Wolfe - The Duality Wars: The Alien Wars 6
Main Duality Page

The Alien Wars 6:
Fall of Eden Bios

Cypher:
Asarar
Cypher
Kira Li
Ylva Forseti
Luciana Elisheva
Maxmillion "Max" Gerar
Wolfe
Chelsea Sweet
Jelly
Logan Babcock
NPCs:
Ortora Norta
Riki
Ymir


Academy:
Headmistress:
Sasha Hapian
Team of Heroes:
Gwen Yi-Sa
Vyvy Yimh
Alita Whisperlight
Ceilia Whisperlight
Liana Windrunner
Mykel Endarr
Ellie Tigerheart
Maeryn
Simon Martz
Rada Olgin
NPCs:
Kito
Qui Sa


Aquarius:
Erica Hildegard
Yuki Kit Mizukaze
Cookie Hajukaze
Kaylin
Pepper
NPCs:
Saoirse
Mireille
Yulindhe


The Alien Wars Main Page

Wolfe


nothing

 

Character Info

Name: Wolfe Callsign: Sheriff Race: Wolf Werebeast
Age: ?? DOB: ?? Birth Planet: ??
Eye Color: Yellow / Red When Turning Hair Color: Brown Hair Length: Short
Height: 6'4" Weight: 175 Build: Brawny
Cup Size: n/a Moral Center: Good Class: Barbarian Fighter

 

Stats


Health: 5 Endurance: 3 Reflexes: 4
Speed: 4 Charisma: 2 Luck: 6
Special: 5 Counter: 5 Combat (Melee): 5
Energy: 4 Stamina: 5 *Willpower: 1
*Perception: 5 *Intelligence: 2 *Mana: 1
*Strength: 9 *Transformation: 7 *Mind: 1
Mod Capacity: 18 Action Points: 12 / Durability: 4 Limit Breakers Capcity: 2 (Open)
Elemental Core: Wind Weapon: Beginner Armor: Beginner
Level 18 1400 of 1700 until Next Level Mod Cap X5 or Mod Points X5 Next (+4 Stat, 8 Mod Point, Clean Up, Sub-Class, Roulette 1)

 

Race Specials


1 Shift  Move: When activated, a Werebeast can turn into their animal form for as long as they like.
3 Shift  Move: When in Werebeast form, allows you to add +2 to two stats that are not at 7

5 Shift  Move: Can reach +9 speed for 4 turns, or +9 strength for 4 turns

Not available
Not available
The above specials are used by your Special Stat number. If you have 7 special, then you can spend all 7 points to use your Race's special 7th move, or you can use a few points to weaker moves and lose access to the 7th move. (3 Special gives you a 3 Special Move, then you can do a 3 Special move again to reuse it, or just use 7 one level moves). Stamina restores the Special Stat.

 

Items


Item 1: Hyper Special Gloves Armored Gloves that stretch out Mid Level Weapon [3 HP Damage] [+1 action point]
Item 2: Hyper Special Coat Special fibered armored coat. Mid Level Armor [+4 durability]
Item 3:    
Item 4: N/A    
Item 5: N/A    
Item 6: N/A    
Item 7: N/A    

Mods (17/25)

Warrior Senses Lv. 1 Allows the warrior higher senses and makes it harder to sneak up on them. With this mod, any attempt to sneak up on is nulled as the warrior will hear it one time.
Warrior Senses Lv. 2 Allows the warrior to sense when an attack is going to occur from far away. This gives them a chance to charge in and begin their attack first. One time use per session.
Warrior Sense Lv. Max Allows the warrior to sense weak points on an enemy.

Strength Upgrade Lv. 1 [3] This upgrades your Strength Stat from 7 to 8 (only if it is 7)
Strength Upgrade Lv. Max [3] This upgrades your Strength Stat from 8 to 9 (only if it is 7) 

Damage Absorption Lv. 1 The Barbarian takes damage to them and absorbs part of it, restoring their Stamina Stat. [1/3rd of the Damage goes to Stamina Stat]
Damage Absorption Lv. 2 [2] The Barbarian takes damage to them and absorbs part of it, restoring their Stamina Stat. [1/2th of the Damage goes to Stamina Stat]
Damage Absorption Lv. 3 [3] The Barbarian absorbs all damage to them and restores their Stamina Stat completely. [Restores Stamina Stat]
   

