Main Duality Page

The Alien Wars 6:
Fall of Eden Bios

Cypher:
Asarar
Cypher
Kira Li
Ylva Forseti
Luciana Elisheva
Maxmillion "Max" Gerar
Wolfe
Chelsea Sweet
Jelly
Logan Babcock
NPCs:
Ortora Norta
Riki
Ymir


Academy:
Headmistress:
Sasha Hapian
Team of Heroes:
Gwen Yi-Sa
Vyvy Yimh
Alita Whisperlight
Ceilia Whisperlight
Liana Windrunner
Mykel Endarr
Ellie Tigerheart
Maeryn
Simon Martz
Rada Olgin
NPCs:
Kito
Qui Sa


Aquarius:
Erica Hildegard
Yuki Kit Mizukaze
Cookie Hajukaze
Kaylin
Pepper
NPCs:
Saoirse
Mireille
Yulindhe


The Alien Wars Main Page

Liana Windrunner Hapian


Nothing yet

Character Info

Name: Liana Windrunner Hapian Callsign: Seeker Race: Human
Age: 17 DOB: February 24, 5973 CE Birth Planet: Geyze
Eye Color: Brown Hair Color: Light Red Hair Length: Back of Neck
Height: 5'6" Weight: 122 Build: Shapely
Cup Size: D Moral Center: "Some what" Good Class: Barbarian Fighter / Sub-Class:

 

Stats


Health: 7 Endurance: 6 Reflexes: 4
Speed: 6 Charisma: 3 Luck: 4
Special: 5 Counter: 4 Combat (Melee): 7
Energy: 5 Stamina: 4 *Willpower: 2
*Perception: 5 *Intelligence: 1 *Mana: 2
*Strength: 7 *Transformation: 4 *Mind: 1
Mod Capacity: 16 Action Points: 12 / Durability: 8 Limit Breakers Capcity: 2 (Maxed)
Elemental Core: Wind Weapon: Low-Level Armor: Mid-Level
Level 22 3000 of 3500 until Next Level Unique Mod of Other Class Next [1 Mod Points, Clean Up, Roulette 1, Mod Points X5 or Mod Capacity X5, Choices 1, Unique Mod 1]

 

Race Specials


1 Circuit Move: The user enforces a weapon to have 2 more Action Points.

3 Circuit Move: The user enforces their body; they can take 3 Durability Hits.

5 Circuit Move: The user can up the damage they do on their moves for 3 moves.

Not available

Not available
The above specials are used by your Special Stat number. If you have 7 special, then you can spend all 7 points to use your Race's special 7th move, or you can use a few points to weaker moves and lose access to the 7th move. (3 Special gives you a 3 Special Move, then you can do a 3 Special move again to reuse it, or just use 7 one level moves). Stamina restores the Special Stat.

 

Items


Item 1: Cold Iron Blade   Low Level Weapon [2 HP Damage] [+1 action point]
Item 2: Hapian Battle Dress An old Hapian armor for women in the Hapian blood line given by Celes Hapian. It's properties have dulled over time. Perhaps one can bring out it's full potential. Mid Level Armor [+5 Durability]
Item 3: Greaves   Low Level Armor [+3 Durability]
Item 4: Hapian Ring A mystical ring passed down in the Hapian ring. Given by Celes Hapian as an engagement gift. It's full power is unknown. One feels safe around the empress with it. Summons Celsius. Burns 2 Mana or 2 Willpower in Session.
Item 5: Lockpicks x5 5 Attempts at Breaking in  
Item 6:    
Item 7: N/A    

Mods (23/23)

Conan the Fighter Lv. 1 [3] This makes any melee weapons you have do double damage with normal attacks. All the time. [Double Damage Normal Attacks Permenant]
Conan the Fighter Lv. 2 [2] This allow you to better fight one on one, making it so your Counters count as 1 when you are fighting One on One with a Melee Weapon against other Melee Weapons. [Double Counter Point in Melee Combat.]
   

7 Strength Used, 5 Perception Used, 2 Mana Used

The Tank Lv. 1
The Tank Lv. 1 - This allows you to, once activated, to take 1/2th the damage from physical attacks you normally would take. This lasts for 15 turns. All damage the GM states, you simply cut in half. If you get something like 7 HP, roll down to the lowest value of 3 for you are a Barbarian. [1/2th Damage Intake, 15 Turns+]
The Tank Lv. 2 This allows you to, once activated, to take 1/2th the damage from magical attacks you normally would take. This lasts for 15 turns. All damage the GM states, you simply cut in half. If you get something like 7 HP, roll down to the lowest value of 3 for you are a Barbarian. [1/2th Damage Intake, 15 Turns+]
The Tank Lv. 3 [2] This allows you to withstand a deathblow and come out with 1 HP damage. [Deathblow Survival]
The Tank Lv. 4 [2] This allows you to counterattack immediately upon being hit with your attack/special move, so that the enemy/player cannot stop it unless they have some mod that can do so since they just attacked. [Counter-Attack]
The Tank Lv. Max [2] This allows you to, once hit with a Limit Breaker, to unleash your own Limit Breaker immediately. Unlocks Tanking Limit Breaker.

Armor Buff Lv. 1 This grants the Barbarian a permenant +1 durability to their armor. [Permenant +1 durability]
   
   
   

Warrior Senses Lv. 1 Allows the warrior higher senses and makes it harder to sneak up on them. With this mod, any attempt to sneak up on is nulled as the warrior will hear it one time.
Warrior Senses Lv. 2 Allows the warrior to sense when an attack is going to occur from far away. This gives them a chance to charge in and begin their attack first. One time use per session.
Warrior Sense Lv. Max Allows the warrior to sense weak points on an enemy.

