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Christopher Kane
Character Info
Name: Christopher Kane |
Rank: Lemon's |
Race: Human |
Age: 87 / Date Age: 45 |
DOB: 10-566.7.16 |
Birth Planet: Earth |
Eye Color: Brown
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Hair Color: Brown |
Hair Length: Short to Mid |
Height: 5'8" |
Weight: 170 |
Build: Muscular |
Cup Size: N/A |
First Appearance: The Alien Wars 4: Session 13 |
Generation 1 |
Partners: Lemon (wife. 50 years old. 10-589.5.6 - TAW4: ?)
Children: Jenny Chiika (daughter. 9 yrs old. 10-592.11.1 - TAW5: 206?), Adeline (adopted daughter. 14 years old. 10-632.6.9 - TAW6: 31), Wade (adopted son. 7 years old. 10-632.6.9 - TAW6: 31)
Siblings:
Parents: |
Attributes
9 (used)(used) (****) (***) (Ultra Move) 16/17/18
Strength: 1 |
Dexterity: 7 |
Speed: 4 |
Endurance: 2 |
Intelligence: 9 |
Charisma: 2 |
Wisdom: 2 |
Mind: 1 |
Godhood: 0 |
Abilities: 4 |
Element: Water |
HP: 75 (8)
Weapon: Transcendent - 8 HP Damage + (Int Modifer ÷ 2 (10 bonus) = 6) = 14 HP Damage / Armor - Transcendent: 8 HP Protection
Class - Reflex/Sub-Class: Tank
Perk 1: Dodge Perk |
A compliment of the OG, this allows you to easier dodge attacks at all times. (1 in 3) |
Perk 2: Steady Aim Perk I |
You are able to throw weapons or aim your gun with a higher chance of hitting the target (1 in 2 chance) |
Perk 3: Book Worm Perk I |
Any book you read you're able to retain the knowledge easier and use it when needed. |
Perk 4: Mechanic Perk I |
Can build minor things like datapads, minor gadgets, and tools and do repairs (works with Mechanical Aptitude) |
Perk 5: Mechanic Perk II |
Can build ships, gears, larger things and do major repairs. (Mechanic Perk I needed) |
Item Pouch (3 - can be upgraded)
Item 1: Lunarian Mercenary Custome Sniper |
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Primary Weapon |
Item 2: Enhanced Datapad |
Modified datapad |
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Item 3: |
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Item 4: Locked |
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Item 5: Locked |
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Armor - 2
Item 1: |
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Head Armor |
Item 2: Ymir Macross Armor Trench Coat |
Modified Body Armor (Transcendent) (4 Def) |
Body Armor |
Item 3: Ymir Macross Leg Armor |
Modified Leg Armor (Transcendent) (4 Def) |
Leg Armor |
Item 4: |
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Foot Armor |
Advantages/Disadvantages
Advantage 1: Mechanical Aptitude |
Repair and make things. Can repair items the team finds or make items if the GM allows it. |
Advantage 2: |
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Disadvantage 1:
Workaholic |
You over work yourself when crisies come up, you get focused on something, or other scenarios rise up and run yourself down. -1 Endurance |
Disadvantage 2: |
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Abilities
[Primary Move] Master Hack: Kane is a brilliant hacker and can use this to overcome any hacking-based OG. |
[Secondary Move] Grenade Variants: Custom disc-shaped grenades that have different modes including electricity, knock-out gas, and explosives. He can use 1 grenade per use and will have to use a recharge to use another. [Grenade 1: Explosive - Mind multipler (+3 for 7) x 2 = 20 Damage +1 in 2 chance for Knock Down against bosses (auto for small fry) ] [Grenade 2: Electricity - Mind multipler (+3 for 7) x 2 = 20 Damage +1 in 2 chance for Stun (auto for small fry)]
[Grenade 3: Knock-Out Gas: automatic with small fry, 1 in 3 with bosses. If successful, will stay unconscious for 1 turn or until damaged for double damage] |
[Tertiary Move] Powered Armor: The armor is actually just a hardened type of light that Kane was able to develop. It weighs next to nothing so he gets a slight speed boost from using it and can be activated to harden further to try and sustain a powerful attack. But it can be overloaded and stop working until Kane can repair it, leaving him armorless until then.
[double speed or nulls damage]
[Inside combat requires 1 ability per turn to maintain.]
Power Armored Battle Mode: Kane uses his armor to attack and do damage immediately at the start of a turn due to it's speed. Kane can use the move without charging but must wait two turns to recharge (due to his speed).
[Armor Battle Mode: Mind multipler (+3 for 7) x 2 = 20 Damage + Speed multipler (+3 for 7) x 2 = 20 Damage = 40 Damage] |
[Racial Move] Circuits: Overloading all the special pathways in one's body, they can unlock all their limiters for 3 attacks, doing triple the attacks, even other ability attacks. Leaves them weaked for a few minutes afterward. |
Gear Stats
10 points (1)
Power: 30 of 100 |
Energy: 30 of 100 |
Armor: 30 of 100 |
Speed: 60 of 100 |
Weapon Type: Energy Blaster |
Element: Wind |
Beliefs and Goals
Doing the right thing for the greater good.
To make the world a better place, through invention, ingenuity, and creativity.
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Background History
The Kane that works with the team today came from a different reality. One that was doomed to perish. After crossing over to the prime reality he was shocked to discover that much of his past mirrored the deceased Kane’s life. Save for a few...explosive incidents. Kane worked to find his place within the team, using his intellect to craft various kinds of gadgets and devices. Over time he decided to approach their work in a different way, by running for President. Believing he could make more of a difference by becoming the man in charge. Miraculously he won the election and set to work on making a difference. But change didn’t come easily, the ins and outs of politics were stressful and he had to battle for each piece of legislation. On top of that things got more stressful for all of earthgov as the entire universe seemed to be on the edge of war. And at his end he suddenly betrayed the team and started trying to run things more like a dictatorship. Except he didn’t, because he was replaced with an imposter though no one knew what really happened to him.
Cut to 30+ years later Warren and team realized that a time traveling group was the one that replaced Kane and they themselves went back to set things right...by doing all they could which was to stop his murder and bring him forward in the present. Despite having missed so much time, Kane quickly reconnected with Lemon and set about living the life he was meant to live, in seclusion with her, making gadgets. But with how things normally go, he’s constantly pulled back into crisis and now he’s got the challenge of fatherhood to also contend with.
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