Mod List:
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Tech-Runner Mods: Note, a lot of this is not direct interaction - like hacking at a keyboard or anything. It's implants and stuff to do stuff long distance, or manipulate things far away. You can buy them with Intelligence Stats and Mod Points --- Bought with Intelligence Stats and Mod Points: Hacking Implant Lv. 1 - Allows for far away hacking with your implant in a location of your choosing. [Range - 100 meters, low level equipment] Hacking Implant Lv. 2 - Same as above [Range - 200 meters, mid level equipment] Hacking Implant Lv. 3 - Same as above [Range - 300 meters, high level equipment] Hacking Implant Max - Same as above [Range - 300 meters, can get into Normal Corporation equipment] --- Bought with Intelligence Stats and Mod Points: Any Common Terminal Access Lv. 1 - Allows for common terminal access on the fly [Range 100 meters - delay of 30 seconds depending on terminal type] Any Common Terminal Access Max - Allows for common terminal access on the fly [Rrange 100 meters - delay of 15 seconds depending on terminal type] --- Bought with Intelligence Stats and Mod Points: Camera Interference Lv. 1 - Allows you to interfere with cameras in a general area Camera Interference Lv. 2 - Allows you to interfere with a camera of your choosing Camera Inteference Max - Allows you to put whatever you want on a camera --- Bought with Intelligence Stats and Mod Points: Sentry Interference Lv. 1 - Allows you to slow down sentries of any type [2 Turns] Sentry Interference Lv. 2 - Allows you to blow up sentries for 2 turns [2 Turns+] Sentry Interference Max - Allows you to blow up sentries for 5 turns [5 Turns+] --- Bought with Intelligence Stats and Mod Points: EyeMod Lv. 1 - Allows you to see further and sharper for 10 turns [10 Turns+] EyeMod Lv. 2 - Allows you to record things for 20 turns. [20 Turns+] EyeMod Max - Allows you to lock onto things with precision aiming for 15 turns. Increases accuracy. [15 Turns+] --- Bought with Intelligence Stats and Mod Points: Double Jump Lv. 1 - Allows you to double jump off a wall Double Jump Max - Allows you to double jump in mid-air --- Bought with Intelligence Stats and Mod Points: Cyborg Armor Lv. 1 - You have replaced parts of your body with pure armor (+1 durability) Cyborg Armor Lv. 2 - You have replaced parts of your body with pure armor (+2 durability) Cyborg Armor Max - You have replaced parts of your body with pure armor (+3 durability) --- Bought with Intelligence Stats and Mod Points: Steel Lungs Lv. 1 - You can hold your breath for 10 turns. [10 Turns+] Steel Lungs Lv. 2 - You can hold your breath for 20 turns. [20 Turns+] Steel Lungs Max - You never have to breathe --- Bought with Intelligence Stats and Mod Points: EarEnhancement Lv. Max - Your hearing is improved like an Aurit's --- Bought with Intelligence Stats and Mod Points: Technology Scan Lv. 1 - This detects computers and fancy machinary. It cannot detect everything, like Biotects or refined machines. Technology Scan Lv. 2 - The radius of the scan increases and can detect more advanced machinary, as well as give a layout of a floor of what type of computers and cameras may be on it. Technology Scan Max - Gives out weaknesses of anything technological that is 1) Not Biotect 2) Not too ancient/advanced or 3) Unknown --- Bought with Intelligence Stats and Mod Points: Finger Drills Lv. Max - Allows one to scale the sides of most buildings, but leaves evidence of it with holes; fancier buildings can have detection to knock one off or have slick sides --- TBA HEEEELP MEEEE (more coming, if you have ideas please give them)
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