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BIX


Robot Rock


Character Info

Name: BIX Rank: Robot Boy Race: Brigadoon 9 (Biotect Mark 5)
Age: Appeared Age 20 DOB: Unknown
10-640.1.17 (tied date)
10-641.1.1 / 1.1.6000
Birth Planet: Kumen

Eye Color: Black with Yellow Iris

Hair Color: Blonde Hair Length: Short to Mid
Height: 5'10" Weight: 243 Build: Bro-Bot
Cup Size: N/A First Appearance: The Duality Wars: Session 136 Generation 2
Partners:

Children:

Siblings:

Parents:

 

Attributes


14 (used) (****) (**)+ Ultimate Move 16 - 18
Strength: 9 Dexterity: 0 Speed: 1 Endurance: 7
Intelligence: 0 Charisma: 0 Wisdom: 0 Mind: 0
Godhood: 7 Abilities: 5 Element: Fire

HP: 85 (20)
Weapon: Transcendent - 8 HP Damage + (Mind Modifer ÷ 2 (9 bonus) = 5) = 13 HP Damage (Double) / Armor - Exotic: 20 HP Protection

 

Class - Fighter/Sub-Class: TBA


Perk 1: Double Damage Perk I This allows your normal weapon attacks to do double damage for 2 rounds
Perk 2: Double Damage Perk II This allows your normal weapon attacks to do double damage [Permenant] (needs Perk I)
Perk 3: Double Ability Damage Perk One ability attack of your choosing does damage for 2 rounds (stacks with Double Damage Perks)
Perk 4: Knock Down Perk I A Chance to cause knock down with regular attacks (1 in 5)
Perk 5: Knock Down Perk II A Chance to cause knock down with regular attacks (1 in 4) (needs Perk I)

 

Item Pouch (3 - can be upgraded)


Item 1: Macross and Mizukaze Brigadoon 9 Fists

New Weapon Upgrade (Transcendent)

Primary Weapon
Item 2: Macross and Mizukaze Arm Blades New Weapon Upgrade (Transcendent) Secondary Weapon
Item 3:    
Item 4: Locked    
Item 5: Locked    

 

Armor - 4


Item 1: What would you like here?   Head Armor
Item 2: Brigadoon 9 Armor II Modified Body Armor (Exotic ) (5 Def) Body Armor
Item 3: Brigadoon 9 Armor II Leg Armor Modified Leg Armor (Exotic ) (5 Def) Leg Armor
Item 4: Brigadoon 9 Armor II Foot Armor Modified Foot Armor (Exotic ) (5 Def) Foot Armor

 

Advantages/Disadvantages


Advantage 1: Tough as Steel You've been training your body to learn to take hits. This is the result. +2 Endurance.
Advantage 2:  
   
   
Disadvantage 1: Unmistakable Feature's You can't blend in well during stealth missions.
Disadvantage 2: No Ambitions You have no real ambitions in life. You're just ... going with the flow. -1 Wisdom

 

Abilities

[Primary Move] Incinerate: Can shoot a blast of fire from his palm and can be focused down to a beam or released like a shotgun blast.
[Incinerate: Strength multipler (+3 for 7) x 2 =20 damage]

[Secondary Move] Rocket Boost: Rocket tubes on the elbows, back, and feet. Can be launched from the elbows to deliver a massive punch. Can be charged up to deliver and more powerful strike but it takes him out of a few rounds of combat. Can use the Feet rockets to launch powerful kicks and combined with the back rockets to leap tall bounds and have limited flight if he has the energy to maintain it.
[Rocket Boost Fist/Kick: Strength multipler (+3 for 7) x 2 + 12 Weapon Damage = 32 damage]
[Charged Boost: Strength multipler (+3 for 7) x 2 + 12 Weapon Damge = 32 damage. (or hold charge/damage until next round) Next round x 3. (or hold charge/damage) Then next round x 3. Bix cannot go past this limit.]
[Double Jump]
[Temporary Flight]

Instant Charged Boost: Does a x3 charged boost attack instantaneously but shorts out his boosters for a number of terms based on speed. Bix can use the move without charging but must wait three turns to recharge (due to his speed). Doing this type of has a 1 in 2 chance of doing mild damage to Bix like Sabrina (10% HP if it happens)
[Instant Charged Boost: Strength multipler (+3 for 7) x 2 + 12 Weapon Damage x 3= 96 Damage]

[Tertiary Move] Salamander Joint: Bix uses his Spirit Form briefly and joins with Salamander, gaining access to Salamander's abilities for a brief time, able to hurl Fire Attacks without draining his other abilities. However, once the joint venture ends, it leaves him drained and tired, his body aching.
[Teleport]
[Inferno: Godhood multiplier (+3 for 7) x 2: 20 Damage + Fire Damage / People (Allies Included)]
[Fireballs: Godhood multiplier (+3 for 7) x 2: 20 Damage + Fire Damage]
[Heat Draft: Allows One to Float and Glide]
[Racial Move] Download: Biotect, especially Mark Xs, are almost human, they still are linked to computerized parts. This allows them to download and upload information more rapidly than humans, and work with comptuers much faster. You can skip one OG by analyzing the situation, or attempt to hack a computer system.

 

Salamander Stats


Abilities: 5 Strength: 4 Speed: 3
Mind: 2 Spirithood: 7 Element: Fire

 

Beliefs and Goals


Everyone = great / except when = bad!

Bix = Protect Friends > Bix = Fight Bad things!

Background History


Bix stands for Brigadoon 9, which is his designation. In all technicalities he is a Biotect, but there are some key differences. One, he wasn’t built to the same spec as the other biotect mark classifications. Early on in Biotect development his creator decided that the path of development, in that they were built for menial tasks or pleasure, was not a path that he wanted his developments to go toward. Instead he pushed more for a militaristic based unit. Bix is the 9th iteration of that goal and while one would think that he would be very advanced, due to his creator’s financial limitations he’s probably only in line with a mark 5 or 6 of the regular biotects. His eyes are a yellow iris with black around them and his chest to his neck are exposed mechanical parts. Before the great freeze Bix was already put in stasis as his master worked to get enough funding to continue work on him, but then the invaders came and his master had to abandon everything in an effort to get offworld.

Now, the future freeze was averted and the duality worlds were merged with the prime universe. Bix was discovered by one of the settlements as they expanded out in the now revitalized world and was sent to Shion at the Alliance to be of use to them.

 

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