for wielding two weapons at once, though you will never be as good as a Rogue at it, this is more for Soldiers.

Tier 1 - Dual Wielding Fists: This focuses on your fists as you dual wield them together. You can begin to perform chains with rapid punches, so you can take this tier into other abilities and skills below. 1 Class Level cost

Tier 2 - Dual Wielding Short Blades: This focuses on dual wielding smaller weapons, allowing you quickly use them for parrying and striking more quickly than you would without this tier. The faster your reflexes and speed, the better you will be at moving with shorter blades for striking with it, along with melee weapons. 1 Class Level cost

Tier 3 - Dual Wielding Swords: This focuses on the swords dual wielding aspect of the talent tree, allowing you to wield them both. This works on the same logic as Tier 2. 1 Class Level cost

Tier 4 - You chart your path from here. Speak with the GM. ? Class Level cost

Tier 5 - You chart your path from here. Speak with the GM. ? Class Level cost

Bonus Tier 1 - You chart your path from here. Speak with the GM. ? Class Level cost

Bonus Tier 2 - You chart your path from here. Speak with the GM. ? Class Level cost

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7) Foreign Weapon Knowledge: Unknown weapons, even those from long ago or other races or beyond the stars comes naturally to you. Coupled with the advantage above, you can pick up on these weapons usage quicker with each tier learned. You might not be able to use it, per say, if the tier is too high.

Tier 1 - Visual Contact of Weapon: Your knowledge of weapons outside standard weapons used by your area/people/planet is enhanced by study and use. When you encounter a new weapon, you can grasp the basic fundamentals of it, though you can't do much with it yet. It helps if you see it in action. At this tier, if you can see a weapon being used by an enemy, you can more quickly grasp it's mechanics at this tier. 1 Class Level cost

Tier 2 - Handling Foreign Weapons: If the player can get their hands on a foreign weapon, they can begin studying. If they have the advantage, or have seen it in action with tier 1, the handling process of tier 2 can go faster and allow them more insight into how the weapon works. Based on how much mind, how much training and testing is done, this tier will reveal various aspects of the weapon. 1 Class Level cost

Tier 3 - Foreign Weapon Use: This allows, if the weapon is within your tier range, to handle the foreign weapon to some degree of capability. You cannot bring it's full baring or majestic use upon the world, but you can wield it to some degree of talent. 1 Class Level cost

Tier 4 - Foreign Weapon Normalcy: This lets you wield a foreign weapon like any other weapon with normal talent and skill that you might have picked up over the years. 1 Class Level cost

Tier 5 - Foreign Weapon Exceptional: This lets you wield a foreign weapon with as much skill as any other weapon based on your character's talents with weapons and skill. Once you have mastered the various tiers with a new weapon and learned it's handling, once you bring it to this tier, you can wield it like a broadsword or anything else. 2 Class Level cost

Bonus Tier 1 - Foreign Weapon Blueprints: You can, after you have gotten past tier 2 of a new weapon, give your experience and knowledge you a blacksmith to help them with creating it if they have the necessary talents. 5 Class Level cost

Bonus Tier 2 - Counter Foreign Weapons: You are capable of countering the weapons with basic every day objects, if at all possible, to defend yourself. If it's not possible, you will know this by this level. 3 Class Level cost

8 Talents will be filled in later. Keep in mind you can make your own soldier talents.

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Abilities:

1) Weapon Training Ability: Soldiers are trained with weapons and their fists. Below there are no levels filled out because this is meant for each players to chart the levels for their own course. The levels are meant to be built up in the way that allows you to make your own weapon handling more devastating ability buffing wise, not attack wise. Allowing you to chart a course with buffing stats with your weapons, like more attack power, or defensive, or accuracy. Above, in talents, is another version for more natural talent.

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2) Focus Abilities: This allows you to pick and decide what kind of stats you want to focus on. You can only take this if you took the Talent tree Focus above.

