Prime

Tareh

Reality Strikers

Classic/Alt

Previous TAWs

Base Stats:

Stats reflect how balanced your character will turn out and should take some thought on your part in building the character that best matches what you want in a character. Certain races will excel in certain stats over others. Depending on what they are good at, they may require fewer levels to learn points in those stats and more so in stats they are less talented in. Keep this in mind when picking your race.

 

Health: Resilience to disease, overall life, how much damage you can take.

Stamina: How much of a beating they can take, pain tolerance, how soon it takes you to recharge your energy/Spirit/Mana to do skills.

Strength: Outright physical strength and power. This influences physical skills.

Energy: How much energy manifestation your character can muster. This applies to skills. Skills cost energy to perform. The more energy you have, the more you can spam skills.

Speed: How quickly the character can move over all.

Reflexes: How quickly the character reacts to things. Aids in slowing down Opposite Games when directly targetting your character.

Perception: Attention to details; memory. Aids in seeing traps set by GM.

Charisma: How charamastic you are in getting others (primarily NPCs) to go along with your ideas and desires. It also helps in unique situations.

Mind: How smart your character is overall. Some Talents require high Mind points to access. The higher your Mind is the more capable you are at figuring out problems and getting help from the GM on them.

Luck: The GM favors you. This rules all sorts of unseen variables.

Spirit: Spirit works like Mana (see below) for Prime. Spirit is a special stat that governs spiritual/magical attack skills and moves. Some abilities that use spiritual power to enhance your stats will use Spirit Points. Once you learn Spirit, it begins at 100. See your race and class to see how much you can raise this stat per level(s).

Mana: Mana works like Spirit (see above) for Tareh. Mana is a special stat that governs spiritual/magical attack skills and moves. Some abilities that use magical power to enhance your stats will use Mana Points. Once you learn Mana, it begins at 100. See your race and class to see how much you can raise this stat per level(s).

Hand to Hand Combat: The most basic of hand combat - how well you fight with your own body. 0 being no knowledge and 10 being proficent in street brawling

Melee Weapons: The most basic of melee combat - how well you fight with your melee weapon of choice. 0 having no knowledge and 10 being proficent enough to handle your own against others with basic knowledge. In learning how to use new melee weapons your character might not be trained in, the higher the number, the quicker your character will catch on - if say they're more proficent in using swords over bos, they'd learn quickly how to use a bo.

Ranged Weapons: The most basic of ranged weaponary combat - how well you fight with your ranged weapon of choice. 0 having no knowledge and 10 being able to hit non-moving targets almost perfectly. 0 having no knowledge and 10 being proficent enough to handle your own against others with basic knowledge. In learning how to use new ranged weapons your character might not be trained in, the higher the number, the quicker your character will catch on.

Magik Offense: Magik Offense, for both Prime and Tareh, is how powerful your Spiritual Attacks or Magical Attacks will be against an enemy. The more points placed into this skill, the more powerful each will be.

Magik Defense: Magik Defense, for both Prime and Tareh, is how defensive your body can take Spiritual and Magical Attack damage. The more points you have in this stat, the more resistant you are against these type of attacks.

 

 

 

 
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