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The Alien Wars 6:
Fall of Eden

Entry Level Stats: 4 on every stat; no higher, no lower (to begin with)

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Jack of All Trades, as stated before, specialize in nothing. You get it by having all your Stats at 4, which makes your character normal in all areas. This class essentially means that you are good at everything, master of nothing. It is one of the few incidents where you will see tech and spirit and mage at 4. Since you are not specializing and going for a true outlet in any given one. This class basically gives you no strengths or weaknesses, and no advantages or disadvantages. As the limited summary stated, it is made for people who cannot decide what they want to be. However, by going this route, you limit yourself in many areas with the 4 Stats.

The benefits of this is the lack of weaknesses to the other classes, but you also get the the option to pick what you want your level up bonus points to go when you do level up. (either to Mod Points, Stat Points, Action Points, etc.) until you can no longer increase them due to their reaching the limit. Since Jack of all Trades get to choose where their points go unlike other classes.

And when it comes to Sub-Class time, by having 4 points, you can branch out into any other Class once you reach the Entry Stat Levels.

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Below is the Jack of Trade bonuses as well as suggestions if you wish to pick them - note you do not have to follow the suggestions.



Moral Center: No suggested Moral Centers

Meisters: They make great meisters

Recommended Races: Any

Action Points: 10

Mods: 3 mod points in any class of your choice

Weapon/Armor Level: Beginner

 

 

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