Double Jump Lv. 1 Allows you to double jump off a wall
Double Jump Max Allows you to double jump in mid-air

   
   

   
   
   

Attack Moves

Teeth [1 Stamina Restore]
 
Thick Skin (Misc) - When activated, Wolfe can take HALF DAMAGE from everything, even a car, for the next 5 attacks, but each attack leaves him angrier and less in control, making him more likely to go into a rage against his opponents. And maybe even his friends. [Has to be activated first - Half Damage For 5 Attacks]
Run Down (Misc) - Wolfe is able to track an enemy that is on the run, keeping track of them by scent or sight, and ambush them without them noticing, getting first strike on the enemy any time they take off. This can also be applied on unsuspecting enemies. This allows Wolfe to do double damage with any attack/special if he pairs this move with another. [Double Damage When Paired With Another Attack/Special Move, Perception Points Make It More Likely Higher Level Enemies Do Not Detect]


Special Moves


All The Better [1 Stamina restore]
All The Better to See You With (Misc) - Wolfe is able to look at scene and gleam information from it, remembering it to bring up later, and use it against other players or opponents. [Can Get Information From the GM, Throws Player/Opponent Off Balance. Adding Perception/Charisma Points Can Work On Throwing Harder Opponents Off Balance Better.]
All The Better to Hear You With (Misc) - Wolfe can use his senses to hear sounds, locating enemies that might be lurking in wait to spring traps. This gives the entire team a chance to get advance and do double damage with their attacks. It can also allow Wolfe to detect traps that use sound, or listen in on conversations at certain distances. This must be used before going into a combat situation. [Must be activated first - allows team to do double damage on attack/special moves one time; or allows Wolfe to detect traps that make sounds; or allows Wolfe to listen in on conversations up to 300 meters away.]
All The Better to Smell You With (Misc) - Wolfe can track down certain chemicals and rare items with his nose, if he comes near the scent again up to a certain distance, allowing the team to track chemical dealers or rare items like spirit fossils. Tis allows them to get supplies that might be harder to get and avoid combat situations. [Tracking skills - has to get within a certain range of the item due to the complex smells of the Slums.]


Better to Eat You With [2 stamina restore]
All The Better to Eat You With I (Misc) - Wolfe transforms into a partial werewolf, growing sharper teeth and claws. The transformation ends after he uses the 4 HP attack move or 10 Turns pass. They will need 2 Counter Points to avoid the attack to every 1 Attack Point from Wolfe. [Normal Attacks Doubled, +2 Durability, 14 HP damage + Stun Lock for 3 Turns+, ends after 10 Turns+]
All The Better to Eat You With II (Misc) - Wolfe is able to do a powerful clawed strike again an opponent, clawing them down the middle, and dealing massive damage, as well as knocking them back. They will need 3 Counter Points to every 1 Action Point from Wolfe. [14 HP damage, Knock Back]
All The Better to Eat You With III (Misc) - Wolfe transforms into full Werewolf mode, not listening to everyone as he attacks people. The Transformation ends after he either 1) He dies, 2) his HP drops to 1 HP, 3) he uses his 6 HP attack move or 20 Turns pass. They will need 3 Counter Points to avoid the attack to every 1 Attack Point from Wolfe. [Normal Attacks Doubled, +4 Durability, 6 HP damage + Stun Lock for 5 Turns+ and Poison for 5 Turns+, ends after 20 Turns+]

Transformation [1 stamina restore]
Little Red Dress (Misc) - Wolfe can transform into a fiery human she-wolf if the situation calls for it. This allows him to disguise himself in various situations. This makes Wolfe's Charisma points double effective. Those with certain abilities or talents can see through to the real Wolfe. [While in battle, this lasts for 30 Turns+ or until Wolfe changes back. Outside battle, lasts indefinitely. Makes Wolfe's Charisma Points double effective. (1 Charisma Point = 2]
 
 

Limit Breakers


Big Bad
Lv. 1:
 
 

 

Beliefs and Goals


I always, always get my prey. Survive.

 

Background History


Ever since Wolfe rolled into the slums, they say that he's been hunting down anyone who deserves to be reaped. He is another reason to be scared to go out at night. [NEEDS MORE HISTORY]

 

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