Lv. 1: You can choose which stat to increase a cap on by 2. / 1 Class Level Cost

Lv. 2: You can use your focused abilities to recover from an Opposite Game failure if you use this level. / 1 Class Level Cost

Lv. 3: You can choose one stat to break from 100 to 150. 2 Class Level Cost

Lv. 4: You can create your own level. ? Class Level Cost

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3) Soldier Focus: Soldiers have to learn how to focus in the battlefield, putting aside various things to get the job done. This can be difficult, knowing you have to put aside emotional and personal feelings to get the objective done - sometimes making the difficult decisions. A soldier has to decide, sometimes without realizing it, what type of soldier they wish to become. You can only take this if you took the Talent tree Focus above. Work with the GM to decide what type of Soldier you wish to become - Defender, Destroyer, Order Taker, Order Breaker. He'll explain the various meanings and nuances and you can make your own levels.

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4) Rally: A Soldier can rally their allies together to raise certain stats, including their own, by channeling certain kinds of spiritual/mana within them and sending it outward. This works mostly on those that trusts the Soldier and has close ties to them. Each level can only be done once per session and the effects are for 5 minutes.

Lv. 1: You are able to rally two people who trust you and raise all their stats by 20 points. Energy Cost: 30 / 1 Class Level cost

Lv. 2: You are able to rally three people who trust you and raise all their stats by 40 points. Energy Cost: 50 / 1 Class Level cost

Lv. 3: You are able to rally four people who trust you and raise all their stats by 60 points. Energy Cost: 80 / 2 Class Level cost

Lv. 4: You are able to rally five people who trust you and raise all their stats by 100 points. Energy Cost: 140 / 2 Class Level cost

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5) Soldier Weapon Expert: This ability allows you to pick one of the three specialities - hand to hand, ranged, or melee - or if you have another preferred combat style you can tell the GM you want that - and make 4 levels devoted to making ability enhancements and things around it for your character, making them a further badass in the department, such as stat increases temporarily, or move recoveries, or parry expertise. This allows you to flesh out how you want your soldier to do battle.

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6) Soldier Specialist Ability: A lot of times a soldier has a speciality ability. This is close to a talent in many ways. Such has hacking and whatnot. But this is more geared toward abilities since it's used in combat situations to aid the character. While not attack moves, this allows you to pick a talent they're good at and use it in an ability like manner to aid the team. If they're a bomb expert, these abilities would be using explosions in non-attack combat way, or a hacker using hacking moves in a non-combat way during missions.

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7-8 Abilities will be filled in later. Keep in mind you can make your own soldier abilities.

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Skills:

1) Disarming: This skill allows for a quick disarming like movement - a few levels have been filled out, but the rest are blank, allowing players to create their own unique forms of disarming.

Lv. 1: This is very dependant on your speed and reflexes stats for success, but if a player is quick enough, this level allows them quickly use their weapon or hands to knock items, not weapons, from another's hand if they are within a certain stat level of the target. Energy Cost: 20 / 1 Class Level cost

Lv. 2: This is very dependant on your speed and reflexes stats for success, but if a player is quick enough, this level allows them quickly use their weapon or hands to knock weapons from another's hand if they are within a certain stat level of the target. Energy Cost: 60 / 1 Class Level cost

Lv. 3: You chart your path from here. Speak with the GM. ? Class Level cost

Lv. 4: You chart your path from here. Speak with the GM. ? Class Level cost

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2) Non-Fatal Strike: With precise strikes, a Soldier can aim for non-fatal areas on the body for maximum damage while keeping the target alive. This requires keen focus and knowledge of the body when attacking.