Hold Your Ground Lv. 1  You can withstand an attack/special move without being knocked back or losing your momentum, able to launch your attack instantly afterwards - this gives a much smaller window to respond.
Hold Your Ground Lv. 2  You can withstand enough damage to KO you one time without being knocked back or falling over. You will remain directly at 1 HP.
Hold Your Ground Lv. Max This allows you to withstand 1 Limit Break without being knocked back so you can respond faster.

Shadow Lockpicking Skill Lv. 1  This allows you to hide in the shadows and lockpick chests, drawers, and boxes without being seen. The Level 1 means that you are easier to detect and have a level 1 lockpicking skill. Those with Perception 5 can detect you, or are those that are lower willing to spend Action Points to try to nab you. You can use your own skills and AP to avoid.
Shadow Lockpicking Skill Lv. 2 This allows you to hide in the shadows and lockpick chests, drawers, and boxes without being seen. The Level 2 means that you are harder to detect and have a level 2 lockpicking. Those with Perception 6 can detect you, or are those that are lower willing to spend Action Points to try to nab you. You can use your own skills and AP to avoid.
   

Mage Cure Lv. 1 Restores mild HP except on yourself (2 HP)
Mage Cure Lv. 2 Restores more HP except on yourself (3 HP)
   

Tank Your Ground Lv.1  This allows you to RUSH through an attack/special move, even as you take the damage, so that you can rush your enemy and launch your attack/special move. This gives them no room to respond [Instant Counter]
   
   

Attack Moves

Hedge Knight [1 stamina restore]
Rallying Strike (Attack) - Attacks the enemy with a fierce blow, inspiring others into action. [12 HP damage, +2 Speed Increase to 3 Others Of Choosing +10 Turns]
Parry (Defense) - Brings her weapon to bear against an enemy attack, turning it aside. [Parries attack/special moves]
Truthbringer (Misc) - Using an intimidating stance and glare, can coax an NPC or Player Character into revealing the truth. [Can attempt to make an NPC reveal the truth - higher chance of success with Charisma Points - high level enemies can resist]

Vorpal Blade [2 stamina restore]
Vorpal Strike (Attack) - Attacks an enemy with intent to damage limbs. [Aims to damage a limb to render it harder for an enemy to use. Higher chance of success with Strength Points spent. Higher Level Enemies have higher level resistance.]
Disarming Parry (Defense) - Turning her weapon while meeting with another, she attempts to force a weapon from an opponent's hand. [Attempts to disarm an enemy. Higher Chance of success with Counter Points.]
Edgeworthy (Misc) - Shifting her stance, she shortens her attacks to more easily defend herself. [+4 Durability for 10 Turns+]

Crusader [1 stamina restore]
Devastate (Attack) - Attacks with all her might, seeking to do damage at any cost. [Double Damage on next attack/special move - Spends 1 Strength Point]
Avenger (Defense) - She holds her ground and bears a strike others would falter on. [Takes only 1/2th damage. If 5 HP damage, will take the 2 HP if spends 1 Action Point]
Unbound (Misc) - Can focus her strength to snap bonds or break an ally's bonds in order to escape custody. This move will reduce any Strength Point cost the breaking of the bonds may have cost her. [Some bonds may be unbreakable (i.e. Energy Bonds, etc.).]

Special Moves


Knight's Oaths [1 Stamina Restore]
Valor (Misc) - She can nullify a single status effect that would otherwise disable her. [Nullify one status effect]
Virtue (Defense) - She can nullify up to 3 damage. [Block 3 HP damage on a blow]
Wrath of the Knight (Attack) - Unleashes a devastating attack with her blade, filled with a righteous wrath. [12 HP Damage]

Blade Master [2 stamina restore]
Whirlwind Attack (Attack) - Executes a spinning attack that damages all enemies nearby her. [12 HP Damage Spin To All Enemies Near]
Dervish Strikes (Attack) - She leaps forward, rapidly slicing to overwhelm the enemy. [12 HP Damage X3, Can be blocked each time if reflexes are 6. Can use Action Points x your reflexes to equal 6]
Shining Blade Strike (Attack) - She focuses her might into a single overhead blow, meaning to kill or be killed. [Requires lifting her blade in the air for 2 Turns-; does not kill high level enemies like bosses, doing only 24 HP damage. If struck or damaged during the 2 Turns, receives double damage. Kills normal enemies instantly]

Limit Breaks


Pillar of Wrath

Lv. 1: Executing a strike, Liana pours her strength into a devastating blow which has an impact strength which damages in an area around the strike as well, creating the effect of a pillar of wind which rips into the enemy or enemies within it, dealing deadly damage. [24 HP Damage, Wind Damage, Fling Damage, 3 Enemies] - 40 ACT

 

 

Tanking Limit Breaker

Lv. 1 Allows you to restore any move of your choice instantly and taking away the turn of an enemy (even boss) away from them. - ACT 20

 

 

Beliefs and Goals


Beliefs: Act like the hero she always wants to be. To do right instead of wrong. To save everyone she can and make a name for herself.

Goals: To be a real hero like in the stories. To seek new sights in far-off lands. To see the world and discover something new.

Relatives: Parents back at home. Old Wise Grandfather who used to be an adventurer (now has a cane and bushy eyebrows).

 

Background History


Within the Hapian Dynasty, Liana grew up learning of her grandfather's exploits. He was a well-known traveller and writer, always penning down stories of the things he encountered and saw throughout his years. He would often be gone for years at a time while her mother grew up, and in turn, as she did. However, he always brought back something new and wonderful each time. When she came of age, Liana knew what she wanted. She wanted to be a hero and explorer, to see the world as he did. And with that in mind, she set out to join the academy, hoping to gain the skills she would need to make her mark on the world.

 

 

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