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The Alien Wars 6:
Fall of Eden

Humans are one of the primary species on Kumen, due to the colonization of it nearly 185 years ago. The CoreSector Corporation turned the lifeless rock of a planet that was in orbit synch with it's 'mate' Geyze and created a huge technological wonder of a city, leasing out parts of the city to 7 different minor Corporations over the years, and even created a minor secondary city. And thus humans are one of the primary races on the planet, despite the Delta Quadrant not being their home.

Humans can be seen in all walks of life, both on Kumen and their humanoid brethern on Geyze, from the high towers of the elite on Kumen to the slums and gutters of the ever constant 'raining' streets beneath the neon flashing lights and towering buildings, to the spiritual greenlands of Geyze. Human life has found a way to adapt, and adapt it has. However, while most races write humans off, the one thing they have going for them is adaptability, for better or worse. While, in previous TAWs 1-4, Humans had rose up to lead the way, they had fallen from grace in the 5th TAW and other races had to find the beacon of light. Only time will tell if humans will once again become a leading force for the galaxy.


Humans, due to their nature, are very versitile as I said. They can accomplish much and do many things. Below is a list of what they are good at, and not good at.

Moral Center: There are no limits on their moral center. Humans will go from the full spectrum on you.

Age Range: 170 - 200

Meisters: They make great Meisters, due to their ability to use Mana.

Recommended Classes: Tech-Runner, Shadow Thief, Fighter, Mage, Summoner, Monk, Psion

Mod Starting Capacity: 16

Unique Character Trait: Circuits

Humans have what are known as circuits in them. Before it was Magik Circuits, but over time it has become something more. The circuits throughout their body is what allows them to be so adaptable. It allows them to channel chakra and chi, mana, and psionic powers. Of course, most humans usually pick one and go with it throughout their life. And it also why they are compatible genetically with so many races. Some species theorizes humans may be a key marker in studies. After all, why is this? It's not like some magical being made the universe 200 years ago or so.

Circuits are basically special pathways that allow one to enhance moves, chi, magik, and so on. They work best in conjunction with those, or with the special moves below. Some humans believe there are special circuits they can find and implant in themselves, though it is deadly and risky to try.

1 Circuit Move: The user enforces a weapon to have 2 more Action Points.

3 Circuit Move: The user enforces their body; they can take 3 Durability Hits.

5 Circuit Move: The user can double the damage do on their moves for 2 moves.

7 Circuit Move: The user can overload another human's circuits for 5 turns.

9 Circuit Move: The user can unlock a Limit Break usage one time early, but it leaves them without circuit useage until they get a long, long rest.

 

 

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