Lv. 1: When facing low level enemies, using weapons or your fists, you are capable of delivering blows along the main body to cripple the insides without killing them, aiming to cause blood loss or internal damage that does not kill. Your goal is quick blows. Energy Cost: 40 / 2 Class Level cost

Lv. 2: When facing mid level enemies, using weapons or your fists, you are capable of delivering blows along the main body to cripple the insides without killing them, aiming to cause blood loss or internal damage that does not kill. Your goal is quick blows. Energy Cost: 80 / 2 Class Level cost

Lv. 3: When facing high level enemies, using weapons or your fists, you are capable of delivering blows along the main body to cripple the insides without killing them, aiming to cause blood loss or internal damage that does not kill. Your goal is quick blows. Energy Cost: 120 / 3 Class Level cost

Lv. 4: This move is for a devastating strike against a target so close to their heart or what passes for it that if they dare move or attempt to move, they will risk tearing themselves asunder into death, giving you control over their life, and putting you close enough to do a palm strike if you have enough energy after this attack. Some enemies may be able to dodge this and the high energy cost will leave you worn down until stamina can restore it. Energy Cost: 160 / 4 Class Level cost

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3) Soldier Bash: This allows you to build your own unique version of the Bash attack, culiminating in a super powerful version on Level 4 known as Soldier Bash. The first three levels you can make up to uniquely suit your own character's playstyle.

Lv. 1: You chart your path from here. Speak with the GM. ? Class Level cost

Lv. 2: You chart your path from here. Speak with the GM. ? Class Level cost

Lv. 3: You chart your path from here. Speak with the GM. ? Class Level cost

Lv. 4: Soldier Bash. This powerful strike is powered by a combination of your energy. The devastating blow is able to cut through tier 6 armor like butter and knocks opponents backwards. It also allows you to open the Soldier Bash Special Attack, which you can speak with the GM about building to your special needs. Energy Cost: 80 / 3 Class Level Cost

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4) ____ Strike: This branch of strikes can be crafted by the player to be what they need it to be. You can go for what suits you: 4 levels of quick strikes, or power strikes, or other things. You can work with the GM to build what suits your player best in making a nice strike that is meant to not be a full head on slash like above.

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5) Energy Overcharge Group Effort: If you have a weapon, or capabilities outside a weapon, that uses energy, you can use this skill to overcharge the energy in correlation with others. This team effort allows you to efficently overpower an enemy. Below there are no levels listed since you can create your own ways to create the levels and the GM will work with you on how to create linking moves so others can work together to chain attacks against an enemy to cause combo damage.

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6) Stealth Teleport Strike: By using Energy or Spirit Points, you can stealth teleport and launch a strike attack against an enemy for surprise damage. This allows the soldier to get an advantage on an enemy for others.

Lv. 1: You are able to teleport behind an enemy and strike than with the weapon of your choice without being detected. One time use per session, so this move should be used carefully. Energy: 80 / Spirit Points: 100 / 2 Class Level cost

Lv. 2: You are able to teleport behind an enemy and strike than with the weapon of your choice without being detected. Following the strike you can then quickly return to your original spot, so if your attack is an explosive you can get away without being struck by the enemy or your own attack. One time use per session, so this move should be used carefully. Energy: 100 / Spirit Points: 150 / 2 Class Level cost

Lv. 3: You can either use your teleport to dodge an attack that is an auto hit by the GM, or use it to get inside an enemy's attack range and use a Special Attack Slot of your own choice. One time use. Energy: 120 / Spirit Points: 200 / 2 Class Level cost

Lv. 4: You can either use your teleport to dodge an attack that is an auto hit by the GM, or use it to get inside an enemy's attack range and use a Special Attack Slot of your own choice, then escape back out of range without worry of counter attack. One time use. Energy: 140 / Spirit Points: 250 / 2 Class Level cost

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7) Leadership Skill: This is available if you took the Soldier Leadership Talent. This allows you to order NPCs to attack for you. By using this and if NPCs are around, you can have them move in to attack an enemy target of your choice that is too dangerous for you to do so. By taking this skill, unless you're in an unrealistic place for NPCs to be located, there will be a higher chance of them being there. If you also manage to raise your rank in the RPG or if you make good decisions in game, you may find you have low ranking NPC military officers assigned to you now and again. There are no levels to this skill, and it simply costs 4 class levels cost.

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8 Skill will be filled in later. Keep in mind you can make your own soldier skill.

 
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