Mod List:

The Duality Wars

 

Below are list of Mods. Pick the ones that pertain to your character.

You can buy them with Willpower Stats, Mind Stats, and Mod Points


Beastmaster Animorph Mods:

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Bought with Willpower Stats and Mod Points:

Willpower Lv. 1 [3] - This upgrades your Willpower Stat from 7 to 8 (only if it is 7)

Willpower Lv. Max [3] - This upgrades your Willpower Stat from 8 to 9 (only if it is 8)

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Bought with Mind Stats and Mod Points:

Mind Lv. 1 [3] - This upgrades your Mind Stat from 7 to 8 (only if it is 7)

Mind Lv. Max [3] - This upgrades your Mind Stat from 8 to 9 (only if it is 8)

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Bought with Willpower Stats and Mod Points:

(Need to have taken Monster Whisperer Lv. Max)

Tamer Lv. 1: Allows the Beastmaster to have an easier time taking control of an enraged, or aggroed, monster. This allows you to calm it down with less effort. This can help give the team the initiative in a battle if you can't Tame them.

Tamer Lv. 2: Allows the Beastmaster to instantly take control of an aggroed monster of a certain level using their taming techniques and abilities as a Beastmaster.

Tamer Lv. 3: Allows the Beastmaster to weaken the resolve of large/powerful monsters so that the enemy can battle it easier.

Tamer Lv. Max [2]: Allows the Beastmaster to have a chance to try to tame a large/powerful monster.

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Bought with Willpower Stats and Mod Points:

(Need to have taken Tamer Lv. Max)

Beastmaster Pack Tamer Lv. 1 - Allows the Beastmaster a chance to weaken the resolve of a pack of small monsters to tame them. This allows you to calm them down with less effort. This can help give the team the initiative in a battle.

Beastmaster Pack Tamer Lv. 2 - Allows the Beastmaster to calm down up to three monsters at once and make them non-aggressive so they can be tamed. They must be small (think wolf or beast sized)

Beastmaster Pack Tamer Lv. 3 [2] - Allows the Beastmaster to calm down a pack of medium sized monsters, think car sized monsters or tank sized. This allows you to calm them down with less effort, or give your team the initiative in a battle.

Beastmaster Pack Tamer Lv. 4 [3] - Allows the Beastmaster to calm down up to three monsters at once and make them non-aggressive so they can be tamed. They must be medium sized (think tank sized)

Beastmaster Pack Tamer Lv. 5 [2] - Allows the Beastmaster to calm down a pack of large sized monsters, think 10 feet tall or so. This allows you to calm them down with less effort, or give your team the initiative in a battle.

Beastmaster Pack Tamer Lv. Max [3] - Allows the Beastmaster to calm down up to three monsters at once and make them non-aggressive so they can be tamed. They must be large sized (10 feet tall or so). This unlocks the Beastmaster Instant Tamer Limit Breaker.

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Bought with Willpower Stats and Mod Points:

(Need to have taken Tamer Lv. Max and have a Willpower of 9)

Beastmaster Giant Tamer Lv. 1 [3] - Allows the Beastmaster a chance to weaken the resolve of a giant monster, a monster much larger than any normal sized monster and considered rare by any normal means. Without this mod, any chance to tame it will fail. This gives you a shot at a OG game.

Beastmaster Giant Tamer Lv. 2 [2] - Allows the Beastmaster to calm down the giant monster so he can use his Action Points and Counter Points instead of the OG and attempt to tame it that way, as well as other mods.

Beastmaster Giant Tamer Lv. Max [2] - The Beastmaster can calm the giant monster by feeding it one of his own monster and then using his taming abilities. Unlocks the Ultimate Tamer Limit Breaker.

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Bought with Willpower Stats and Mod Points:

TBA

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Bought with Willpower Stats and Mod Points:

TBA

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Bought with Willpower Stats and Mod Points:

TBA

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Bought with Mind Stats and Mod Points:

Sight Beyond Sight Lv. 1 - Allows the Beastmaster to see through random animals' eyes. If an animal happens to be in a key spot, you might get to see good information.

Sight Beyond Sight Lv. 2 - Allows the Beastmaster to see through random monsters' eyes. If a monster happens to be in a key spot, you might get to see good information.

Sight Beyond Sight Lv. 3 - Allows the Beastmaster to control animal/monsters to try to move them where the Beastmaster wants them to be at, to see information.

Sight Beyond Sight Lv. Max - Allows the Beastmaster to temporarily hear through their ears and understand it all. [10 Turns+]

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Bought with Mind Stats and Mod Points:

(Need to have taken Sight Beyond Sight Lv. Max)

Greater Sight Lv. 1 - Allows the Beastmaster to see out Fauna/Werebeast eyes for a limited time. The Beastmaster needs to have met them and touched them to establish the link. Or, have a Siren who has charmed the Fauna/Werebeast. [10 Turns+]

Greater Sight Lv. 2 - Allows the Beastmaster to see out Fauna/Werebeast eyes for a limited time. Allows the Beastmaster to hear out of their ears. Again, the Beastmaster needs to have met them and touched them to establish the link. Or, have a Siren who has charmed the Fauna/Werebeast. [10 Turns+]

Greater Sight Lv. Max [2] - Allows the Beastmaster to see out out Fauna/Werebeast eyes for a limited time and hear out of their ears. Again, the Beastmaster needs to have met them and touched them to establish the link. Or, have a Siren who has charmed the Fauna/Werebeast. However, this time the Beastmaster can subtlely give them mental directions on where he wishes them to go, spending Action Points to do so. [20 Turns+]

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Bought with Mind Stats and Mod Points:

TBA

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Bought with Mind Stats and Mod Points:

TBA

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Bought with Mind Stats and Mod Points:

TBA

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More coming (if you have ideas please give them)


 

 
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