The battle system works in that everyone has a role. I will go through the roles in the combat and how everyone can work together. As well as which type of chatacters work best in what situation.
Captain: This role is probably one of the most important roles. They are able to call out orders and help with any station, because they know everything works. This means that being the Captain allows them to
Give Orders: Boosts other's tasks effiency. Depending on the Captain's Stats, it may effect the player's stats.
Use Any Station: They can do any job if they do not want to give out an order and help out that way.
XO/Right Hand: The person who sits next to the Captain and helps gives orders, or carries them out when the Captain is busy. They can be Captain if the Captain is not on deck for whatever reason
Give Orders: They can perform job functions if the Captain is busy, but lack the stat buffing if the Captain is on deck
Use Any Station: They can do any job if they do not want to give out an order and help out that way.
Give a Turn: They are able to give any player another turn if need be in a situation instead of their own
Navigator: The person who flies the ship and controls them. One of the most important jobs.
A person with good speed is usually good for this or a stat that compliments it.
Movement: The navigator is able to do any type of movement (the types will be listed below).
Jumps: The navigator is able to initiate the various jumps to help the Aquarius to escape
Gunner: The person using the weapons typically needs a high Strength to do massive damage using the weapons, or a skill to compliment the weapons. The more they use the weapons, the more they will get used to it.
Using the Weapons: The Gunner can use the weapons to attack freely.This includes any type of weapon.
Targetting: The Gunner can try to lock onto weak points for weak points
Systems: The person watching and using the systems to give power to the guns/shields/engines needs to have a high Mind usually to be able to go back and forth in giving power between them when necessary depending on the situation:
Power: The player balances the power between the 3 main systems to give whatever is most needed
Scanning: The player can scan the area for weaknesses and other such things
???: TBA
Engines/Systems: While Mireille usually handles things like this, sometimes when the Engines gets damaged they might need to be repaired on the fly. If you don't have the Mind stat, you can do OGs or other games.
Engine Repair: Can repair the engines if they are needed
Jump System: Can help get the Jump systems to reach 100% faster depending on what system
Spirit System: TBA
Comms: Handle communications for the ship. Boring? Maybe?
Communications: Handles all hailing and communications in battle
Comm Hacking: Can try to hack enemy communication in battle.
These roles can be leveled up as a player uses them and each level up can be be used to do an extra damage as time goes on, or become more efficent in their tasks to do succeed easier.
|